Demo Data from SIGIR 2026 / reviewers in the wild / expert
Derya Akkaynak
dblp:208/4312
· DBLP profile ↗
6ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0002-6269-4795ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computational photography and imaging · 54% Image and video processing · 46% | |
| Artificial intelligence
2 papers |
3D vision · 87% Segmentation and scene understanding · 13% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image restoration |
0.9 | 3 | 2023 | Sea-Thru: A Method for Removing Water From Underwater Images · CVPR 2019 A Revised Underwater Image Formation Model · CVPR 2018 SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023 |
Computational photography and imaging
underwater imaging |
0.7 | 2 | 2019 | Sea-Thru: A Method for Removing Water From Underwater Images · CVPR 2019 A Revised Underwater Image Formation Model · CVPR 2018 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023 |
Computational photography and imaging › underwater imaging
underwater image formation |
0.6 | 2 | 2018 | A Revised Underwater Image Formation Model · CVPR 2018 What is the Space of Attenuation Coefficients in Underwater Computer Vision? · CVPR 2017 |
Image and video processing › image restoration › degradation removal
underwater image restoration |
0.2 | 1 | 2023 | SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023 |
Computer vision › 3D vision › depth image analysis
depth map processing |
0.1 | 1 | 2019 | Sea-Thru: A Method for Removing Water From Underwater Images · CVPR 2019 |
Computer vision › Segmentation and scene understanding › scene understanding
RGB-D scene understanding |
0.1 | 1 | 2019 | Sea-Thru: A Method for Removing Water From Underwater Images · CVPR 2019 |
Image and video processing › image restoration
image dehazing |
0.1 | 1 | 2018 | A Revised Underwater Image Formation Model · CVPR 2018 |
Computational photography and imaging
image formation |
0.1 | 1 | 2017 | What is the Space of Attenuation Coefficients in Underwater Computer Vision? · CVPR 2017 |
Methods — techniques the papers use, named apart from their topics
volumetric rendering · 1.3seathru image formation model · 1.3spatially varying illuminant estimation · 0.8range-dependent attenuation · 0.8backscatter estimation · 0.8oceanographic measurement · 0.3backscatter modeling · 0.3ocean optical measurement prior · 0.3manifold fitting · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Real-Time Underwater Spectral RenderingabstractAbstract The light field in an underwater environment is characterized by complex multiple scattering interactions and wavelength‐dependent attenuation, requiring significant computational resources for the simulation of underwater scenes. We present a novel approach that makes it possible to simulate multi‐spectral underwater scenes, in a physically‐based manner, in real time. Our key observation is the following: In the vertical direction, the steady decay in irradiance as a function of depth is characterized by the diffuse downwelling attenuation coefficient, which oceanographers routinely measure for different types of waters. We rely on a database of such real‐world measurements to obtain an analytical approximation to the Radiative Transfer Equation, allowing for real‐time spectral rendering with results comparable to Monte Carlo ground‐truth references, in a fraction of the time. We show results simulating underwater appearance for the different optical water types, including volumetric shadows and dynamic, spatially varying lighting near the water surface. Néstor Monzón, Diego Gutierrez, Derya Akkaynak, Adolfo Muñoz 0001 |
Comput. Graph. Forum | 3 |
| 2023 | SeaThru-NeRF: Neural Radiance Fields in Scattering MediaabstractResearch on neural radiance fields (NeRFs) for novel view generation is exploding with new models and extensions. However, a question that remains unanswered is what happens in underwater or foggy scenes where the medium strongly influences the appearance of objects. Thus far, NeRF and its variants have ignored these cases. However, since the NeRF framework is based on volumetric rendering, it has inherent capability to account for the medium's effects, once modeled appropriately. We develop a new rendering model for NeRFs in scattering media, which is based on the SeaThru image formation model, and suggest a suitable architecture for learning both scene information and medium parameters. We demonstrate the strength of our method using simulated and real-world scenes, correctly rendering novel photorealistic views underwater. Even more excitingly, we can render clear views of these scenes, removing the medium between the camera and the scene and reconstructing the appearance and depth of far objects, which are severely occluded by the medium. Our code and unique datasets are available on the project's website. Deborah Levy, Amit Peleg, Naama Pearl, Dan Rosenbaum, Derya Akkaynak, Simon Korman, Tali Treibitz |
CVPR | 5 |
