Demo Data from SIGIR 2026 / reviewers in the wild / expert
Eric Boivin
dblp:21/5969
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › grasping › grasp planning
force-closure grasp planning |
0.0 | 1 | 2004 | Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004 |
Robotics › Robot manipulation
grasping |
0.0 | 1 | 2004 | Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004 |
Interaction techniques and input › gesture input
bimanual gesture |
0.0 | 1 | 2011 | IMAGE - Complex situation understanding: An immersive concept development · VR 2011 |
Interaction techniques and input
gesture input |
0.0 | 1 | 2011 | IMAGE - Complex situation understanding: An immersive concept development · VR 2011 |
Robotics › Robot manipulation
dexterous manipulation |
0.0 | 1 | 2004 | Optimum Grasp of Planar and Revolute Objects with Gripper Geometry Constraints · ICRA 2004 |
Methods — techniques the papers use, named apart from their topics
data glove · 0.2grasp quality optimization · 0.0accessibility check · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | IMAGE - Complex situation understanding: An immersive concept developmentabstractThis paper presents an immersive Human-centric/built virtual work cell for analyzing complex situations dynamically. This environment is supported by a custom open architecture, is composed of objects of complementary nature reflecting the level of Human understanding. Furthermore, it is controlled by an intuitive 3D bimanual gestural interface using data gloves. Marielle Mokhtari, Eric Boivin, Denis Laurendeau, Sylvain Comtois, Denis Ouellet, Julien-Charles Levesque, Etienne Ouellet |
VR | 2 |
| 2004 | Optimum Grasp of Planar and Revolute Objects with Gripper Geometry ConstraintsabstractThis work presents a new methodology for synthesizing force-closure two-finger and three-finger grasps for planar and revolute parts. Most real world objects can be modeled using such parts. The grasp synthesis explicitly takes into account the gripper geometry constraints, but unlike previous related work, we optimize several grasp quality criteria simultaneously, rather than individually. The methodology also has two distinct features that makes it complete: corners are considered to ensure every existing grasp is found and an accessibility check is made around the part contour to avoid synthesizing impossible grasps. The algorithm is therefore practical while it ensures high quality grasps. Results are presented for grasp synthesis of several objects with SARAH, an under-actuated three-finger robotic hand. Eric Boivin, Inna Sharf, Michel Doyon |
ICRA | 1 |