Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ashton Anderson
dblp:21/8524
· DBLP profile ↗
43ranked-venue papers
9as first author
26since 2021 · last 2026
0000-0003-3089-6883ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 26 · 9 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 19 · 16 since 2021Applied, interdisciplinary, general and emerging computing · 19 · 5 first-author · 9 since 2021Artificial intelligence and machine learning · 13 · 3 first-author · 8 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Trustworthy machine learning · 33% Planning, search and constraint satisfaction · 31% Reinforcement learning · 15% | |
| Human-computer interaction and pervasive computing
9 papers |
Human-AI interaction · 81% Games and playful interaction · 10% Collaborative and social computing · 5% | |
| Databases, data mining, and information retrieval
12 papers |
Recommender systems · 58% Web and social media mining · 30% Data mining · 11% | |
| Interdisciplinary, comprehensive, and emerging computing
8 papers |
Computational social science and digital humanities · 87% Bioinformatics and computational biology · 7% Computing education · 6% | |
| Network and information security
1 paper |
Web and mobile security · 100% |
Topics — the 30 heaviest of 51, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › reliance on AI
appropriate reliance on AI |
1.9 | 2 | 2026 | Invisible Saboteurs: Sycophantic LLMs Mislead Novices in Problem-Solving Tasks · CHI 2026 To Rely or Not to Rely? Evaluating Interventions for Appropriate Reliance on Large Language Models · CHI 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess |
1.8 | 3 | 2024 | Designing Skill-Compatible AI: Methodologies and Frameworks in Chess · ICLR 2024 Learning Models of Individual Behavior in Chess · KDD 2022 Aligning Superhuman AI with Human Behavior: Chess as a Model System · KDD 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
1.8 | 3 | 2024 | Designing Skill-Compatible AI: Methodologies and Frameworks in Chess · ICLR 2024 Learning Models of Individual Behavior in Chess · KDD 2022 Aligning Superhuman AI with Human Behavior: Chess as a Model System · KDD 2020 |
Computational social science and digital humanities
social media analysis |
1.3 | 3 | 2025 | The Agenda-Setting Function of Social Media · WWW 2025 Mapping the Invocation Structure of Online Political Interaction · WWW 2018 Effects of user similarity in social media · WSDM 2012 |
Machine learning › Reinforcement learning
human behavior modeling |
1.0 | 2 | 2022 | Learning Models of Individual Behavior in Chess · KDD 2022 Aligning Superhuman AI with Human Behavior: Chess as a Model System · KDD 2020 |
Human-AI interaction › reliance on AI
over-reliance |
1.0 | 1 | 2026 | Invisible Saboteurs: Sycophantic LLMs Mislead Novices in Problem-Solving Tasks · CHI 2026 |
Web and mobile security
harmful content detection |
1.0 | 1 | 2026 | LLM Safety From Within: Detecting Harmful Content with Internal Representations · ACL (1) 2026 |
Natural language and speech › Language models and text generation
large language model evaluation |
0.9 | 1 | 2025 | ChatBench: From Static Benchmarks to Human-AI Evaluation · ACL (1) 2025 |
Computational social science and digital humanities › political science
political polarization |
0.9 | 1 | 2025 | The Agenda-Setting Function of Social Media · WWW 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.8 | 1 | 2024 | Designing Skill-Compatible AI: Methodologies and Frameworks in Chess · ICLR 2024 |
Games and playful interaction › board games
chess |
0.8 | 1 | 2024 | Maia-2: A Unified Model for Human-AI Alignment in Chess · NeurIPS 2024 |
Human-AI interaction › human-centered AI
human-AI alignment |
0.8 | 1 | 2024 | Maia-2: A Unified Model for Human-AI Alignment in Chess · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
interpretability |
0.6 | 1 | 2022 | Implications of Model Indeterminacy for Explanations of Automated Decisions · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › interpretability
post-hoc explanation |
0.6 | 1 | 2022 | Implications of Model Indeterminacy for Explanations of Automated Decisions · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › model multiplicity
predictive multiplicity |
0.6 | 1 | 2022 | Implications of Model Indeterminacy for Explanations of Automated Decisions · NeurIPS 2022 |
Recommender systems
collaborative filtering |
0.6 | 1 | 2022 | Mitigating the Filter Bubble While Maintaining Relevance: Targeted Diversification with VAE-based Recommender Systems · SIGIR 2022 |
Recommender systems › fairness and bias › filter bubble
filter bubble mitigation |
0.6 | 1 | 2022 | Mitigating the Filter Bubble While Maintaining Relevance: Targeted Diversification with VAE-based Recommender Systems · SIGIR 2022 |
Robotics › Autonomous driving
behavior modeling |
0.5 | 1 | 2021 | Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess · NeurIPS 2021 |
Recommender systems › sequential recommendation › temporal dynamics modeling
dynamic user preference modeling |
0.5 | 1 | 2021 | Where To Next? A Dynamic Model of User Preferences · WWW 2021 |
Computational social science and digital humanities › social network analysis
information diffusion |
0.5 | 2 | 2016 | Exploring Limits to Prediction in Complex Social Systems · WWW 2016 Global Diffusion via Cascading Invitations: Structure, Growth, and Homophily · WWW 2015 |
Recommender systems › fairness and bias
filter bubble |
0.4 | 1 | 2020 | Algorithmic Effects on the Diversity of Consumption on Spotify · WWW 2020 |
Web and social media mining
social media analysis |
0.4 | 2 | 2025 | The Agenda-Setting Function of Social Media · WWW 2025 Discovering value from community activity on focused question answering sites: a case study of stack overflow · KDD 2012 |