| 2023 | Spectral Sensitivity Estimation Without a CameraabstractA number of problems in computer vision and related fields would be mitigated if camera spectral sensitivities were known. As consumer cameras are not designed for high-precision visual tasks, manufacturers do not disclose spectral sensitivities. Their estimation requires a costly optical setup, which triggered researchers to come up with numerous indirect methods that aim to lower cost and complexity by using color targets. However, the use of color targets gives rise to new complications that make the estimation more difficult, and consequently, there currently exists no simple, low-cost, robust go-to method for spectral sensitivity estimation that non-specialized research labs can adopt. Furthermore, even if not limited by hardware or cost, researchers frequently work with imagery from multiple cameras that they do not have in their possession. To provide a practical solution to this problem, we propose a framework for spectral sensitivity estimation that not only does not require any hardware (including a color target), but also does not require physical access to the camera itself. Similar to other work, we formulate an optimization problem that minimizes a two-term objective function: a camera-specific term from a system of equations, and a universal term that bounds the solution space. Different than other work, we utilize publicly available high-quality calibration data to construct both terms. We use the colorimetric mapping matrices provided by the Adobe DNG Converter to formulate the camera-specific system of equations, and constrain the solutions using an autoencoder trained on a database of ground-truth curves. On average, we achieve reconstruction errors as low as those that can arise due to manufacturing imperfections between two copies of the same camera. We provide our code and predicted sensitivities for 1, 000+ cameras at https://github.com/COLOR-Lab-Eilat/Spectral-sensitivity-estimation, and discuss which tasks can become trivial when camera responses are available. Grigory Solomatov, Derya Akkaynak |
ICCP | 2 |
| 2019 | Sea-Thru: A Method for Removing Water From Underwater ImagesabstractRobust recovery of lost colors in underwater images remains a challenging problem. We recently showed that this was partly due to the prevalent use of an atmospheric image formation model for underwater images. We proposed a physically accurate model that explicitly showed: 1)~the attenuation coefficient of the signal is not uniform across the scene but depends on object range and reflectance, 2)~the coefficient governing the increase in backscatter with distance differs from the signal attenuation coefficient. Here, we present a method that recovers color with the revised model using RGBD images. The \emph{Sea-thru} method first calculates backscatter using the darkest pixels in the image and their known range information. Then, it uses an estimate of the spatially varying illuminant to obtain the range-dependent attenuation coefficient. Using more than 1,100 images from two optically different water bodies, which we make available, we show that our method outperforms those using the atmospheric model. Consistent removal of water will open up large underwater datasets to powerful computer vision and machine learning algorithms, creating exciting opportunities for the future of underwater exploration and conservation. Derya Akkaynak, Tali Treibitz |
CVPR | 1 |
| 2018 | A Revised Underwater Image Formation ModelabstractThe current underwater image formation model descends from atmospheric dehazing equations where attenuation is a weak function of wavelength. We recently showed that this model introduces significant errors and dependencies in the estimation of the direct transmission signal because underwater, light attenuates in a wavelength-dependent manner. Here, we show that the backscattered signal derived from the current model also suffers from dependencies that were previously unaccounted for. In doing so, we use oceanographic measurements to derive the physically valid space of backscatter, and further show that the wideband coefficients that govern backscatter are different than those that govern direct transmission, even though the current model treats them to be the same. We propose a revised equation for underwater image formation that takes these differences into account, and validate it through in situ experiments underwater. This revised model might explain frequent instabilities of current underwater color reconstruction models, and calls for the development of new methods. Derya Akkaynak, Tali Treibitz |
CVPR | 1 |
| 2017 | What is the Space of Attenuation Coefficients in Underwater Computer Vision?abstractUnderwater image reconstruction methods require the knowledge of wideband attenuation coefficients per color channel. Current estimation methods for these coefficients require specialized hardware or multiple images, and none of them leverage the multitude of existing ocean optical measurements as priors. Here, we aim to constrain the set of physically-feasible wideband attenuation coefficients in the ocean by utilizing water attenuation measured worldwide by oceanographers. We calculate the space of valid wideband effective attenuation coefficients in the 3D RGB domain and find that a bound manifold in 3-space sufficiently represents the variation from the clearest to murkiest waters. We validate our model using in situ experiments in two different optical water bodies, the Red Sea and the Mediterranean. Moreover, we show that contradictory to the common image formation model, the coefficients depend on the imaging range and object reflectance, and quantify the errors resulting from ignoring these dependencies. Derya Akkaynak, Tali Treibitz, Tom Shlesinger, Yossi Loya, Raz Tamir, David Iluz |
CVPR | 1 |