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Elliot Lockerman

dblp:208/7352 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Memory systems · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Accessibility and assistive technology · 44% User interface design and tools · 13%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Memory systems
data-centric computing
0.412020
Livia: Data-Centric Computing Throughout the Memory Hierarchy · ASPLOS 2020
Memory systems
memory hierarchy
0.412020
Livia: Data-Centric Computing Throughout the Memory Hierarchy · ASPLOS 2020
Memory systems › processing-in-memory
near-data processing
0.412020
Livia: Data-Centric Computing Throughout the Memory Hierarchy · ASPLOS 2020
Memory systems
processing-in-memory
0.412020
Livia: Data-Centric Computing Throughout the Memory Hierarchy · ASPLOS 2020
Accessibility and assistive technology › visual impairment
blind users
0.312018
Nonvisual Interaction Techniques at the Keyboard Surface · CHI 2018
Interaction techniques and input
non-visual interaction
0.312018
Nonvisual Interaction Techniques at the Keyboard Surface · CHI 2018

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.3design probe · 0.3
YearPublicationVenuePosition
2020 Livia: Data-Centric Computing Throughout the Memory Hierarchy
abstract
In order to scale, future systems will need to dramatically reduce data movement. Data movement is expensive in current designs because (i) traditional memory hierarchies force computation to happen unnecessarily far away from data and (ii) processing-in-memory approaches fail to exploit locality.
Elliot Lockerman, Axel Feldmann, Mohammad Bakhshalipour, Alexandru Stanescu, Shashwat Gupta, Daniel Sánchez 0003, Nathan Beckmann
ASPLOS1
2018 Nonvisual Interaction Techniques at the Keyboard Surface
abstract
Web user interfaces today leverage many common GUI design patterns, including navigation bars and menus (hierarchical structure), tabular content presentation, and scrolling. These visual-spatial cues enhance the interaction experience of sighted users. However, the linear nature of screen translation tools currently available to blind users make it difficult to understand or navigate these structures. We introduce Spatial Region Interaction Techniques (SPRITEs) for nonvisual access: a novel method for navigating two-dimensional structures using the keyboard surface. SPRITEs 1) preserve spatial layout, 2) enable bimanual interaction, and 3) improve the end user experience. We used a series of design probes to explore different methods for keyboard surface interaction. Our evaluation of SPRITEs shows that three times as many participants were able to complete spatial tasks with SPRITEs than with their preferred current technology.
Rushil Khurana, Duncan McIsaac, Elliot Lockerman, Jennifer Mankoff
CHI3
2017 Text entry using five to seven physical keys
abstract
We designed, implemented, and evaluated a small physical keyboard, composed of four to five keys with a variety of mappings for the letters, along with one or two navigational function keys operated by the thumb. The small size allows it to be used for smartwatch text entry, and can be mounted on various body parts as a wearable keyboard. It is primarily used as an ambiguous keyboard, akin to T9, although a multi-tap mode is also present. Our keyboard layouts include Alphabetic, Collapsed QWERTY, Mnemonic (where letters are grouped based on their shapes), and Optimized (which minimizes the number of conflicts). In a between-users study, participants achieved an average of 15.4 words per minute (WPM) across all layouts, with one user with the Collapsed QWERTY layout reaching a top speed of 30.6 WPM after 4 hours of practice. User feedback was generally favorable.
Elliot Lockerman, Shuobi Wu, Ariel Rao, Jarret Lin, Neil Bantoc, Brad A. Myers
VL/HCC1