Demo Data from SIGIR 2026 / reviewers in the wild / expert
Grant Schoenebeck
dblp:21/1633 · also Grant Robert Schoenebeck
· DBLP profile ↗
64ranked-venue papers
16as first author
27since 2021 · last 2026
0000-0001-6878-0670ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 30 · 10 first-author · 8 since 2021Artificial intelligence and machine learning · 26 · 4 first-author · 11 since 2021Applied, interdisciplinary, general and emerging computing · 19 · 5 first-author · 11 since 2021Databases, data management, data science and information retrieval · 14 · 2 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 since 2021Security and privacy · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
36 papers |
Algorithmic game theory and mechanism design · 88% Graph algorithms and graph theory · 6% Distributed computing theory · 2% | |
| Artificial intelligence
10 papers |
Language models and text generation · 22% Representation and self-supervised learning · 19% Probabilistic and Bayesian machine learning · 16% | |
| Databases, data mining, and information retrieval
6 papers |
Recommender systems · 50% Transaction processing and concurrency control · 30% Web and social media mining · 19% | |
| Interdisciplinary, comprehensive, and emerging computing
5 papers |
Computational social science and digital humanities · 100% |
Topics — the 30 heaviest of 103, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › mechanism design › incentive mechanism design
peer prediction |
6.2 | 10 | 2025 | Strong Equilibria in Bayesian Games with Bounded Group Size · WWW 2025 Stochastically Dominant Peer Prediction · NeurIPS 2025 Spot Check Equivalence: An Interpretable Metric for Information Elicitation Mechanisms · WWW 2024 |
Algorithmic game theory and mechanism design
mechanism design |
3.8 | 9 | 2025 | Strong Equilibria in Bayesian Games with Bounded Group Size · WWW 2025 Eliciting Honest Information from Authors Using Sequential Review · AAAI 2024 Measurement Integrity in Peer Prediction: A Peer Assessment Case Study · EC 2023 |
Algorithmic game theory and mechanism design
social choice |
3.2 | 4 | 2026 | The Art of Two-Round Voting · WWW 2026 Aggregating Information and Preferences under Different Coordination Ability · WWW 2026 The Wisdom of Strategic Voting · EC 2023 |
Algorithmic game theory and mechanism design › prediction markets
information aggregation |
2.5 | 4 | 2026 | The Art of Two-Round Voting · WWW 2026 The Wisdom of Strategic Voting · EC 2023 Wisdom of the Crowd Voting: Truthful Aggregation of Voter Information and Preferences · NeurIPS 2021 |
Algorithmic game theory and mechanism design › social choice › voting
majority voting |
2.0 | 2 | 2026 | The Art of Two-Round Voting · WWW 2026 Aggregating Information and Preferences under Different Coordination Ability · WWW 2026 |
Algorithmic game theory and mechanism design › mechanism design
information elicitation |
1.7 | 3 | 2024 | Spot Check Equivalence: An Interpretable Metric for Information Elicitation Mechanisms · WWW 2024 Information Elicitation from Rowdy Crowds · WWW 2021 Information Elicitation Mechanisms for Statistical Estimation · AAAI 2020 |
Algorithmic game theory and mechanism design › social choice
strategic voting |
1.7 | 2 | 2026 | Aggregating Information and Preferences under Different Coordination Ability · WWW 2026 The Wisdom of Strategic Voting · EC 2023 |
Algorithmic game theory and mechanism design › mechanism design › information elicitation
truthful elicitation |
1.6 | 2 | 2025 | Stochastically Dominant Peer Prediction · NeurIPS 2025 Eliciting Honest Information from Authors Using Sequential Review · AAAI 2024 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
strong equilibrium |
1.3 | 2 | 2026 | Aggregating Information and Preferences under Different Coordination Ability · WWW 2026 Strong Equilibria in Bayesian Games with Bounded Group Size · WWW 2025 |
Algorithmic game theory and mechanism design
equilibrium computation |
1.2 | 3 | 2026 | Aggregating Information and Preferences under Different Coordination Ability · WWW 2026 On the complexity of Nash equilibria of action-graph games · SODA 2009 The computational complexity of nash equilibria in concisely represented games · EC 2006 |
Algorithmic game theory and mechanism design › social choice › strategic voting
voting equilibrium |
1.0 | 1 | 2026 | The Art of Two-Round Voting · WWW 2026 |
Machine learning › Representation and self-supervised learning › mutual information
mutual information estimation |
0.9 | 1 | 2025 | Benchmarking LLMs' Judgments with No Gold Standard · ICLR 2025 |
Algorithmic game theory and mechanism design › incomplete information
bayesian game |
0.9 | 1 | 2025 | Strong Equilibria in Bayesian Games with Bounded Group Size · WWW 2025 |
Algorithmic game theory and mechanism design › mechanism design
incentive mechanism design |
0.9 | 1 | 2025 | Stochastically Dominant Peer Prediction · NeurIPS 2025 |
Algorithmic game theory and mechanism design
incentive mechanism |
0.9 | 2 | 2023 | High-Effort Crowds: Limited Liability via Tournaments · WWW 2023 Multitask Peer Prediction With Task-dependent Strategies · WWW 2023 |
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility |
0.8 | 2 | 2023 | Measurement Integrity in Peer Prediction: A Peer Assessment Case Study · EC 2023 Conducting truthful surveys, cheaply · EC 2012 |
Recommender systems
diversified recommendation |
0.8 | 1 | 2024 | Filter Bubble or Homogenization? Disentangling the Long-Term Effects of Recommendations on User Consumption Patterns · WWW 2024 |
Recommender systems › fairness and bias
filter bubble |
0.8 | 1 | 2024 | Filter Bubble or Homogenization? Disentangling the Long-Term Effects of Recommendations on User Consumption Patterns · WWW 2024 |
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism |
0.7 | 2 | 2021 | Wisdom of the Crowd Voting: Truthful Aggregation of Voter Information and Preferences · NeurIPS 2021 Buying private data without verification · EC 2014 |
Algorithmic game theory and mechanism design › mechanism design › crowdsourcing
crowdsourcing mechanism design |
0.7 | 1 | 2023 | High-Effort Crowds: Limited Liability via Tournaments · WWW 2023 |
Algorithmic game theory and mechanism design › mechanism design › contract theory
effort elicitation |
0.7 | 1 | 2023 | High-Effort Crowds: Limited Liability via Tournaments · WWW 2023 |
Algorithmic game theory and mechanism design › mechanism design › information elicitation
forecast elicitation |
0.7 | 2 | 2018 | Eliciting Expertise without Verification · EC 2018 Water from Two Rocks: Maximizing the Mutual Information · EC 2018 |
Algorithmic game theory and mechanism design › mechanism design › contract theory
limited liability |
0.7 | 1 | 2023 | High-Effort Crowds: Limited Liability via Tournaments · WWW 2023 |
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
payment mechanisms |
0.7 | 1 | 2023 | High-Effort Crowds: Limited Liability via Tournaments · WWW 2023 |
Distributed computing theory
consensus |
0.6 | 2 | 2018 | Consensus of Interacting Particle Systems on Erdös-Rényi Graphs · SODA 2018 Engineering Agreement: The Naming Game with Asymmetric and Heterogeneous Agents · AAAI 2017 |