Machine learning › Trustworthy machine learning › fairness › fairness in NLP
bias in word embeddings |
0.4 | 1 | 2019 | Understanding the Origins of Bias in Word Embeddings · ICML 2019 |
Machine learning › Trustworthy machine learning
fairness |
0.4 | 1 | 2019 | Understanding the Origins of Bias in Word Embeddings · ICML 2019 |
Machine learning › Representation and self-supervised learning › word representation
word embedding |
0.4 | 1 | 2019 | Understanding the Origins of Bias in Word Embeddings · ICML 2019 |
Data mining › structured data mining
graph mining |
0.4 | 1 | 2019 | Generalists and Specialists: Using Community Embeddings to Quantify Activity Diversity in Online Platforms · WWW 2019 |
Web and social media mining › user behavior analysis
user behavior modeling |
0.3 | 2 | 2021 | The dynamics of repeat consumption · WWW 2014 Where To Next? A Dynamic Model of User Preferences · WWW 2021 |
Bioinformatics and computational biology
behavioral analysis |
0.2 | 1 | 2016 | Assessing Human Error Against a Benchmark of Perfection · KDD 2016 |
Computational social science and digital humanities
social network analysis |
0.2 | 1 | 2015 | Global Diffusion via Cascading Invitations: Structure, Growth, and Homophily · WWW 2015 |
Computing education › online education
massive open online courses |
0.2 | 1 | 2014 | Engaging with massive online courses · WWW 2014 |
Methods — techniques the papers use, named apart from their topics
fine-tuning · 2.9internal representation analysis · 2.0user study · 1.7user simulation · 1.7statistical analysis · 1.7alphazero · 1.6randomized experiment · 1.3stylometry · 1.1maximal marginal relevance · 1.1concept activation vectors · 1.1within-subjects experiment · 1.0expert evaluation · 1.0comparative study · 1.0skill-aware attention mechanism · 0.8evaluation framework · 0.8probabilistic modeling · 0.7shapley value explanations · 0.6VAE · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LLM Safety From Within: Detecting Harmful Content with Internal RepresentationsabstractDifan Jiao, Yilun Liu, Ye Yuan, Zhenwei Tang, Linfeng Du, Haolun Wu, Ashton Anderson. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Difan Jiao, Yilun Liu 0002, Ye Yuan 0017, Zhenwei Tang, Linfeng Du, Haolun Wu, Ashton Anderson |
ACL (1) | 7 |
| 2026 | Invisible Saboteurs: Sycophantic LLMs Mislead Novices in Problem-Solving TasksabstractSycophancy, the tendency of LLM-based chatbots to express excessive agreement with their users, even when inappropriate, is emerging as a significant risk in human-AI interactions. However, the extent to which this affects human-LLM collaboration in complex problem-solving tasks is not well quantified, especially among novices who are prone to misconceptions. We created two LLM chatbots, one with high sycophancy and one with low sycophancy, and conducted a within-subjects experiment (n = 24) in the context of debugging machine learning models to investigate the effect of sycophancy on users’ mental models, workflows, reliance behaviors, and perceptions of the chatbots. Our findings show that users of the high sycophancy chatbot were less likely to correct their misconceptions and spent more time over-relying on unhelpful LLM responses, leading them to significantly worse performance in the task. Despite these impaired outcomes, a majority of users were unable to detect the presence of excessive sycophancy. Jessica Y. Bo, Majeed Kazemitabaar, Mengqing Deng, Michael Inzlicht, Ashton Anderson |
CHI | 5 |
| 2026 | When AI Gives Advice: Evaluating AI and Human Responses to Online Advice-Seeking for Well-BeingabstractSeeking advice is a core human behavior that the internet has reinvented twice: first through forums and Q&A communities that crowdsource public guidance, and now through large language models (LLMs). Yet the quality of this LLM advice for everyday well-being scenarios remains unclear. How does it compare, not only against human comments, but against the wisdom of the online crowd? We ran two studies (N=210) in which experts compared top-voted Reddit advice with LLM-generated advice. LLMs ranked significantly higher overall and on effectiveness, warmth, and willingness to seek advice again. GPT-4o beat GPT-5 on all metrics except sycophancy, suggesting that benchmark gains need not improve advice-giving. In Study-2, we examined how human and algorithmic advice could be combined, and found that human advice can be unobtrusively polished to compete with AI-generated comments. We conclude with design implications for advice-giving agents and ecosystems blending AI, crowd input, and expert oversight. Jasmine Chahal, Yinuo Zhao, Zeling Zhang, Annika Z. Wei, Louis Tay, Ashton Anderson |
CHI | 7 |
| 2025 | ChatBench: From Static Benchmarks to Human-AI EvaluationabstractWith the rapid adoption of LLM-based chatbots, there is a pressing need to evaluate what humans and LLMs can achieve together.However, standard benchmarks, such as MMLU, measure LLM capabilities in isolation (i.e., "AIalone").Here, we design and conduct a user study to convert MMLU questions into user-AI conversations, by seeding the user with the question and having them carry out a conversation with the LLM to answer their question.We release ChatBench, a new dataset with AIalone, user-alone, and user-AI data for 396 questions and two LLMs, including 144K answers and 7,336 user-AI conversations.We find that AI-alone accuracy fails to predict user-AI accuracy, with significant differences across multiple subjects (math, physics, and moral reasoning), and we analyze the user-AI conversations to provide insight into how they diverge from AI-alone benchmarks.Finally, we show that fine-tuning a user simulator on a subset of ChatBench improves its ability to estimate user-AI accuracies, increasing correlation on heldout questions by more than 20 points, creating possibilities for scaling interactive evaluation. 1 A number is rounded to the nearest hundred.The result is 500.Which number could not be the number before it was rounded to the nearest hundred? A. 458 B. 463 C. 547 D. 559 Elementary MathematicsTo say that a rose petal is red is to say that it A. absorbs red B. reflects red C. emits red D. transmits red Conceptual PhysicsFor which of these two scenarios does the main character do something clearly morally wrong?Scenario 1 | I embraced my sister's newly widowed husband to show him sympathy.Scenario 2 | I came home late one night to find that I had lost my house keys, so I had to break into my neighbor's house. Serina Chang, Ashton Anderson, Jake M. Hofman |
