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John Y. Lin

dblp:21/2773 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2001
0000-0002-1723-4597ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 70% Video understanding and tracking · 23% Representation and self-supervised learning · 7%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › motion tracking
articulated motion tracking
0.012001
Capturing Natural Hand Articulation · ICCV 2001
Computer vision › 3D vision › structure from motion
multibody structure from motion
0.012001
Multibody Grouping via Orthogonal Subspace Decomposition · CVPR (2) 2001
Computer vision › 3D vision
pose estimation
0.012001
Capturing Natural Hand Articulation · ICCV 2001
Computer vision › 3D vision
structure from motion
0.012001
Multibody Grouping via Orthogonal Subspace Decomposition · CVPR (2) 2001
Data mining
clustering
0.012001
Multibody Grouping via Orthogonal Subspace Decomposition · CVPR (2) 2001
Data mining › clustering › high-dimensional clustering
subspace clustering
0.012001
Multibody Grouping via Orthogonal Subspace Decomposition · CVPR (2) 2001
Machine learning › Representation and self-supervised learning › matrix factorization
orthogonal decomposition
0.012001
Multibody Grouping via Orthogonal Subspace Decomposition · CVPR (2) 2001

Methods — techniques the papers use, named apart from their topics

shape signal subspace distance · 0.1shape interaction matrix · 0.1orthogonal subspace decomposition · 0.1sequential monte carlo · 0.0model-based tracking · 0.0linear manifold · 0.0
YearPublicationVenuePosition
2001 Multibody Grouping via Orthogonal Subspace Decomposition
abstract
Multibody structure from motion could be solved by the factorization approach. However, the noise measurements would make the segmentation difficult when analyzing the shape interaction matrix. This paper presents an orthogonal subspace decomposition and grouping technique to approach such a problem. We decompose the object shape spaces into signal subspaces and noise subspaces. We show that the signal subspaces of the object shape spaces are orthogonal to each other. Instead of using the shape interaction matrix contaminated by noise, we introduce the shape signal subspace distance matrix for shape space grouping. Outliers could be easily identified by this approach. The robustness of the proposed approach lies in the fact that the shape space decomposition alleviates the influence of noise, and has been verified with extensive experiments.
Ying Wu 0001, Zhengyou Zhang, Thomas S. Huang, John Y. Lin
CVPR (2)4
2001 Capturing Natural Hand Articulation
abstract
Vision-based motion capturing of hand articulation is a challenging task, since the hand presents a motion of high degrees of freedom. Model-based approaches could be taken to approach this problem by searching in a high dimensional hand state space, and matching projections of a hand model and image observations. However, it is highly inefficient due to the curse of dimensionality. Fortunately, natural hand articulation is highly constrained, which largely reduces the dimensionality of hand state space. This paper presents a model-based method to capture hand articulation by learning hand natural constraints. Our study shows that natural hand articulation lies in a lower dimensional configurations space characterized by a union of liner manifolds spanned by a set of basis configurations. By integrating hand motion constraints, an efficient articulated motion-capturing algorithm is proposed based on sequential Monte Carlo techniques. Our experiments show that this algorithm is robust and accurate for tracking natural hand movements. This algorithm is easy to extend to other articulated motion capturing tasks.
Ying Wu 0001, John Y. Lin, Thomas S. Huang
ICCV2