Computational social science and digital humanities › science of science
peer review |
0.6 | 1 | 2022 | A System-Level Analysis of Conference Peer Review · EC 2022 |
Algorithmic game theory and mechanism design › mechanism design
contest design |
0.6 | 1 | 2022 | BONUS! Maximizing Surprise · WWW 2022 |
Graph algorithms and graph theory
graph algorithms |
0.6 | 1 | 2022 | Think globally, act locally: On the optimal seeding for nonsubmodular influence maximization · Inf. Comput. 2022 |
Algorithmic game theory and mechanism design
influence maximization |
0.6 | 1 | 2022 | Think globally, act locally: On the optimal seeding for nonsubmodular influence maximization · Inf. Comput. 2022 |
Algorithmic game theory and mechanism design › mechanism design
information design |
0.6 | 1 | 2022 | A System-Level Analysis of Conference Peer Review · EC 2022 |
Methods — techniques the papers use, named apart from their topics
mechanism design · 2.8equilibrium analysis · 2.5peer prediction · 2.4agent-based simulation · 2.1game-theoretic equilibrium analysis · 2.0LLM simulation · 2.0network metric analysis · 1.5diversity metrics · 1.5simulation · 1.3bayesian game theory · 1.0stochastic dominance · 0.9rounding · 0.9generative estimator for mutual information · 0.9enforced agreement · 0.9large language model · 0.8game-theoretic analysis · 0.6dynamic programming · 0.6bayesian analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Aggregating Information and Preferences under Different Coordination AbilityabstractWe investigate majority voting where agents possess private information about an unobservable ground truth that determines their preferences. In such settings, agents may hold different preferences and (collectively) engage in counterintuitive strategic behaviors. Previous work either assumes strategic behavior occurs without coordination or with unlimited coordination, yielding overly inclusive or exclusive predictions about voting outcomes. We incorporate coordination ability—the largest coalition size at which agents could strategically coordinate—into the analysis. Under the ex-ante Bayesian k-strong equilibrium framework, where no group of at most k agents can benefit from deviation, we provide closed-form characterizations of when informed majority decisions, the decision favored by the majority if the ground truth is common knowledge, are achievable. Specifically, we determine (1) when all k-strong equilibria reach the informed majority decision and (2) when at least one such equilibrium exists. These conditions depend on three factors: coordination ability, fraction of majority agents, and information structure. The boundary for the second question exhibits surprising complexity--non-continuous, non-linear, and segmental. Our results reveal the complicated landscape and provide refined predictions for strategic behavior across different coordination levels. Qishen Han, Grant Schoenebeck, Biaoshuai Tao, Lirong Xia |
WWW | 2 |
| 2026 | The Art of Two-Round VotingabstractWe study the voting problem with two alternatives where voters' preferences depend on a not-directly-observable state variable. While equilibria in the one-round voting mechanisms lead to a good decision, they are usually hard to compute and follow. We consider the two-round voting mechanism where the first round serves as a polling stage and the winning alternative only depends on the outcome of the second round. We show that the two-round voting mechanism is a powerful tool for making collective decisions. Firstly, every (approximated) equilibrium in the two-round voting mechanisms (asymptotically) leads to the decision preferred by the majority as if the state of the world were revealed to the voters. Moreover, there exist natural equilibria in the two-round game following intuitive behaviors such as informative voting, sincere voting, and surprisingly popular strategies. This sharply contrasts with the one-round voting mechanisms in the previous literature, where no simple equilibrium is known. Finally, we show that every equilibrium in the standard one-round majority vote mechanism gives an equilibrium in the two-round mechanisms that is not more complicated. Therefore, the two-round voting mechanism provides a natural equilibrium in every instance, including those where one-round voting fails, and it can reach an informed majority decision whenever one-round voting can. Our experiments on LLM voters also imply that two-round voting leads to the correct outcome more often than one-round voting under some circumstances. Qishen Han, Grant Schoenebeck, Biaoshuai Tao, Lirong Xia |
WWW | 2 |
| 2025 | Benchmarking LLMs' Judgments with No Gold StandardabstractWe introduce the GEM (Generative Estimator for Mutual Information), an evaluation metric for assessing language generation by large language models (LLMs), particularly in generating informative judgments, without the need for a gold standard reference. GEM broadens the scenarios where we can benchmark LLM generation performance-from traditional ones, like machine translation and summarization, where gold standard references are readily available, to subjective tasks without clear gold standards, such as academic peer review.
GEM uses a generative model to estimate mutual information between candidate and reference responses, without requiring the reference to be a gold standard. In experiments on two human-annotated datasets, GEM demonstrates competitive correlations with human scores compared to the state-of-the-art GPT-4o Examiner, and outperforms all other baselines. Additionally, GEM is more robust against strategic manipulation, such as rephrasing or elongation, which can artificially inflate scores under a GPT-4o Examiner.
We also present GRE-bench (Generating Review Evaluation Benchmark) which evaluates LLMs based on how well they can generate high-quality peer reviews for academic research papers. Because GRE-bench is based upon GEM, it inherits its robustness properties. Additionally, GRE-bench circumvents data contamination problems (or data leakage) by using the continuous influx of new open-access research papers and peer reviews each year. We show GRE-bench results of various popular LLMs on their peer review capabilities using the ICLR2023 dataset. Shengwei Xu, Yuxuan Lu 0001, Grant Schoenebeck, Yuqing Kong |
ICLR | 3 |
| 2025 | Stochastically Dominant Peer PredictionabstractEliciting reliable human feedback is essential for many machine learning tasks, such as learning from noisy labels and aligning AI systems with human preferences. Peer prediction mechanisms incentivize truthful reporting without ground truth verification by scoring agents based on correlations with peers. Traditional mechanisms, which ensure that truth-telling maximizes the \textbf{expected scores} in equilibrium, can elicit honest information while assuming agents' utilities are \textbf{linear functions} of their scores. However, in practice, non-linear payment rules are usually preferred, or agents' utilities are inherently non-linear.
