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Eric Boivin

dblp:21/5969 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Robot manipulation · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping › grasp planning
force-closure grasp planning
0.012004
Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004
Robotics › Robot manipulation
grasping
0.012004
Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004
Interaction techniques and input › gesture input
bimanual gesture
0.012011
IMAGE - Complex situation understanding: An immersive concept development · VR 2011
Interaction techniques and input
gesture input
0.012011
IMAGE - Complex situation understanding: An immersive concept development · VR 2011
Robotics › Robot manipulation
dexterous manipulation
0.012004
Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004

Methods — techniques the papers use, named apart from their topics

data glove · 0.2grasp quality optimization · 0.0accessibility check · 0.0
YearPublicationVenuePosition
2011 IMAGE - Complex situation understanding: An immersive concept development
abstract
This paper presents an immersive Human-centric/built virtual work cell for analyzing complex situations dynamically. This environment is supported by a custom open architecture, is composed of objects of complementary nature reflecting the level of Human understanding. Furthermore, it is controlled by an intuitive 3D bimanual gestural interface using data gloves.
Marielle Mokhtari, Eric Boivin, Denis Laurendeau, Sylvain Comtois, Denis Ouellet, Julien-Charles Levesque, Etienne Ouellet
VR2
2004 Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints
abstract
This work presents a new methodology for synthesizing force-closure two-finger and three-finger grasps for planar and revolute parts. Most real world objects can be modeled using such parts. The grasp synthesis explicitly takes into account the gripper geometry constraints, but unlike previous related work, we optimize several grasp quality criteria simultaneously, rather than individually. The methodology also has two distinct features that makes it complete: corners are considered to ensure every existing grasp is found and an accessibility check is made around the part contour to avoid synthesizing impossible grasps. The algorithm is therefore practical while it ensures high quality grasps. Results are presented for grasp synthesis of several objects with SARAH, an under-actuated three-finger robotic hand.
Eric Boivin, Inna Sharf, Michel Doyon
ICRA1