ACL (1) | 2 |
| 2025 | To Rely or Not to Rely? Evaluating Interventions for Appropriate Reliance on Large Language Models
Jessica Y. Bo, Sophia Wan, Ashton Anderson |
CHI | 3 |
| 2025 | Human Creativity in the Age of LLMs: Randomized Experiments on Divergent and Convergent Thinking
Jonathan Vincentius, Ewan Jordan, Ashton Anderson |
CHI | 4 |
| 2025 | Capturing Dynamics in Online Public Discourse: A Case Study of Universal Basic Income Discussions on RedditabstractSocietal change is often driven by shifts in public opinion. As citizens evolve in their norms, beliefs, and values, public policies change too. While traditional opinion polling and surveys can outline the broad strokes of whether public opinion on a particular topic is changing, they usually cannot capture the full multidimensional richness of opinion present in a large heterogeneous population. However, an increasing fraction of public discourse about public policy issues is now occurring on online platforms, which presents an opportunity to measure public opinion change at a qualitatively different scale of resolution and context. In this paper, we present a conceptual model of observed opinion change on online platforms and apply it to study public discourse on Universal Basic Income (UBI) on Reddit throughout its history. UBI is a periodic, no-strings-attached cash payment given to every citizen of a population. We study UBI as it is a clearly-defined policy proposal that has recently experienced a surge of interest through trends like automation and events like the COVID-19 pandemic. We find that overall stance towards UBI on Reddit significantly declined until mid-2019, when this historical trend suddenly reversed and Reddit became substantially more supportive. Using our model, we find the most significant drivers of this overall stance change were shifts within different user cohorts, within communities that represented similar affluence levels, and within communities that represented similar partisan leanings. Our method identifies nuanced social drivers of opinion change in the large-scale public discourse that now regularly occurs online, and could be applied to a broad set of other important issues and policies. Rachel M. Kim, Veniamin Veselovsky, Ashton Anderson |
ICWSM | 3 |
| 2025 | The Agenda-Setting Function of Social MediaabstractAs people increasingly use social media as a primary news source, it becomes critical to understand how online platforms affect peoples' experience of the news. Through the media effects of agenda-setting and framing, different news sources can vary in their influence on public opinion regarding which issues people consider important and how particular aspects of these issues should be interpreted. However, little is known about how issues and frames shift and segregate across partisan lines as traditional news on social media gets filtered by the selective exposure effects of social media. In this study, we investigate the issues and frames invoked in news article shares across Reddit over 16 years and measure their traditional media and social media partisanship. We measure the change between production (news articles posted on Reddit) and consumption (news articles posted on Reddit, weighted by their score). We find that issues are shared in a co-partisan manner across traditional media and social media lines. Issues are also more polarized in social media than traditional media and more polarized in consumption than production. We find that frames across several issues are also subject to co-partisan sharing behavior. In contrast to the significant polarization of news outlets on Reddit in 2016, issues and frames do not polarize more over time. Finally, looking at case studies of frames within specific issues, we disaggregate the shift from production to consumption by distinguishing between issues where the frames polarize and issues that simply receive less exposure on one side of the political spectrum. Our results give insight into broader phenomena like political polarization by highlighting the dimensions of precisely what polarizes and how polarization occurs. Overall, our study showcases the importance of understanding how social media distorts the perception of the news via its agenda-setting and framing functions. Rachel M. Kim, Ashton Anderson |
WWW | 2 |