We propose \emph{stochastically dominant truthfulness (SD-truthfulness)} as a stronger guarantee: the score distribution of truth-telling stochastically dominates all other strategies, incentivizing truthful reporting for a wide range of monotone utility functions. Our first observation is that no existing peer prediction mechanism naturally satisfies this criterion without strong assumptions. A simple solution - rounding scores into binary lotteries — can enforce SD-truthfulness, but often degrades \emph{sensitivity}, a key property related to fairness and statistical efficiency. We demonstrate how a more careful application of rounding can better preserve sensitivity. Furthermore, we introduce a new enforced agreement (EA) mechanism that is theoretically guaranteed to be SD-truthful in binary-signal settings and, under mild assumptions, empirically achieves the highest sensitivity among all known SD-truthful mechanisms. Yichi Zhang 0003, Shengwei Xu, Grant Schoenebeck, David M. Pennock |
NeurIPS | 3 |
| 2025 | Recommendation and TemptationabstractPeer Reviewed Md Sanzeed Anwar, Paramveer S. Dhillon, Grant Schoenebeck |
RecSys | 3 |
| 2025 | Strong Equilibria in Bayesian Games with Bounded Group SizeabstractWe study the group strategic behaviors in Bayesian games. Equilibria in previous work do not consider group strategic behaviors with bounded sizes and are too ''strong'' to exist in many scenarios. We propose the ex-ante Bayesian k-strong equilibrium and the Bayesian k-strong equilibrium, where no group of at most k agents can benefit from deviation. The two solution concepts differ in how agents calculate their utilities when contemplating whether a deviation is beneficial. Intuitively, agents are more conservative in the Bayesian k-strong equilibrium than in the ex-ante Bayesian k-strong equilibrium. With our solution concepts, we study collusion in the peer prediction mechanisms, as a representative of the Bayesian games with group strategic behaviors. We characterize the thresholds of the group size k so that truthful reporting in the peer prediction mechanism is an equilibrium for each solution concept, respectively. Our solution concepts can serve as criteria to evaluate the robustness of a peer prediction mechanism against collusion. Besides the peer prediction problem, we also discuss two other potential applications of our new solution concepts, voting and Blotto games, where introducing bounded group sizes provides more fine-grained insights into the behavior of strategic agents. Qishen Han, Grant Schoenebeck, Biaoshuai Tao, Lirong Xia |
WWW | 2 |
| 2024 | Eliciting Honest Information from Authors Using Sequential ReviewabstractIn the setting of conference peer review, the conference aims to accept high-quality papers and reject low-quality papers based on noisy review scores. A recent work proposes the isotonic mechanism, which can elicit the ranking of paper qualities from an author with multiple submissions to help improve the conference's decisions. However, the isotonic mechanism relies on the assumption that the author's utility is both an increasing and a convex function with respect to the review score, which is often violated in realistic settings (e.g.~when authors aim to maximize the number of accepted papers). In this paper, we propose a sequential review mechanism that can truthfully elicit the ranking information from authors while only assuming the agent's utility is increasing with respect to the true quality of her accepted papers. The key idea is to review the papers of an author in a sequence based on the provided ranking and conditioning the review of the next paper on the review scores of the previous papers. Advantages of the sequential review mechanism include: 1) eliciting truthful ranking information in a more realistic setting than prior work; 2) reducing the reviewing workload and increasing the average quality of papers being reviewed; 3) incentivizing authors to write fewer papers of higher quality. Yichi Zhang 0003, Grant Schoenebeck, Weijie J. Su |
AAAI | 2 |
| 2024 | Eliciting Informative Text Evaluations with Large Language ModelsabstractPeer prediction mechanisms motivate high-quality feedback with provable guarantees. However, current methods only apply to rather simple reports, like multiple-choice or scalar numbers. We aim to broaden these techniques to the larger domain of text-based reports, drawing on the recent developments in large language models (LLMs). This vastly increases the applicability of peer prediction mechanisms as textual feedback is the norm in a large variety of feedback channels: peer reviews, e-commerce customer reviews, and comments on social media. Yuxuan Lu 0001, Shengwei Xu, Yichi Zhang 0003, Yuqing Kong, Grant Schoenebeck |
EC | 5 |
| 2024 | Filter Bubble or Homogenization? Disentangling the Long-Term Effects of Recommendations on User Consumption PatternsabstractRecommendation algorithms play a pivotal role in shaping our media choices, which makes it crucial to comprehend their long-term impact on user behavior. These algorithms are often linked to two critical outcomes: homogenization, wherein users consume similar content despite disparate underlying preferences, and the filter bubble effect, wherein individuals with differing preferences only consume content aligned with their preferences (without much overlap with other users). Prior research assumes a trade-off between homogenization and filter bubble effects and then shows that personalized recommendations mitigate filter bubbles by fostering homogenization. However, because of this assumption of a tradeoff between these two effects, prior work cannot develop a more nuanced view of how recommendation systems may independently impact homogenization and filter bubble effects. We develop a more refined definition of homogenization and the filter bubble effect by decomposing them into two key metrics: how different the average consumption is between users (inter-user diversity) and how varied an individual's consumption is (intra-user diversity). We then use a novel agent-based simulation framework that enables a holistic view of the impact of recommendation systems on homogenization and filter bubble effects. Our simulations show that traditional recommendation algorithms (based on past behavior) mainly reduce filter bubbles by affecting inter-user diversity without significantly impacting intra-user diversity. Building on these findings, we introduce two new recommendation algorithms that take a more nuanced approach by accounting for both types of diversity. Md Sanzeed Anwar, Grant Schoenebeck, Paramveer S. Dhillon |
WWW | 2 |
| 2024 | Exit Ripple Effects: Understanding the Disruption of Socialization Networks Following Employee DeparturesabstractAmidst growing uncertainty and frequent restructurings, the impacts of employee exits are becoming one of the central concerns for organizations. Using rich communication data from a large holding company, we examine the effects of employee departures on socialization networks among the remaining coworkers. Specifically, we investigate how network metrics change among people who historically interacted with departing employees. We find evidence of "breakdown" in communication among the remaining coworkers, who tend to become less connected with fewer interactions after their coworkers' departure. This effect appears to be moderated by both external factors, such as periods of high organizational stress, and internal factors, such as the characteristics of the departing employee. At the external level, periods of high stress correspond to greater communication breakdown; at the internal level, however, we find patterns suggesting individuals may end up better positioned in their networks after a network neighbor's departure. Overall, our study provides critical insights into managing workforce changes and preserving communication dynamics in the face of employee exits. David Gamba, Yulin Yu, Yuan Yuan 0016, Grant Schoenebeck, Daniel M. Romero |
WWW | 4 |
| 2024 | Spot Check Equivalence: An Interpretable Metric for Information Elicitation MechanismsabstractBecause high-quality data is like oxygen for AI systems, effectively eliciting information from crowdsourcing workers has become a first-order problem for developing high-performance machine learning algorithms. Two prevalent paradigms, spot-checking and peer prediction, enable the design of mechanisms to evaluate and incentivize high-quality data from human labelers. So far, at least three metrics have been proposed to compare the performances of these techniques \citepzhang2022high,gao2016incentivizing,burrell2021measurement. However, different metrics lead to divergent and even contradictory results in various contexts. In this paper, we harmonize these divergent stories, showing that two of these metrics are actually the same within certain contexts and explain the divergence of the third. Moreover, we unify these different contexts by introducingSpot Check Equivalence, which offers an interpretable metric for the effectiveness of a peer prediction mechanism. Finally, we present two approaches to compute spot check equivalence in various contexts, where simulation results verify the effectiveness of our proposed metric. Shengwei Xu, Yichi Zhang 0003, Paul Resnick, Grant Schoenebeck |
WWW | 4 |
