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Neha P. Garg

dblp:21/2810 · also Neha Priyadarshini Garg · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2024
0000-0001-7374-659XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 35% Robot manipulation · 33% Motion planning and robot control · 30%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.922024
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Learning To Grasp Under Uncertainty Using POMDPs · ICRA 2019
Robotics › Motion planning and robot control
robot control
0.812024
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Human-robot interaction
intent prediction
0.812024
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Human-robot interaction
shared control
0.812024
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Robotics › Robot manipulation
grasping
0.622024
Learning To Grasp Under Uncertainty Using POMDPs · ICRA 2019
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Robotics › Robot manipulation › grasping › grasp planning
grasp selection
0.212024
Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs · IEEE Trans. Robotics 2024
Multimedia analysis and retrieval › multimedia analysis
meeting analysis
0.112008
Role recognition for meeting participants: an approach based on lexical information and social network analysis · ACM Multimedia 2008
Machine learning › Graph learning
social network analysis
0.012008
Role recognition for meeting participants: an approach based on lexical information and social network analysis · ACM Multimedia 2008

Methods — techniques the papers use, named apart from their topics

active information gathering · 1.5POMDP · 1.5imitation learning · 0.4deep recurrent neural network · 0.4POMDP planning · 0.4social network analysis · 0.2lexical feature extraction · 0.2
YearPublicationVenuePosition
2024 Shared Autonomy of a Robotic Manipulator for Grasping Under Human Intent Uncertainty Using POMDPs
abstract
In shared autonomy (SA), accurate user intent prediction is crucial for good robot assistance and avoiding user–robot conflicts. Prior works have relied on passive observation of joystick inputs to predict user intent, which works when the goals are clearly separated or when a common policy exists for multiple goals. However, they may not work well when grasping objects to perform daily activities, as there are multiple ways to grasp the same object. We demonstrate the need for active information-gathering in such cases and show how this can be done in a principled manner by formulating SA as a discrete action partially observable Markov decision process (POMDP), reasoning over high-level actions. One of our insights is that apart from having explicit information-gathering actions and goal-oriented actions, it is important to have actions that move toward a distribution of goals and provide no assistance in the POMDP action space. Compared with a method with no active information-gathering, our method performs tasks faster, requires less user input, and decreases opposing actions, especially for more complex objects, getting higher ratings and preference in our user study.
J.-Anne Yow, Neha P. Garg, Wei Tech Ang
IEEE Trans. Robotics2
2019 Learning To Grasp Under Uncertainty Using POMDPs
abstract
Robust object grasping under uncertainty is an essential capability of service robots. Many existing approaches rely on far-field sensors, such as cameras, to compute a grasp pose and perform open-loop grasp after placing gripper under the pose. This often fails as a result of sensing or environment uncertainty. This paper presents a principled, general and efficient approach to adaptive grasping, using both tactile and visual sensing as feedback. We first model adaptive grasping as a partially observable Markov decision process (POMDP), which handles uncertainty naturally. We solve the POMDP for sampled objects from a set, in order to generate data for learning. Finally, we train a grasp policy, represented as a deep recurrent neural network (RNN), in simulation through imitation learning. By combining model-based POMDP planning and imitation learning, the proposed approach achieves robustness under uncertainty, generalization over many objects, and fast execution. In particular, we show that modeling only a small sample of objects enables us to learn a robust strategy to grasp previously unseen objects of varying shapes and recover from failure over multiple steps. Experiments on the G3DB object dataset in simulation and a smaller object set with a real robot indicate promising results.
Neha P. Garg, David Hsu, Wee Sun Lee
ICRA1
2008 Role recognition for meeting participants: an approach based on lexical information and social network analysis
abstract
This paper presents experiments on the automatic recognition of roles in meetings. The proposed approach combines two sources of information: the lexical choices made by people playing different roles on one hand, and the Social Networks describing the interactions between the meeting participants on the other hand. Both sources lead to role recognition results significantly higher than chance when used separately, but the best results are obtained with their combination. Preliminary experiments obtained over a corpus of 138 meeting recordings (over 45 hours of material) show that around 70% of the time is labeled correctly in terms of role.
Neha P. Garg, Sarah Favre, Hugues Salamin, Dilek Hakkani-Tür, Alessandro Vinciarelli
ACM Multimedia1