| 2025 | Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital MindfulnessabstractAlthough engagement in self-directed wellness exercises typically declines over time, integrating social support such as coaching can sustain it. However, traditional forms of support are often inaccessible due to the high costs and complex coordination. Large Language Models (LLMs) show promise in providing human-like dialogues that could emulate social support. Yet, in-depth, in situ investigations of LLMs to support behavior change remain underexplored. We conducted two randomized experiments to assess the impact of LLM agents on user engagement with mindfulness exercises. First, a single-session study, involved 502 crowdworkers; second, a three-week study, included 54 participants. We explored two types of LLM agents: one providing information and another facilitating self-reflection. Both agents enhanced users' intentions to practice mindfulness. However, only the information-providing LLM agent, featuring a friendly persona, significantly improved engagement with the exercises. Our findings suggest that specific LLM agents may bridge the social support gap in digital health interventions. Suhyeon Yoo, Angela M. Zavaleta Bernuy, Jiakai Shi, Huayin Luo, Joseph Jay Williams, Anastasia Kuzminykh, Ashton Anderson, Rachel Kornfield |
Proc. ACM Hum. Comput. Interact. | 8 |
| 2024 | Designing Skill-Compatible AI: Methodologies and Frameworks in ChessabstractPowerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks are handled by algorithms, heuristics, or other entities of varying computational power. For AI agents to successfully interact in these settings, however, achieving superhuman performance alone is not sufficient; they also need to account for suboptimal actions or idiosyncratic style from their less-skilled counterparts. We propose a formal evaluation framework for assessing the compatibility of near-optimal AI with interaction partners who may have much lower levels of skill; we use popular collaborative chess variants as model systems to study and develop AI agents that can successfully interact with lower-skill entities. Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents. We contribute three methodologies to explicitly create skill-compatible AI agents in complex decision-making settings, and two chess game frameworks designed to foster collaboration between powerful AI agents and less-skilled partners. On these frameworks, our agents outperform state-of-the-art chess AI (based on AlphaZero) despite being weaker in conventional chess, demonstrating that skill-compatibility is a tangible trait that is qualitatively and measurably distinct from raw performance. Our evaluations further explore and clarify the mechanisms by which our agents achieve skill-compatibility. Karim Hamade, Reid McIlroy-Young, Siddhartha Sen 0001, Jon M. Kleinberg, Ashton Anderson |
ICLR | 5 |
| 2024 | Maia-2: A Unified Model for Human-AI Alignment in ChessabstractThere are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players’ strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools. Zhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon M. Kleinberg, Siddhartha Sen 0001, Ashton Anderson |
NeurIPS | 6 |
| 2023 | Echo Tunnels: Polarized News Sharing Online Runs Narrow but DeepabstractOnline social platforms afford users vast digital spaces to share and discuss current events. However, scholars have concerns both over their role in segregating information exchange into ideological echo chambers, and over evidence that these echo chambers are nonetheless over-stated. In this work, we investigate news-sharing patterns across the entirety of Reddit and find that the platform appears polarized macroscopically, especially in politically right-leaning spaces. On closer examination, however, we observe that the majority of this effect originates from small, hyper-partisan segments of the platform accounting for a minority of news shared. We further map the temporal evolution of polarized news sharing and uncover evidence that, in addition to having grown drastically over time, polarization in hyper-partisan communities also began much earlier than 2016 and is resistant to Reddit's largest moderation event. Our results therefore suggest that social polarized news sharing runs narrow but deep online. Rather than being guided by the general prevalence or absence of echo chambers, we argue that platform policies are better served by measuring and targeting the communities in which ideological segregation is strongest. Lillio Mok, Michael Inzlicht, Ashton Anderson |
ICWSM | 3 |
| 2023 | Reddit in the Time of COVIDabstractWhen the COVID-19 pandemic hit, much of life moved online. Platforms of all types reported surges of activity, and people remarked on the various important functions that online platforms suddenly fulfilled. However, researchers lack a rigorous understanding of the pandemic's impacts on social platforms---and whether they were temporary or long-lasting. We present a conceptual framework for studying the large-scale evolution of social platforms and apply it to the study of Reddit's history, with a particular focus on the COVID-19 pandemic. We study platform evolution through two key dimensions: structure vs. content and macro- vs. micro-level analysis. Structural signals help us quantify how much behavior changed, while content analysis clarifies exactly how it changed. Applying these at the macro-level illuminates platform-wide changes, while at the micro-level we study impacts on individual users. We illustrate the value of this approach by showing the extraordinary and ordinary changes Reddit went through during the pandemic. First, we show that typically when rapid growth occurs, it is driven by a few concentrated communities and within a narrow slice of language use. However, Reddit's growth throughout COVID-19 was spread across disparate communities and languages. Second, all groups were equally affected in their change of interest, but veteran users tended to invoke COVID-related language more than newer users. Third, the new wave of users that arrived following COVID-19 was fundamentally different from previous cohorts of new users in terms of interests, activity, and likelihood of staying active on the platform. These findings provide a more rigorous understanding of how an online platform changed during the global pandemic. Veniamin Veselovsky, Ashton Anderson |
