Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kavya Srinet
dblp:207/8279
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Knowledge representation and reasoning · 20% Multi-agent systems · 19% Motion planning and robot control · 15% | |
| Databases, data mining, and information retrieval
1 paper |
Data models and query languages · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 6 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
agent architecture |
0.5 | 1 | 2021 | droidlet: modular, heterogenous, multi-modal agents · ICRA 2021 |
Robotics › Motion planning and robot control
robot learning |
0.5 | 1 | 2021 | droidlet: modular, heterogenous, multi-modal agents · ICRA 2021 |
Natural language and speech › Information extraction and text analysis
semantic parsing |
0.4 | 1 | 2020 | CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World Assistant · ACL 2020 |
Visual content generation and editing › 3d content generation
3d generative modeling |
0.4 | 1 | 2019 | Order-Aware Generative Modeling Using the 3D-Craft Dataset · ICCV 2019 |
Computer vision › 3D vision
multimodal perception |
0.1 | 1 | 2021 | droidlet: modular, heterogenous, multi-modal agents · ICRA 2021 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.1 | 1 | 2020 | CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World Assistant · ACL 2020 |
Methods — techniques the papers use, named apart from their topics
pre-trained language model · 1.3graph-structured transformer · 1.3imitation learning · 0.8machine learning · 0.5interactive annotation · 0.5semantic parsing · 0.4dataset construction · 0.4voxel CNN · 0.4VoxelCNN · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Data Source for Reasoning Embodied AgentsabstractRecent progress in using machine learning models for reasoning tasks has been driven by novel model architectures, large-scale pre-training protocols, and dedicated reasoning datasets for fine-tuning. In this work, to further pursue these advances, we introduce a new data generator for machine reasoning that integrates with an embodied agent. The generated data consists of templated text queries and answers, matched with world-states encoded into a database. The world-states are a result of both world dynamics and the actions of the agent. We show the results of several baseline models on instantiations of train sets. These include pre-trained language models fine-tuned on a text-formatted representation of the database, and graph-structured Transformers operating on a knowledge-graph representation of the database. We find that these models can answer some questions about the world-state, but struggle with others. These results hint at new research directions in designing neural reasoning models and database representations. Code to generate the data and train the models will be released at github.com/facebookresearch/neuralmemory Jack Lanchantin, Sainbayar Sukhbaatar, Gabriel Synnaeve, Yuxuan Sun 0004, Kavya Srinet, Arthur Szlam |
AAAI | 5 |
| 2021 | droidlet: modular, heterogenous, multi-modal agentsabstractIn recent years, there have been significant advances in building end-to-end Machine Learning (ML) systems that learn at scale. But most of these systems are: (a) isolated (perception, speech, or language only); (b) trained on static datasets. On the other hand, in the field of robotics, large-scale learning has always been difficult. Supervision is hard to gather and real world physical interactions are expensive.In this work we introduce and open-source droidlet, a modular, heterogeneous agent architecture and platform. It allows us to exploit both large-scale static datasets in perception and language and sophisticated heuristics often used in robotics; and provides tools for interactive annotation. Furthermore, it brings together perception, language and action onto one platform, providing a path towards agents that learn from the richness of real world interactions. Anurag Pratik, Soumith Chintala, Kavya Srinet, Dhiraj Gandhi, Rebecca Qian, Yuxuan Sun 0004, Ryan Drew, Sara Elkafrawy, Anoushka Tiwari, Tucker Hart, Mary Williamson, Abhinav Gupta 0001, Arthur Szlam |
ICRA | 3 |
| 2020 | CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World AssistantabstractWe propose a semantic parsing dataset focused on instruction-driven communication with an agent in the game Minecraft 1 .The dataset consists of 7K human utterances and their corresponding parses.Given proper world state, the parses can be interpreted and executed in game.We report the performance of baseline models, and analyze their successes and failures. Kavya Srinet, Yacine Jernite, Jonathan Gray, Arthur Szlam |
ACL | 1 |
| 2019 | Order-Aware Generative Modeling Using the 3D-Craft DatasetabstractResearch on 2D and 3D generative models typically focuses on the final artifact being created, e.g., an image or a 3D structure. Unlike 2D image generation, the generation of 3D objects in the real world is commonly constrained by the process and order in which the object is constructed. For instance, gravity needs to be taken into account when building a block tower. In this paper, we explore the prediction of ordered actions to construct 3D objects. Instead of predicting actions based on physical constraints, we propose learning through observing human actions. To enable large-scale data collection, we use the Minecraft1 environment. We introduce 3D-Craft, a new dataset of 2,500 Minecraft houses each built by human players sequentially from scratch. To learn from these human action sequences, we propose an order-aware 3D generative model called VoxelCNN. In contrast to other 3D generative models which either have no explicit order (e.g. holistic generation with 3DGAN [35]), or follow a simple heuristic order (e.g. raster-scan), VoxelCNN is trained to imitate human building order with spatial awareness. We also transferred the order to other dataset such as ShapeNet[10]. The 3D-Craft dataset, models, and benchmark system will be made publicly available, which may inspire new directions for future research exploration. https://github.com/facebookresearch/VoxelCNN. Zhuoyuan Chen, Kavya Srinet, Charles R. Qi, Haoqi Fan 0001, Jerry Ma, C. Lawrence Zitnick, Demi Guo, Tong Xiao 0003, Saining Xie, Xinlei Chen, Arthur Szlam, Shubham Tulsiani, Haonan Yu, Jonathan Gray |
ICCV | 2 |