| 2023 | False Consensus, Information Theory, and Prediction MarketsabstractWe study a setting where Bayesian agents with a common prior have private information related to an event’s outcome and sequentially make public announcements relating to their information. Our main result shows that when agents' private information is independent conditioning on the event’s outcome whenever agents have similar beliefs about the outcome, their information is aggregated. That is, there is no false consensus. Our main result has a short proof based on a natural information-theoretic framework. A key ingredient of the framework is the equivalence between the sign of the "interaction information" and a super/sub-additive property of the value of people’s information. This provides an intuitive interpretation and an interesting application of the interaction information, which measures the amount of information shared by three random variables. We illustrate the power of this information-theoretic framework by reproving two additional results within it: 1) that agents quickly agree when announcing (summaries of) beliefs in round-robin fashion [Aaronson 2005], and 2) results from [Chen et al 2010] on when prediction market agents should release information to maximize their payment. We also interpret the information-theoretic framework and the above results in prediction markets by proving that the expected reward of revealing information is the conditional mutual information of the information revealed. Yuqing Kong, Grant Schoenebeck |
ITCS | 2 |
| 2023 | Measurement Integrity in Peer Prediction: A Peer Assessment Case StudyabstractWe propose measurement integrity, a property related to ex post reward fairness, as a novel desideratum for peer prediction mechanisms in many natural applications. Like robustness against strategic reporting, the property that has been the primary focus of the peer prediction literature, measurement integrity is an important consideration for understanding the practical performance of peer prediction mechanisms. Noah Burrell, Grant Schoenebeck |
EC | 2 |
| 2023 | The Wisdom of Strategic VotingabstractWe study the voting game where agents' preferences are endogenously decided by the information they receive, and they can collaborate in a group. We show that strategic voting behaviors have a positive impact on leading to the "correct" decision, outperforming the common non-strategic behavior of informative voting and sincere voting. Our results give merit to strategic voting for making good decisions. Qishen Han, Grant Schoenebeck, Biaoshuai Tao, Lirong Xia |
EC | 2 |
| 2023 | Testing conventional wisdom (of the crowd)abstractDo common assumptions about the way that crowd workers make mistakes in microtask (labeling) applications manifest in real crowdsourcing data? Prior work only addresses this question indirectly. Instead, it primarily focuses on designing new label aggregation algorithms, seeming to imply that better performance justifies any additional assumptions. However, empirical evidence in past instances has raised significant challenges to common assumptions. We continue this line of work, using crowdsourcing data itself as directly as possible to interrogate several basic assumptions about workers and tasks. We find strong evidence that the assumption that workers respond correctly to each task with a constant probability, which is common in theoretical work, is implausible in real data. We also illustrate how heterogeneity among tasks and workers can take different forms, which have different implications for the design and evaluation of label aggregation algorithms. Noah Burrell, Grant Schoenebeck |
UAI | 2 |
| 2023 | Multitask Peer Prediction With Task-dependent StrategiesabstractPeer prediction aims to incentivize truthful reports from agents whose reports cannot be assessed with any objective ground truthful information. In the multi-task setting where each agent is asked multiple questions, a sequence of mechanisms have been proposed which are truthful — truth-telling is guaranteed to be an equilibrium, or even better, informed truthful — truth-telling is guaranteed to be one of the best-paid equilibria. However, these guarantees assume agents’ strategies are restricted to be task-independent: an agent’s report on a task is not affected by her information about other tasks. Yichi Zhang 0003, Grant Schoenebeck |
WWW | 2 |
| 2023 | High-Effort Crowds: Limited Liability via TournamentsabstractWe consider the crowdsourcing setting where, in response to the assigned tasks, agents strategically decide both how much effort to exert (from a continuum) and whether to manipulate their reports. The goal is to design payment mechanisms that (1) satisfy limited liability (all payments are non-negative), (2) reduce the principal’s cost of budget, (3) incentivize effort and (4) incentivize truthful responses. In our framework, the payment mechanism composes a performance measurement, which noisily evaluates agents’ effort based on their reports, and a payment function, which converts the scores output by the performance measurement to payments. Yichi Zhang 0003, Grant Schoenebeck |
WWW | 2 |
| 2022 | A System-Level Analysis of Conference Peer ReviewabstractWe undertake a system-level analysis of the conference peer review process. The process involves three constituencies with different objectives: authors want their papers accepted at prestigious venues (and quickly), conferences want to present a program with many high-quality and few low-quality papers, and reviewers want to avoid being overburdened by reviews. These objectives are far from aligned; the key obstacle is that the evaluation of the merits of a submission (both by the authors and the reviewers) is inherently noisy. Over the years, conferences have experimented with numerous policies and innovations to navigate the tradeoffs. These experiments include setting various bars for acceptance, varying the number of reviews per submission, requiring prior reviews to be included with resubmissions, and others. The purpose of the present work is to investigate, both analytically and using agent-based simulations, how well various policies work, and more importantly, why they do or do not work. Yichi Zhang 0003, Fang-Yi Yu, Grant Schoenebeck, David Kempe 0001 |
EC | 3 |
| 2022 | BONUS! Maximizing SurpriseabstractMulti-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators’ excitement. In a two-player competition with n rounds, we aim to derive the optimal bonus size to maximize the audience’s overall expected surprise (as defined in [7]). We model the audience’s prior belief over the two players’ ability levels as a beta distribution. Using a novel analysis that clarifies and simplifies the computation, we find that the optimal bonus depends greatly upon the prior belief and obtain solutions of various forms for both the case of a finite number of rounds and the asymptotic case. In an interesting special case, we show that the optimal bonus approximately and asymptotically equals to the “expected lead”, the number of points the weaker player will need to come back in expectation. Moreover, we observe that priors with a higher skewness lead to a higher optimal bonus size, and in the symmetric case, priors with a higher uncertainty also lead to a higher optimal bonus size. This matches our intuition since a highly asymmetric prior leads to a high “expected lead”, and a highly uncertain symmetric prior often leads to a lopsided game, which again benefits from a larger bonus. Zhihuan Huang, Yuqing Kong, Tracy Xiao Liu, Grant Schoenebeck, Shengwei Xu |
WWW | 4 |
| 2022 | Think globally, act locally: On the optimal seeding for nonsubmodular influence maximizationabstractIn the influence maximization problem, one chooses a fixed number of initial seeds in a social network to maximize the spread of their influence. We study this problem with the r-complex contagion model, where each uninfected vertex in the network becomes infected if it has at least r infected neighbors. We focus on a random graph model called the stochastic hierarchical blockmodel. When the graph is not exceptionally sparse, under certain mild assumptions, we prove the optimal seeding strategy puts all the seeds in a single community. This matches the intuition that, in a nonsubmodular cascade model, placing seeds near each other creates synergy. However, it sharply contrasts with the intuition for submodular cascade models (e.g., the independent cascade model) in which nearby seeds tend to erode each others' effects. We use this observation to design a polynomial-time dynamic programming algorithm for a slightly more general setting. Grant Schoenebeck, Biaoshuai Tao, Fang-Yi Yu |
Inf. Comput. | 1 |
| 2022 | Adaptive Greedy versus Non-adaptive Greedy for Influence MaximizationabstractWe consider the adaptive influence maximization problem: given a network and a budget k, iteratively select k seeds in the network to maximize the expected number of adopters. In the full-adoption feedback model, after selecting each seed, the seed-picker observes all the resulting adoptions. In the myopic feedback model, the seed-picker only observes whether each neighbor of the chosen seed adopts. Motivated by the extreme success of greedy-based algorithms/heuristics for influence maximization, we propose the concept of greedy adaptivity gap, which compares the performance of the adaptive greedy algorithm to its non-adaptive counterpart. Our first result shows that, for submodular influence maximization, the adaptive greedy algorithm can perform up to a (1 − 1/e)-fraction worse than the non-adaptive greedy algorithm, and that this ratio is tight. More specifically, on one side we provide examples where the performance of the adaptive greedy algorithm is only a (1−1/e) fraction of the performance of the non-adaptive greedy algorithm in four settings: for both feedback models and both the independent cascade model and the linear threshold model. On the other side, we prove that in any submodular cascade, the adaptive greedy algorithm always outputs a (1 − 1/e)-approximation to the expected number of adoptions in the optimal non-adaptive seed choice. Our second result shows that, for the general submodular diffusion model with full-adoption feedback, the adaptive greedy algorithm can outperform the non-adaptive greedy algorithm by an unbounded factor. Finally, we propose a risk-free variant of the adaptive greedy algorithm that always performs no worse than the non-adaptive greedy algorithm. Wei Chen 0013, Binghui Peng, Grant Schoenebeck, Biaoshuai Tao |