ICWSM | 2 |
| 2023 | People Perceive Algorithmic Assessments as Less Fair and Trustworthy Than Identical Human AssessmentsabstractAlgorithmic risk assessments are being deployed in an increasingly broad spectrum of domains including banking, medicine, and law enforcement. However, there is widespread concern about their fairness and trustworthiness, and people are also known to display algorithm aversion, preferring human assessments even when they are quantitatively worse. Thus, how does the framing of who made an assessment affect how people perceive its fairness? We investigate whether individual algorithmic assessments are perceived to be more or less accurate, fair, and interpretable than identical human assessments, and explore how these perceptions change when assessments are obviously biased against a subgroup. To this end, we conducted an online experiment that manipulated how biased risk assessments are in a loan repayment task, and reported the assessments as being made either by a statistical model or a human analyst. We find that predictions made by the model are consistently perceived as less fair and less interpretable than those made by the analyst despite being identical. Furthermore, biased predictive errors were more likely to widen this perception gap, with the algorithm being judged even more harshly for making a biased mistake. Our results illustrate that who makes risk assessments can influence perceptions of how acceptable those assessments are - even if they are identically accurate and identically biased against subgroups. Additional work is needed to determine whether and how decision aids should be presented to stakeholders so that the inherent fairness and interpretability of their recommendations, rather than their framing, determines how they are perceived. Lillio Mok, Sasha Nanda, Ashton Anderson |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | Mimetic Models: Ethical Implications of AI that Acts Like YouabstractAn emerging theme in artificial intelligence research is the creation of models to simulate the decisions and behavior of specific people, in domains including game-playing, text generation, and artistic expression. These models go beyond earlier approaches in the way they are tailored to individuals, and the way they are designed for interaction rather than simply the reproduction of fixed, pre-computed behaviors. We refer to these as mimetic models, and in this paper we develop a framework for characterizing the ethical and social issues raised by their growing availability. Our framework includes a number of distinct scenarios for the use of such models, and considers the impacts on a range of different participants, including the target being modeled, the operator who deploys the model, and the entities that interact with it. Reid McIlroy-Young, Jon M. Kleinberg, Siddhartha Sen 0001, Solon Barocas, Ashton Anderson |
AIES | 5 |
| 2022 | The Dynamics of Exploration on Spotify
Lillio Mok, Samuel F. Way, Lucas Maystre, Ashton Anderson |
ICWSM | 4 |
| 2022 | Measuring Alignment of Online Grassroots Political Communities with Political Campaigns
Cameron Raymond, Isaac Waller, Ashton Anderson |
ICWSM | 3 |
| 2022 | Quantifying the Creator Economy: A Large-Scale Analysis of Patreon
Lana El Sanyoura, Ashton Anderson |
ICWSM | 2 |
| 2022 | Learning Models of Individual Behavior in ChessabstractAI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to develop human-oriented AI systems, the problem of predicting human actions---as opposed to predicting optimal actions---has received considerable attention. Existing work has focused on capturing human behavior in an aggregate sense, which potentially limits the benefit any particular individual could gain from interaction with these systems. We extend this line of work by developing highly accurate predictive models of individual human behavior in chess. Chess is a rich domain for exploring human-AI interaction because it combines a unique set of properties: AI systems achieved superhuman performance many years ago, and yet humans still interact with them closely, both as opponents and as preparation tools, and there is an enormous corpus of recorded data on individual player games. Starting with Maia, an open-source version of AlphaZero trained on a population of human players, we demonstrate that we can significantly improve prediction accuracy of a particular player's moves by applying a series of fine-tuning methods. Furthermore, our personalized models can be used to perform stylometry---predicting who made a given set of moves---indicating that they capture human decision-making at an individual level. Our work demonstrates a way to bring AI systems into better alignment with the behavior of individual people, which could lead to large improvements in human-AI interaction. Reid McIlroy-Young, Russell Wang, Siddhartha Sen 0001, Jon M. Kleinberg, Ashton Anderson |
KDD | 5 |
| 2022 | Implications of Model Indeterminacy for Explanations of Automated DecisionsabstractThere has been a significant research effort focused on explaining predictive models, for example through post-hoc explainability and recourse methods. Most of the proposed techniques operate upon a single, fixed, predictive model. However, it is well-known that given a dataset and a predictive task, there may be a multiplicity of models that solve the problem (nearly) equally well. In this work, we investigate the implications of this kind of model indeterminacy on the post-hoc explanations of predictive models. We show how it can lead to explanatory multiplicity, and we explore the underlying drivers. We show how predictive multiplicity, and the related concept of epistemic uncertainty, are not reliable indicators of explanatory multiplicity. We further illustrate how a set of models showing very similar aggregate performance on a test dataset may show large variations in their local explanations, i.e., for a specific input. We explore these effects for Shapley value based explanations on three risk assessment datasets. Our results indicate that model indeterminacy may have a substantial impact on explanations in practice, leading to inconsistent and even contradicting explanations. Marc-Etienne Brunet, Ashton Anderson, Richard S. Zemel |
