Demo Data from SIGIR 2026 / reviewers in the wild / expert
Helmut Buhler
dblp:207/3908
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 77% Immersive interaction · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
cybersickness |
0.3 | 1 | 2018 | Reducing VR Sickness Through Peripheral Visual Effects · VR 2018 |
Health and well-being technologies
medical simulation |
0.3 | 1 | 2018 | Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018 |
Virtual and augmented reality › virtual reality
collaborative virtual reality |
0.1 | 1 | 2018 | Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018 |
Immersive interaction
head-mounted display |
0.1 | 1 | 2018 | Reducing VR Sickness Through Peripheral Visual Effects · VR 2018 |
Methods — techniques the papers use, named apart from their topics
within-design user study · 0.7optical flow manipulation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Reducing VR Sickness Through Peripheral Visual EffectsabstractThis paper proposes and evaluates two novel visual effects that can be applied to Virtual Reality (VR) applications to reduce VR sickness with head-mounted displays (HMD). Unlike other techniques that pursue the same goal, our approach allows a user to move continuously through a virtual environment without reducing the perceived field of view (FOV). A within-design study with 18 users compares reported sickness between the two effects and baseline. The results show lower means of sickness in the two novel effects; however, the difference is not statistically significant across all users, replicating large variety in individual reactions found in previous studies. In summary, reducing optical flow in peripheral vision is a promising approach. Future potential lies in adjusting visual effect parameters to maximize impact for large user groups. Helmut Buhler, Sebastian Misztal, Jonas Schild |
VR | 1 |
| 2018 | Applying Multi-User Virtual Reality to Collaborative Medical TrainingabstractWe present a multi-user virtual reality (VR) setup that aims at providing novel training tools for paramedics that enhances current learning methods. The hardware setup consists of a two-user full-scale VR environment with head-mounted displays for two interactive trainees and one additional desktop pc for one trainer participant. The software provides a connected multi-user environment, showcasing a paramedic emergency simulation with focus on anaphylactic shock, a representative scenario for critical medical cases that happen too rare to eventually occur within a regular curricular term of vocational training. The prototype offers hands-on experience on multi-user VR in an applied scenario, generating discussion around current state and future development concerning three important research areas: (a) user navigation, (b) interaction, (c) level of visual abstraction, and (d) level of task abstraction. Jonas Schild, Sebastian Misztal, Benjamin Roth 0002, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke 0003, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers |
VR | 14 |