J. Artif. Intell. Res. | 3 |
| 2021 | SURPRISE! and When to Schedule ItabstractInformation flow measures, over the duration of a game, the audience’s belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we conduct a case study where subjects watch one of the world’s biggest esports events, LOL S10. In addition to eliciting information flow, we also ask subjects to report their rating for each game. We find that the amount of surprise in the end of the game plays a dominant role in predicting the rating. This suggests the importance of incorporating when the surprise occurs, in addition to the amount of surprise, in perceived quality models. For content providers, it implies that everything else being equal, it is better for twists to be more likely to happen toward the end of a show rather than uniformly throughout. Zhihuan Huang, Shengwei Xu, You Shan, Yuxuan Lu 0001, Yuqing Kong, Tracy Xiao Liu, Grant Schoenebeck |
IJCAI | 7 |
| 2021 | Relaxing Common Belief for Social NetworksabstractWe propose a relaxation of common belief called factional belief that is suitable for the analysis of strategic coordination on social networks. We show how this definition can be used to analyze revolt games on general graphs, including by giving an efficient algorithm that characterizes a structural result about the possible equilibria of such games. This extends prior work on common knowledge and common belief, which has been too restrictive for use in understanding strategic coordination and cooperation in social network settings. Noah Burrell, Grant Schoenebeck |
ITCS | 2 |
| 2021 | Learning and Strongly Truthful Multi-Task Peer Prediction: A Variational ApproachabstractPeer prediction mechanisms incentivize agents to truthfully report their signals even in the absence of verification by comparing agents' reports with those of their peers. In the detail-free multi-task setting, agents are asked to respond to multiple independent and identically distributed tasks, and the mechanism does not know the prior distribution of agents' signals. The goal is to provide an ε-strongly truthful mechanism where truth-telling rewards agents "strictly" more than any other strategy profile (with ε additive error) even for heterogeneous agents, and to do so while requiring as few tasks as possible. We design a family of mechanisms with a scoring function that maps a pair of reports to a score. The mechanism is strongly truthful if the scoring function is "prior ideal". Moreover, the mechanism is ε-strongly truthful as long as the scoring function used is sufficiently close to the ideal scoring function. This reduces the above mechanism design problem to a learning problem - specifically learning an ideal scoring function. Because learning the prior distribution is sufficient (but not necessary) to learn the scoring function, we can apply standard learning theory techniques that leverage side information about the prior (e.g., that it is close to some parametric model). Furthermore, we derive a variational representation of an ideal scoring function and reduce the learning problem into an empirical risk minimization. We leverage this reduction to obtain very general results for peer prediction in the multi-task setting. Specifically, - Sample Complexity: We show how to derive good bounds on the number of tasks required for different types of priors-in some cases exponentially improving previous results. In particular, we can upper bound the required number of tasks for parametric models with bounded learning complexity. Furthermore, our reduction applies to myriad continuous signal space settings. To the best of our knowledge, this is the first peer-prediction mechanism on continuous signals designed for the multi-task setting. - Connection to Machine Learning: We show how to turn a soft-predictor of an agent’s signals (given the other agents' signals) into a mechanism. This allows the practical use of machine learning algorithms that give good results even when many agents provide noisy information. - Stronger Properties: In the finite setting, we obtain ε-strongly truthful mechanisms for any stochastically relevant prior. Prior works either only apply to more restrictive settings, or achieve a weaker notion of truthfulness (informed truthfulness). Grant Schoenebeck, Fang-Yi Yu |
ITCS | 1 |
| 2021 | Wisdom of the Crowd Voting: Truthful Aggregation of Voter Information and PreferencesabstractWe consider two-alternative elections where voters' preferences depend on a state variable that is not directly observable. Each voter receives a private signal that is correlated to the state variable. As a special case, our model captures the common scenario where voters can be categorized into three types: those who always prefer one alternative, those who always prefer the other, and those contingent voters whose preferences depends on the state. In this setting, even if every voter is a contingent voter, agents voting according to their private information need not result in the adoption of the universally preferred alternative, because the signals can be systematically biased.We present a mechanism that elicits and aggregates the private signals from the voters, and outputs the alternative that is favored by the majority. In particular, voters truthfully reporting their signals forms a strong Bayes Nash equilibrium (where no coalition of voters can deviate and receive a better outcome). Grant Schoenebeck, Biaoshuai Tao |
NeurIPS | 1 |
| 2021 | Bayesian Persuasion in Sequential Trials
Shih-Tang Su, Vijay G. Subramanian, Grant Schoenebeck |
WINE | 3 |
| 2021 | Information Elicitation from Rowdy CrowdsabstractWe initiate the study of information elicitation mechanisms for a crowd containing both self-interested agents, who respond to incentives, and adversarial agents, who may collude to disrupt the system. Our mechanisms work in the peer prediction setting where ground truth need not be accessible to the mechanism or even exist. Grant Schoenebeck, Fang-Yi Yu, Yichi Zhang 0003 |
WWW | 1 |
| 2020 | Adaptive Greedy versus Non-Adaptive Greedy for Influence MaximizationabstractWe consider the adaptive influence maximization problem: given a network and a budget k, iteratively select k seeds in the network to maximize the expected number of adopters. In the full-adoption feedback model, after selecting each seed, the seed-picker observes all the resulting adoptions. In the myopic feedback model, the seed-picker only observes whether each neighbor of the chosen seed adopts. Motivated by the extreme success of greedy-based algorithms/heuristics for influence maximization, we propose the concept of greedy adaptivity gap, which compares the performance of the adaptive greedy algorithm to its non-adaptive counterpart. Our first result shows that, for submodular influence maximization, the adaptive greedy algorithm can perform up to a (1-1/e)-fraction worse than the non-adaptive greedy algorithm, and that this ratio is tight. More specifically, on one side we provide examples where the performance of the adaptive greedy algorithm is only a (1-1/e) fraction of the performance of the non-adaptive greedy algorithm in four settings: for both feedback models and both the independent cascade model and the linear threshold model. On the other side, we prove that in any submodular cascade, the adaptive greedy algorithm always outputs a (1-1/e)-approximation to the expected number of adoptions in the optimal non-adaptive seed choice. Our second result shows that, for the general submodular cascade model with full-adoption feedback, the adaptive greedy algorithm can outperform the non-adaptive greedy algorithm by an unbounded factor. Finally, we propose a risk-free variant of the adaptive greedy algorithm that always performs no worse than the non-adaptive greedy algorithm. Wei Chen 0013, Binghui Peng, Grant Schoenebeck, Biaoshuai Tao |
AAAI | 3 |
| 2020 | Information Elicitation Mechanisms for Statistical EstimationabstractWe study learning statistical properties from strategic agents with private information. In this problem, agents must be incentivized to truthfully reveal their information even when it cannot be directly verified. Moreover, the information reported by the agents must be aggregated into a statistical estimate. We study two fundamental statistical properties: estimating the mean of an unknown Gaussian, and linear regression with Gaussian error. The information of each agent is one point in a Euclidean space.Our main results are two mechanisms for each of these problems which optimally aggregate the information of agents in the truth-telling equilibrium:• A minimal (non-revelation) mechanism for large populations — agents only need to report one value, but that value need not be their point.• A mechanism for small populations that is non-minimal — agents need to answer more than one question.These mechanisms are “informed truthful” mechanisms where reporting unaltered data (truth-telling) 1) forms a strict Bayesian Nash equilibrium and 2) has strictly higher welfare than any oblivious equilibrium where agents' strategies are independent of their private signals. We also show a minimal revelation mechanism (each agent only reports her signal) for a restricted setting and use an impossibility result to prove the necessity of this restriction.We build upon the peer prediction literature in the single-question setting; however, most previous work in this area focuses on discrete signals, whereas our setting is inherently continuous, and we further simplify the agents' reports. Yuqing Kong, Grant Schoenebeck, Biaoshuai Tao, Fang-Yi Yu |