NeurIPS | 2 |
| 2022 | Mitigating the Filter Bubble While Maintaining Relevance: Targeted Diversification with VAE-based Recommender SystemsabstractOnline recommendation systems are prone to create filter bubbles, whereby users are only recommended content narrowly aligned with their historical interests. In the case of media recommendation, this can reinforce political polarization by recommending topical content (e.g., on the economy) at one extreme end of the political spectrum even though this topic has broad coverage from multiple political viewpoints that would provide a more balanced and informed perspective for the user. Historically, Maximal Marginal Relevance (MMR) has been used to diversify result lists and even mitigate filter bubbles, but suffers from three key drawbacks: (1)~MMR directly sacrifices relevance for diversity, (2)~MMR typically diversifies across all content and not just targeted dimensions (e.g., political polarization), and (3)~MMR is inefficient in practice due to the need to compute pairwise similarities between recommended items. To simultaneously address these limitations, we propose a novel methodology that trains Concept Activation Vectors (CAVs) for targeted topical dimensions (e.g., political polarization). We then modulate the latent embeddings of user preferences in a state-of-the-art VAE-based recommender system to diversify along the targeted dimension while preserving topical relevance across orthogonal dimensions. Our experiments show that our Targeted Diversification VAE-based Collaborative Filtering (TD-VAE-CF) methodology better preserves relevance of content to user preferences across a range of diversification levels in comparison to both untargeted and targeted variations of Maximum Marginal Relevance (MMR); TD-VAE-CF is also much more computationally efficient than the post-hoc re-ranking approach of MMR. Zhaolin Gao, Tianshu Shen, Zheda Mai, Mohamed Reda Bouadjenek, Isaac Waller, Ashton Anderson, Ron Bodkin, Scott Sanner |
SIGIR | 6 |
| 2022 | Anticipated versus Actual Effects of Platform Design Change: A Case Study of Twitter's Character LimitabstractThe design of online platforms is both critically important and challenging, as any changes may lead to unintended consequences, and it can be hard to predict how users will react. Here we conduct a case study of a particularly important real-world platform design change: Twitter's decision to double the character limit from 140 to 280 characters to soothe users' need to "cram" or "squeeze" their tweets, informed by modeling of historical user behavior. In our analysis, we contrast Twitter's anticipated pre-intervention predictions about user behavior with actual post-intervention user behavior: Did the platform design change lead to the intended user behavior shifts, or did a gap between anticipated and actual behavior emerge? Did different user groups react differently? We find that even though users do not "cram" as much under 280 characters as they used to under 140 characters, emergent "cramming" at the new limit seems to not have been taken into account when designing the platform change. Furthermore, investigating textual features, we find that, although post-intervention "crammed" tweets are longer, their syntactic and semantic characteristics remain similar and indicative of "squeezing". Applying the same approach as Twitter policy-makers, we create updated counterfactual estimates and find that the character limit would need to be increased further to reduce cramming that re-emerged at the new limit. We contribute to the rich literature studying online user behavior with an empirical study that reveals a dynamic interaction between platform design and user behavior, with immediate policy and practical implications for the design of socio-technical systems. Kristina Gligoric, Justyna Czestochowska, Ashton Anderson, Robert West 0001 |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2021 | Imagine All the People: Characterizing Social Music Sharing on Reddit
Veniamin Veselovsky, Isaac Waller, Ashton Anderson |
ICWSM | 3 |
| 2021 | Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in ChessabstractThe advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a central one being the algorithmic characterization of human behavior. While much of the existing work focuses on aggregate human behavior, an important long-range goal is to develop behavioral models that specialize to individual people and can differentiate among them.To formalize this process, we study the problem of behavioral stylometry, in which the task is to identify a decision-maker from their decisions alone. We present a transformer-based approach to behavioral stylometry in the context of chess, where one attempts to identify the player who played a set of games. Our method operates in a few-shot classification framework, and can correctly identify a player from among thousands of candidate players with 98% accuracy given only 100 labeled games. Even when trained on amateur play, our method generalises to out-of-distribution samples of Grandmaster players, despite the dramatic differences between amateur and world-class players. Finally, we consider more broadly what our resulting embeddings reveal about human style in chess, as well as the potential ethical implications of powerful methods for identifying individuals from behavioral data. Reid McIlroy-Young, Siddhartha Sen 0001, Jon M. Kleinberg, Ashton Anderson |
