Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yael Avni
dblp:207/5903
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0005-3723-6150ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 44% Personal fabrication and tangible interfaces · 44% Human-robot interaction · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › physical human-robot interaction
tactile interaction |
0.3 | 1 | 2025 | Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces · Int. J. Hum. Comput. Stud. 2025 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.9microcontroller prototyping · 0.93d printing · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfacesabstractThis research explores how Interactive Multimodal Tangible Interface (IMTIs) exploiting advanced technologies such as 3D printing and microcontrollers to enhance museum experiences for blind and low vision (BLV) visitors. It investigates the potential for these technologies to create more inclusive and engaging museum environments. Four IMTIs were developed in collaboration with two blind volunteers, with each IMTI using a different interaction technique (autoplay, pushbuttons, and scanning sensors) developed in the pilot phase and having a different shape to align with the museum installation being presented. After refining the concepts, three of the four IMTIs were redesigned and developed into high-quality IMTIs and evaluated by BLV visitors (n=30). The results showed a clear preference among BLV visitors for using pushbuttons to operate the IMTI. Additionally, the research identified key areas for improvement, including 3D printing techniques for producing replicas, audio guide content, and design decisions that can enhance users’ sense of control over the IMTI. These findings offer valuable insights for the future development of tactile replicas that promote contextual understanding, while contributing to a more inclusive and engaging museum experience. Yael Avni, Alexandra Danial-Saad, Julia Sheidin, Tsvi Kuflik |
Int. J. Hum. Comput. Stud. | 1 |