AAAI | 2 |
| 2020 | Escaping Saddle Points in Constant Dimensional Spaces: An Agent-based Modeling PerspectiveabstractWe study a large family of stochastic processes that update a limited amount in each step. One family of such examples is agent-based modeling, where one agent at a time updates, so the state has small changes in each step. A key question is how this family of stochastic processes is approximated by their mean-field approximations. Prior work shows that the stochastic processes escape repelling fixed points and saddle points in polynomial time. Grant Schoenebeck, Fang-Yi Yu |
EC | 1 |
| 2020 | Two Strongly Truthful Mechanisms for Three Heterogeneous Agents Answering One Question
Grant Schoenebeck, Fang-Yi Yu |
WINE | 1 |
| 2019 | Think Globally, Act Locally: On the Optimal Seeding for Nonsubmodular Influence Maximization
Grant Schoenebeck, Biaoshuai Tao, Fang-Yi Yu |
APPROX-RANDOM | 1 |
| 2019 | Outsourcing Computation: The Minimal Refereed Mechanism
Yuqing Kong, Chris Peikert, Grant Schoenebeck, Biaoshuai Tao |
WINE | 3 |
| 2018 | Characterizing Adversarial Subspaces Using Local Intrinsic Dimensionality
Xingjun Ma, Bo Li 0026, Yisen Wang 0001, Sarah M. Erfani, Sudanthi N. R. Wijewickrema, Grant Schoenebeck, Dawn Song, Michael E. Houle, James Bailey 0001 |
ICLR | 6 |
| 2018 | Equilibrium Selection in Information Elicitation without Verification via Information MonotonicityabstractIn the setting where information cannot be verified, we propose a simple yet powerful information theoretical framework---the Mutual Information Paradigm---for information elicitation mechanisms. Our framework pays every agent a measure of mutual information between her signal and a peer's signal. We require that the mutual information measurement has the key property that any "data processing" on the two random variables will decrease the mutual information between them. We identify such information measures that generalize Shannon mutual information. Our Mutual Information Paradigm overcomes the two main challenges in information elicitation without verification: (1) how to incentivize effort and avoid agents colluding to report random or identical responses (2) how to motivate agents who believe they are in the minority to report truthfully. Aided by the information measures we found, (1) we use the paradigm to design a family of novel mechanisms where truth-telling is a dominant strategy and any other strategy will decrease every agent's expected payment (in the multi-question, detail free, minimal setting where the number of questions is large); (2) we show the versatility of our framework by providing a unified theoretical understanding of existing mechanisms---Peer Prediction [Miller 2005], Bayesian Truth Serum [Prelec 2004], and Dasgupta and Ghosh [2013]---by mapping them into our framework such that theoretical results of those existing mechanisms can be reconstructed easily. We also give an impossibility result which illustrates, in a certain sense, the the optimality of our framework. Yuqing Kong, Grant Schoenebeck |
ITCS | 2 |
| 2018 | Optimizing Bayesian Information Revelation Strategy in Prediction Markets: the Alice Bob Alice CaseabstractPrediction markets provide a unique and compelling way to sell and aggregate information, yet a good understanding of optimal strategies for agents participating in such markets remains elusive. To model this complex setting, prior work proposes a three stages game called the Alice Bob Alice (A-B-A) game - Alice participates in the market first, then Bob joins, and then Alice has a chance to participate again. While prior work has made progress in classifying the optimal strategy for certain interesting edge cases, it remained an open question to calculate Alice's best strategy in the A-B-A game for a general information structure. In this paper, we analyze the A-B-A game for a general information structure and (1) show a "revelation-principle" style result: it is enough for Alice to use her private signal space as her announced signal space, that is, Alice cannot gain more by revealing her information more "finely"; (2) provide a FPTAS to compute the optimal information revelation strategy with additive error when Alice's information is a signal from a constant-sized set; (3) show that sometimes it is better for Alice to reveal partial information in the first stage even if Alice's information is a single binary bit. Yuqing Kong, Grant Schoenebeck |
ITCS | 2 |
| 2018 | Water from Two Rocks: Maximizing the Mutual InformationabstractWe build a natural connection between the learning problem, co-training, and forecast elicitation without verification (related to peer-prediction) and address them simultaneously using the same information theoretic approach. In co-training/multiview learning, the goal is to aggregate two views of data into a prediction for a latent label. We show how to optimally combine two views of data by reducing the problem to an optimization problem. Our work gives a unified and rigorous approach to the general setting. In forecast elicitation without verification we seek to design a mechanism that elicits high quality forecasts from agents in the setting where the mechanism does not have access to the ground truth. By assuming the agents' information is independent conditioning on the outcome, we propose mechanisms where truth-telling is a strict equilibrium for both the single-task and multi-task settings. Our multi-task mechanism additionally has the property that the truth-telling equilibrium pays better than any other strategy profile and strictly better than any other "non-permutation" strategy profile. Yuqing Kong, Grant Schoenebeck |
EC | 2 |
| 2018 | Eliciting Expertise without VerificationabstractA central question of crowdsourcing is how to elicit expertise from agents. This is even more difficult when answers cannot be directly verified. A key challenge is that sophisticated agents may strategically withhold effort or information when they believe their payoff will be based upon comparison with other agents whose reports will likely omit this information due to lack of effort or expertise. Our work defines a natural model for this setting based on the assumption that more sophisticated agents know the beliefs of less sophisticated agents. We then provide a mechanism design framework for this setting. From this framework, we design several novel mechanisms, for both the single and multiple tasks settings, that (1) encourage agents to invest effort and provide their information honestly; (2) output a correct "hierarchy" of the information when agents are rational. Yuqing Kong, Grant Schoenebeck |
EC | 2 |
| 2018 | Consensus of Interacting Particle Systems on Erdös-Rényi GraphsabstractInteracting Particle Systems—exemplified by the voter model, iterative majority, and iterative k—majority processes—have found use in many disciplines including distributed systems, statistical physics, social networks, and Markov chain theory. In these processes, nodes update their “opinion” according to the frequency of opinions amongst their neighbors. We propose a family of models parameterized by an update function that we call Node Dynamics: every node initially has a binary opinion. At each round a node is uniformly chosen and randomly updates its opinion with the probability distribution specified by the value of the update function applied to the frequencies of its neighbors’ opinions. In this work, we prove that the Node Dynamics converge to consensus in time Θ(n log n) in complete graphs and dense Erdös-Rényi random graphs when the update function is from a large family of “majority-like” functions. Our technical contribution is a general framework that upper bounds the consensus time. In contrast to previous work that relies on handcrafted potential functions, our framework systematically constructs a potential function based on the state space structure. Grant Schoenebeck, Fang-Yi Yu |
SODA | 1 |
| 2018 | Contention-Aware Lock Scheduling for Transactional DatabasesabstractLock managers are among the most studied components in concurrency control and transactional systems. However, one question seems to have been generally overlooked: "When there are multiple lock requests on the same object, which one(s) should be granted first?" Boyu Tian, Jiamin Huang, Barzan Mozafari, Grant Schoenebeck |
Proc. VLDB Endow. | 4 |