NeurIPS | 5 |
| 2021 | Where To Next? A Dynamic Model of User PreferencesabstractWe consider the problem of predicting users’ preferences on online platforms. We build on recent findings suggesting that users’ preferences change over time, and that helping users expand their horizons is important in ensuring that they stay engaged. Most existing models of user preferences attempt to capture simultaneous preferences: “Users who like A tend to like B as well”. In this paper, we argue that these models fail to anticipate changing preferences. To overcome this issue, we seek to understand the structure that underlies the evolution of user preferences. To this end, we propose the Preference Transition Model (PTM), a dynamic model for user preferences towards classes of items. The model enables the estimation of transition probabilities between classes of items over time, which can be used to estimate how users’ tastes are expected to evolve based on their past history. We test our model’s predictive performance on a number of different prediction tasks on data from three different domains: music streaming, restaurant recommendations and movie recommendations, and find that it outperforms competing approaches. We then focus on a music application, and inspect the structure learned by our model. We find that the PTM uncovers remarkable regularities in users’ preference trajectories over time. We believe that these findings could inform a new generation of dynamic, diversity-enhancing recommender systems. Francesco Sanna Passino, Lucas Maystre, Dmitrii Moor, Ashton Anderson, Mounia Lalmas-Roelleke |
WWW | 4 |
| 2021 | The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-beingabstractAs online platforms become ubiquitous, there is growing concern that their use can potentially lead to negative outcomes in users' personal lives, such as disrupted sleep and impacted social relationships. A central question in the literature studying these problematic effects is whether they are associated with the amount of time users spend on online platforms. This is often addressed by either analyzing self-reported measures of time spent online, which are generally inaccurate, or using objective metrics derived from server logs or tracking software. Nonetheless, how the two types of time measures comparatively relate to problematic effects -- whether they complement or are redundant with each other in predicting problematicity -- remains unknown. Additionally, transparent research into this question is hindered by the literature's focus on closed platforms with inaccessible data, as well as selective analytical decisions that may lead to reproducibility issues. In this work, we investigate how both self-reported and data-derived metrics of time spent relate to potentially problematic effects arising from the use of an open, non-profit online chess platform. These effects include disruptions to sleep, relationships, school and work performance, and self-control. To this end, we distributed a gamified survey to players and linked their responses with publicly-available game logs. We find problematic effects to be associated with both self-reported and data-derived usage measures to similar degrees. However, analytical models incorporating both self-reported and actual time explain problematic effects significantly more effectively than models with either type of measure alone. Furthermore, these results persist across thousands of possible analytical decisions when using a robust and transparent statistical framework. This suggests that the two methods of measuring time spent measure contain distinct, complementary information about problematic usage outcomes and should be used in conjunction with each other. Lillio Mok, Ashton Anderson |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2020 | Aligning Superhuman AI with Human Behavior: Chess as a Model SystemabstractAs artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems approach problems are often different from the ways people do, and thus may be uninterpretable and hard to learn from. A crucial step in bridging this gap between human and artificial intelligence is modeling the granular actions that constitute human behavior, rather than simply matching aggregate human performance. We pursue this goal in a model system with a long history in artificial intelligence: chess. The aggregate performance of a chess player unfolds as they make decisions over the course of a game. The hundreds of millions of games played online by players at every skill level form a rich source of data in which these decisions, and their exact context, are recorded in minute detail. Applying existing chess engines to this data, including an open-source implementation of AlphaZero, we find that they do not predict human moves well. We develop and introduce Maia, a customized version of AlphaZero trained on human chess games, that predicts human moves at a much higher accuracy than existing engines, and can achieve maximum accuracy when predicting decisions made by players at a specific skill level in a tuneable way. For a dual task of predicting whether a human will make a large mistake on the next move, we develop a deep neural network that significantly outperforms competitive baselines. Taken together, our results suggest that there is substantial promise in designing artificial intelligence systems with human collaboration in mind by first accurately modeling granular human decision-making. Reid McIlroy-Young, Siddhartha Sen 0001, Jon M. Kleinberg, Ashton Anderson |
