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Ross T. Sowell

dblp:21/6556 · DBLP profile ↗
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6ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0001-7063-4373ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 since 2021Systems, architecture and hardware · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% User interface design and tools · 23%
Artificial intelligence
1 paper
Multi-agent systems · 77% Motion planning and robot control · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
trust in robots
0.612022
Effects of Interfaces on Human-Robot Trust: Specifying and Visualizing Physical Zones · ICRA 2022
Knowledge, reasoning and agents › Multi-agent systems › collective behavior › swarm behavior › collective motion
flocking
0.012004
Shepherding Behaviors · ICRA 2004
Robotics › Motion planning and robot control
multi-robot control
0.012004
Shepherding Behaviors · ICRA 2004

Methods — techniques the papers use, named apart from their topics

simulation · 0.0roadmap · 0.0
YearPublicationVenuePosition
2023 Development and Evaluation of Exploratory Experiences to Facilitate Reasoning About Robotic Systems
abstract
This paper introduces a novel interactive approach —Exploratory Experiences— that aims to improve the ability of people to reason about the capabilities and limitations of robotic technology. We focus on two areas: robot navigation and object detection. We evaluate the Exploratory Experiences with a novel approach that measures the participant's ability to predict when the robot will fail, following up with asking the reason and a possible fix. We show that our approach is effective at improving participants' understanding of potential robot navigation failures and that they already have the skills to detect potential object detection failures when presented with the correct stimuli.
Sogol Balali, Marisa Hudspeth, Ian Afflerbach, Hannah Helgesen, Jessica McCurry, Walid Abu Al-Afia, Kelton Bruslind, Kathryn Hays, Ross T. Sowell, Ruth West, Cindy Grimm
IROS9
2023 Towards Improving User Expectations of Robots by Leveraging Their Experience With Computer Vision Apps
abstract
This paper explores whether experiential knowledge of computer vision from interacting with daily apps (e.g., Instagram, Zoom, etc.) can be leveraged to improve users’ expectations of robotic capabilities. We evaluate users’ ability to predict when computer vision apps might fail and if they can apply their experience to reason about computer vision in robotic systems. We show that although users can reliably predict computer vision app capabilities and functionality, they tend to ascribe human-level knowledge to those apps and do not reliably correlate app functionality with similar robotic tasks. We propose that experiential knowledge gained through interaction with software apps is a potential way to “calibrate” user expectations of the function and failure states of complex systems.
Sogol Balali, Ian Afflerbach, Ross T. Sowell, Ruth West, Cindy Grimm
RO-MAN3
2022 Effects of Interfaces on Human-Robot Trust: Specifying and Visualizing Physical Zones
abstract
In this paper we investigate the influence interfaces and feedback have on human-robot trust levels when operating in a shared physical space. The task we use is specifying a “no-go” region for a robot in an indoor environment. We evaluate three styles of interface (physical, AR, and map-based) and four feedback mechanisms (no feedback, robot drives around the space, an AR “fence”, and the region marked on the map). Our evaluation looks at both usability and trust. Specifically, if the participant trusts that the robot “knows” where the no-go region is and their confidence in the robot's ability to avoid that region. We use both self-reported and indirect measures of trust and usability. Our key findings are: 1) interfaces and feedback do influence levels of trust; 2) the participants largely preferred a mixed interface-feedback pair, where the modality for the interface differed from the feedback.
Marisa Hudspeth, Sogol Balali, Cindy Grimm, Ross T. Sowell
ICRA4
2013 Statistical analysis of manual segmentations of structures in medical images
Sebastian Kurtek, Jingyong Su, Cindy Grimm, Michelle Vaughan, Ross T. Sowell, Anuj Srivastava
Comput. Vis. Image Underst.5
2011 Image-space constraints for controlling camera interpolation
abstract
Camera keyframing is an integral part of the animation making process. The animator places the camera in a sequence of "key" positions, and the computer produces a set of intermediate camera locations that interpolates between these keyframes. Camera keyframing traditionally treats the camera as just another 3D object in the scene, with intermediate frames produced by interpolating the position and focal point of the camera in space. Unlike a 3D object, however, the camera's role is to project the 3D scene into 2D. The animator indirectly controls the projection --- how objects in the scene are placed in the 2D image --- by adjusting the camera parameters for each keyframe. Automatic 3D camera interpolation adds yet another layer of indirection. The net effect is that the animator must solve a complicated inverse problem in order to move objects across the 2D scene in the desired manner.
Ross T. Sowell, Tom Erez, Emily Feder, Cindy Grimm, Jianqi Xing, Leon Barrett
SI3D1
2004 Shepherding Behaviors
abstract
Shepherding behaviors are a type of flocking behavior in which outside agents guide or control members of a flock. Shepherding behaviors can be found in various forms in nature. For example, herding, covering, patrolling and collecting are common types of shepherding behaviors. In this work, we investigate ways to simulate these types of behaviors. A shepherd uses roadmaps to steer the flock and to re-group separated flock members. This paper focuses on improving the shepherd's movements to gain better control of the flock's motion and use this improved control to demonstrate a wider variety of shepherding behaviors.
Jyh-Ming Lien, O. Burçhan Bayazit, Ross T. Sowell, Samuel Rodríguez, Nancy M. Amato
ICRA3