| 2017 | Engineering Agreement: The Naming Game with Asymmetric and Heterogeneous AgentsabstractBeing popular in language evolution, cognitive science, and culture dynamics, the Naming Game has been widely used to analyze how agents reach global consensus via communications in multi-agent systems. Most prior work considered networks that are symmetric and homogeneous (e.g., vertex transitive). In this paper we consider asymmetric or heterogeneous settings that complement the current literature: 1) we show that increasing asymmetry in network topology can improve convergence rates. The star graph empirically converges faster than all previously studied graphs; 2) we consider graph topologies that are particularly challenging for naming game such as disjoint cliques or multi-level trees and ask how much extra homogeneity (random edges) is required to allow convergence or fast convergence. We provided theoretical analysis which was confirmed by simulations; 3) we analyze how consensus can be manipulated when stubborn nodes are introduced at different points of the process. Early introduction of stubborn nodes can easily influence the outcome in certain family of networks while late introduction of stubborn nodes has much less power. Jie Gao 0001, Bo Li 0026, Grant Schoenebeck, Fang-Yi Yu |
AAAI | 3 |
| 2017 | A Top-Down Approach to Achieving Performance Predictability in Database SystemsabstractWhile much of the research on transaction processing has focused on improving overall performance in terms of throughput and mean latency, surprisingly less attention has been given to performance predictability: how often individual transactions exhibit execution latency far from the mean. Performance predictability is increasingly important when transactions lie on the critical path of latency-sensitive applications, enterprise software, or interactive web services. Jiamin Huang, Barzan Mozafari, Grant Schoenebeck, Thomas F. Wenisch |
SIGMOD Conference | 3 |
| 2017 | Don't Be Greedy: Leveraging Community Structure to Find High Quality Seed Sets for Influence Maximization
Rico Angell, Grant Schoenebeck |
WINE | 2 |
| 2017 | Cascades and Myopic Routing in Nonhomogeneous Kleinberg's Small World Model
Jie Gao 0001, Grant Schoenebeck, Fang-Yi Yu |
WINE | 2 |
| 2017 | Beyond Worst-Case (In)approximability of Nonsubmodular Influence Maximization
Grant Schoenebeck, Biaoshuai Tao |
WINE | 1 |
| 2016 | General Threshold Model for Social Cascades: Analysis and SimulationsabstractSocial behaviors and choices spread through interactions and may lead to a cascading behavior. Understanding how such social cascades spread in a network is crucial for many applications ranging from viral marketing to political campaigns. The behavior of cascade depends crucially on the model of cascade or social influence and the topological structure of the social network. Jie Gao 0001, Golnaz Ghasemiesfeh, Grant Schoenebeck, Fang-Yi Yu |
EC | 3 |
| 2016 | Sybil Detection Using Latent Network StructureabstractSybil attacks, in which an adversary creates a large number of identities, present a formidable problem for the robustness of recommendation systems. One promising method of sybil detection is to use data from social network ties to implicitly infer trust. Grant Schoenebeck, Aaron Snook, Fang-Yi Yu |
EC | 1 |
| 2016 | Putting Peer Prediction Under the Micro(economic)scope and Making Truth-Telling Focal
Yuqing Kong, Katrina Ligett, Grant Schoenebeck |
WINE | 3 |
| 2016 | Complex Contagions on Configuration Model Graphs with a Power-Law Degree Distribution
Grant Schoenebeck, Fang-Yi Yu |
WINE | 1 |
| 2015 | Complex Contagions in Kleinberg's Small World ModelabstractComplex contagions describe diffusion of behaviors in a social network in settings where spreading requires influence by two or more neighbors. In a k-complex contagion, a cluster of nodes are initially infected, and additional nodes become infected in the next round if they have at least k already infected neighbors. It has been argued that complex contagions better model behavioral changes such as adoption of new beliefs, fashion trends or expensive technology innovations. This has motivated rigorous understanding of spreading of complex contagions in social networks. Despite simple contagions (k=1) that spread fast in all small world graphs, how complex contagions spread is much less understood. Previous work [11] analyzes complex contagions in Kleinberg's small world model [14] where edges are randomly added according to a spatial distribution (with exponent γ) on top of a two dimensional grid structure. It has been shown in [11] that the speed of complex contagions differs exponentially when γ=0 compared to when γ=2. Roozbeh Ebrahimi, Jie Gao 0001, Golnaz Ghasemiesfeh, Grant Schoenebeck |
ITCS | 4 |
| 2014 | Buying private data without verificationabstractWe consider the problem of designing a survey to aggregate non-verifiable information from a privacy-sensitive population: an analyst wants to compute some aggregate statistic from the private bits held by each member of a population, but cannot verify the correctness of the bits reported by participants in his survey. Individuals in the population are strategic agents with a cost for privacy, ie, they not only account for the payments they expect to receive from the mechanism, but also their privacy costs from any information revealed about them by the mechanism's outcome---the computed statistic as well as the payments---to determine their utilities. How can the analyst design payments to obtain an accurate estimate of the population statistic when individuals strategically decide both whether to participate and whether to truthfully report their sensitive information' Arpita Ghosh, Katrina Ligett, Aaron Roth 0001, Grant Schoenebeck |
EC | 4 |
| 2014 | Characterizing strategic cascades on networksabstractTransmission of disease, spread of information and rumors, adoption of new products, and many other network phenomena can be fruitfully modeled as cascading processes, where actions chosen by nodes influence the subsequent behavior of neighbors in the network graph. Current literature on cascades tends to assume nodes choose myopically based on the state of choices already taken by other nodes. We examine the possibility of strategic choice, where agents representing nodes anticipate the choices of others who have not yet decided, and take into account their own influence on such choices. Our study employs the framework of Chierichetti et al. [2012], who (under assumption of myopic node behavior) investigate the scheduling of node decisions to promote cascades of product adoptions preferred by the scheduler. We show that when nodes behave strategically, outcomes can be extremely different. We exhibit cases where in the strategic setting 100% of agents adopt, but in the myopic setting only an arbitrarily small ε do. Conversely, we present cases where in the strategic setting 0% of agents adopt, but in the myopic setting (100-ε)% do, for any constant ε > 0. Additionally, we prove some properties of cascade processes with strategic agents, both in general and for particular classes of graphs. Travis Martin, Grant Schoenebeck, Michael P. Wellman |
EC | 2 |
| 2014 | Better Approximation Algorithms for the Graph DiameterabstractThe diameter is a fundamental graph parameter and its computation is necessary in many applications. The fastest known way to compute the diameter exactly is to solve the All-Pairs Shortest Paths (APSP) problem. In the absence of fast algorithms, attempts were made to seek fast algorithms that approximate the diameter. In a seminal result Aingworth, Chekuri, Indyk and Motwani [SODA'96 and SICOMP'99] designed an algorithm that computes in time an estimate for the diameter D in directed graphs with nonnegative edge weights, such that ⌊⅔ · D⌋ – (M – 1) ≤ ≤ D, where M is the maximum edge weight in the graph. In recent work, Roditty and Vassilevska W. [STOC 13] gave a Las Vegas algorithm that has the same approximation guarantee but improves the (expected) runtime to . Roditty and Vassilevska W. also showed that unless the Strong Exponential Time Hypothesis fails, no (n2−∊) time algorithm for sparse unweighted undirected graphs can achieve an approximation ratio better than . Thus their algorithm is essentially tight for sparse unweighted graphs. For weighted graphs however, the approximation guarantee can be meaningless, as M can be arbitrarily large. In this paper we exhibit two algorithms that achieve a genuine -approximation for the diameter, one running in time, and one running in time. Furthermore, our algorithms are deterministic, and thus we present the first deterministic (2 – ∊)-approximation algorithm for the diameter that takes subquadratic time in sparse graphs. In addition, we address the question of obtaining an additive c-approximation for the diameter, i.e. an estimate such that D – c ≤ ≤ D. An extremely simple time algorithm achieves an additive n∊-approximation; no better results are known. We show that for any ∊ > 0, getting an additive n∊-approximation algorithm for the diameter running in (n2−δ) time for any δ > 2∊ would falsify the Strong Exponential Time Hypothesis. Thus the simple algorithm is probably essentially tight for sparse graphs, and moreover, obtaining a subquadratic time additive c-approximation for any constant c is unlikely. Finally, we consider the problem of computing the eccentricities of all vertices in an undirected graph, i.e. the largest distance from each vertex. Roditty and Vassilevska W. [STOC 13] show that in time, one can compute for each v ∊ V in an undirected graph, an estimate ∊(v) for the eccentricity ∊(v) such that max {R, · ∊(v)} ≤ ∊(v) ≤ min {D, · ∊(v)} where R = minv ∊(v) is the radius of the graph. Here we improve the approximation guarantee by showing that a variant of the same algorithm can achieve estimates ∊′(v) with · ∊(v) ≤ ∊′(v) ≤ ∊(v). Shiri Chechik, Daniel H. Larkin, Liam Roditty, Grant Schoenebeck, Robert E. Tarjan, Virginia Vassilevska Williams |
SODA | 4 |
| 2013 | Potential networks, contagious communities, and understanding social network structureabstractIn this paper we study how the network of agents adopting a particular technology relates to the structure of the underlying network over which the technology adoption spreads. We develop a model and show that the network of agents adopting a particular technology may have characteristics that differ significantly from the social network of agents over which the technology spreads. For example, the network induced by a cascade may have a heavy-tailed degree distribution even if the original network does not. Grant Schoenebeck |
WWW | 1 |
| 2012 | Finding overlapping communities in social networks: toward a rigorous approachabstractA community in a social network is usually understood to be a group of nodes more densely connected with each other than with the rest of the network. This is an important concept in most domains where networks arise: social, technological, biological, etc. For many years algorithms for finding communities implicitly assumed communities are nonoverlapping (leading to use of clustering-based approaches) but there is increasing interest in finding overlapping communities. A barrier to finding communities is that the solution concept is often defined in terms of an NP-complete problem such as Clique or Hierarchical Clustering. Sanjeev Arora, Rong Ge 0001, Sushant Sachdeva, Grant Schoenebeck |
EC | 4 |
| 2012 | Conducting truthful surveys, cheaplyabstractWe consider the problem of conducting a survey with the goal of obtaining an unbiased estimator of some population statistic when individuals have unknown costs (drawn from a known prior) for participating in the survey. Individuals must be compensated for their participation and are strategic agents, and so the payment scheme must incentivize truthful behavior. We derive optimal truthful mechanisms for this problem for the two goals of minimizing the variance of the estimator given a fixed budget, and minimizing the expected cost of the survey given a fixed variance goal. Aaron Roth 0001, Grant Schoenebeck |
EC | 2 |
| 2011 | General Hardness Amplification of Predicates and Puzzles - (Extended Abstract)
Thomas Holenstein, Grant Schoenebeck |
TCC | 2 |
| 2010 | Optimal Testing of Reed-Muller CodesabstractWe consider the problem of testing if a given function f:F2n→ F2is close to any degree d polynomial in n variables, also known as the Reed-Muller testing problem. Alon et al. [1] proposed and analyzed a natural 2d+1-query test for this problem. This test turned out to be intimately related to the Gowers norm. Alon et. al. showed that this test accepts every degree d polynomial with probability 1, while it rejects functions that are Ω(1)-far with probability Ω(1/(d2d)). We give an asymptotically optimal analysis of this test, and show that it rejects functions that are (even only) Ω(2-d)-far with Ω(1)probability (so the rejection probability is a universal constant independent of d and n). This implies a tight relationship between the (d + 1)st-Gowers norm of a function and its maximal correlation with degree d polynomials, when the correlation is close to 1. Our proof works by induction on n and yields a new analysis of even the classical Blum-Luby-Rubinfeld [2] linearity test, for the setting of functions mapping F2nto F2. The optimality follows from a tighter analysis of counterexamples to the "inverse conjecture for the Gowers norm" constructed by [3], [4]. Our result has several implications. First, it shows that the Gowers norm test is tolerant, in that it also accepts close codewords. Second, it improves the parameters of an XOR lemma for polynomials given by Viola and Wigderson [5]. Third, it implies a "query hierarchy" result for property testing of affine-invariant properties. That is, for every function q(n), it gives an affine-invariant property that is testable with O(q(n))-queries, but not with o(q(n))-queries, complementing an analogous result of [6] for graph properties. Arnab Bhattacharyya 0001, Swastik Kopparty, Grant Schoenebeck, Madhu Sudan 0001, David Zuckerman |
FOCS | 3 |
| 2009 | On the complexity of Nash equilibria of action-graph gamesabstractIn light of much recent interest in finding a model of multi-player multi-action games that allows for efficient computation of Nash equilibria yet remains as expressive as possible, we investigate the computational complexity of Nash equilibria in the recently proposed model of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, are succinct representations of games that encapsulate both local dependencies as in graphical games, and partial indifference to other agents’ identities as in anonymous games, which occur in many natural settings such as financial markets. This is achieved by specifying a graph on the set of actions, so that the payoff of an agent for selecting a strategy depends only on the number of agents playing each of the neighboring strategies in the action graph. We present a simple Fully Polynomial Time Approximation Scheme for computing mixed Nash equilibria of AGGs with constant degree, constant treewidth and a constant number of agent types (but an arbitrary number of strategies), and extend this algorithm to a broader set of instances. However, the main results of this paper are negative, showing that when either of the latter conditions are relaxed the problem becomes intractable. In particular, we show that even if the action graph is a tree but the number of agent-types is unconstrained, it is NP–complete to decide the existence of a pure-strategy Nash equilibrium and PPAD–complete to compute a mixed Nash equilibrium (even an approximate one). Similarly for AGGs with a constant number of agent types but unconstrained treewidth. These hardness results suggest that, in some sense, our FPTAS is as strong a positive result as one can expect. In the broader context of trying to pin down the boundary where the equilibria of multi-player games can be computed efficiently, these results complement recent hardness results for graphical games and algorithmic results for anonymous games. Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
SODA | 2 |
| 2008 | Linear Level Lasserre Lower Bounds for Certain k-CSPsabstractWe show that for kges3 even the Omega(n) level of the Lasserre hierarchy cannot disprove a random k-CSP instance over any predicate type implied by k-XOR constraints, for example k-SAT or k-XOR. (One constant is said to imply another if the latter is true whenever the former is. For example k-XOR constraints imply k-CNF constraints.) As a result the Omega(n) level Lasserre relaxation fails to approximate such CSPs betterthan the trivial, random algorithm. As corollaries, we obtain Omega(n) level integrality gaps for the Lasserre hierarchy of 7/6-epsiv for VERTEXCOVER, 2-epsiv for k-UNIFORMHYPERGRAPHVERTEXCOVER, and any constant for k-UNIFORMHYPERGRAPHINDEPENDENTSET. This is the first construction of a Lasserre integrality gap.Our construction is notable for its simplicity. It simplifies, strengthens, and helps to explain several previous results. Grant Schoenebeck |
FOCS | 1 |
| 2007 | A Linear Round Lower Bound for Lovasz-Schrijver SDP Relaxations of Vertex CoverabstractWe study semidefinite programming relaxations of Vertex Cover arising from repeated applications of the LS+ "lift-and-project" method of Lovasz and Schrijver starting from the standard linear programming relaxation. Goemans and Kleinberg prove that after one round of LS+ the integrality gap remains arbitrarily close to 2. Charikar proves an integrality gap of 2, later strengthened by Hatami, Magen, and Markakis, for stronger relaxations that are, however, incomparable with two rounds of LS+. Subsequent work by Georgiou, Magen, Pitassi, and Tourlakis shows that the integrality gap remains 2 -epsiv after Omega (radiclog n-log log n ) rounds [?]. We prove that the integrality gap remains at least 7/6 - epsiv after cepsivn rounds, where n is the number of vertices and cepsiv> 0 is a constant that depends only on epsiv. Grant Schoenebeck, Luca Trevisan 0001, Madhur Tulsiani |
CCC | 1 |
| 2007 | Tight integrality gaps for Lovasz-Schrijver LP relaxations of vertex cover and max cutabstractWe study linear programming relaxations of Vertex Cover and Max Cutarising from repeated applications of the "lift-and-project" method of Lovasz and Schrijver starting from the standard linear programming relaxation. Grant Schoenebeck, Luca Trevisan 0001, Madhur Tulsiani |
STOC | 1 |
| 2006 | The computational complexity of nash equilibria in concisely represented gamesabstractGames may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilibrium. The traditional method of representing a game is to explicitly list all the payoffs, but this incurs an exponential blowup as the number of agents grows. We study two models of concisely represented games: circuit games , where the payoffs are computed by a given boolean circuit, and graph games , where each agent’s payoff is a function of only the strategies played by its neighbors in a given graph. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash equilibrium, finding a Nash equilibrium, determining if there exists a pure Nash equilibrium, and determining if there exists a Nash equilibrium in which the payoffs to a player meet some given guarantees. In many cases, we obtain tight results, showing that the problems are complete for various complexity classes. Grant Schoenebeck, Salil P. Vadhan |
EC | 1 |
| 2004 | GROWRANGE: Anytime VCG-Based Mechanisms
David C. Parkes, Grant Schoenebeck |
AAAI | 2 |