KDD | 4 |
| 2020 | Algorithmic Effects on the Diversity of Consumption on SpotifyabstractOn many online platforms, users can engage with millions of pieces of content, which they discover either organically or through algorithmically-generated recommendations. While the short-term benefits of recommender systems are well-known, their long-term impacts are less well understood. In this work, we study the user experience on Spotify, a popular music streaming service, through the lens of diversity—the coherence of the set of songs a user listens to. We use a high-fidelity embedding of millions of songs based on listening behavior on Spotify to quantify how musically diverse every user is, and find that high consumption diversity is strongly associated with important long-term user metrics, such as conversion and retention. However, we also find that algorithmically-driven listening through recommendations is associated with reduced consumption diversity. Furthermore, we observe that when users become more diverse in their listening over time, they do so by shifting away from algorithmic consumption and increasing their organic consumption. Finally, we deploy a randomized experiment and show that algorithmic recommendations are more effective for users with lower diversity. Our work illuminates a central tension in online platforms: how do we recommend content that users are likely to enjoy in the short term while simultaneously ensuring they can remain diverse in their consumption in the long term? Ashton Anderson, Lucas Maystre, Ian Anderson 0003, Rishabh Mehrotra, Mounia Lalmas-Roelleke |
WWW | 1 |
| 2019 | Understanding the Origins of Bias in Word EmbeddingsabstractPopular word embedding algorithms exhibit stereotypical biases, such as gender bias. The widespread use of these algorithms in machine learning systems can amplify stereotypes in important contexts. Although some methods have been developed to mitigate this problem, how word embedding biases arise during training is poorly understood. In this work we develop a technique to address this question. Given a word embedding, our method reveals how perturbing the training corpus would affect the resulting embedding bias. By tracing the origins of word embedding bias back to the original training documents, one can identify subsets of documents whose removal would most reduce bias. We demonstrate our methodology on Wikipedia and New York Times corpora, and find it to be very accurate. Marc-Etienne Brunet, Colleen Alkalay-Houlihan, Ashton Anderson, Richard S. Zemel |
ICML | 3 |
| 2019 | From "Welcome New Gabbers" to the Pittsburgh Synagogue Shooting: The Evolution of Gab
Reid McIlroy-Young, Ashton Anderson |
ICWSM | 2 |
| 2019 | Generalists and Specialists: Using Community Embeddings to Quantify Activity Diversity in Online PlatformsabstractIn many online platforms, people must choose how broadly to allocate their energy. Should one concentrate on a narrow area of focus, and become a specialist, or apply oneself more broadly, and become a generalist? In this work, we propose a principled measure of how generalist or specialist a user is, and study behavior in online platforms through this lens. To do this, we construct highly accurate community embeddings that represent communities in a high-dimensional space. We develop sets of community analogies and use them to optimize our embeddings so that they encode community relationships extremely well. Based on these embeddings, we introduce a natural measure of activity diversity, the GS-score. Isaac Waller, Ashton Anderson |
WWW | 2 |
| 2019 | Causal Effects of Brevity on Style and Success in Social MediaabstractIn online communities, where billions of people strive to propagate their messages, understanding how wording affects success is of primary importance. In this work, we are interested in one particularly salient aspect of wording: brevity. What is the causal effect of brevity on message success? What are the linguistic traits of brevity? When is brevity beneficial, and when is it not? Whereas most prior work has studied the effect of wording on style and success in observational setups, we conduct a controlled experiment, in which crowd workers shorten social media posts to prescribed target lengths and other crowd workers subsequently rate the original and shortened versions. This allows us to isolate the causal effect of brevity on the success of a message. We find that concise messages are on average more successful than the original messages up to a length reduction of 30--40%. The optimal reduction is on average between 10% and 20%. The observed effect is robust across different subpopulations of raters and is the strongest for raters who visit social media on a daily basis. Finally, we discover unique linguistic and content traits of brevity and correlate them with the measured probability of success in order to distinguish effective from ineffective shortening strategies. Overall, our findings are important for developing a better understanding of the effect of brevity on the success of messages in online social media. Kristina Gligoric, Ashton Anderson, Robert West 0001 |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2018 | How Constraints Affect Content: The Case of Twitter's Switch from 140 to 280 Characters
Kristina Gligoric, Ashton Anderson, Robert West 0001 |
ICWSM | 2 |
| 2018 | Mapping the Invocation Structure of Online Political InteractionabstractThe surge in political information, discourse, and interaction has been one of the most important developments in social media over the past several years. There is rich structure in the interaction among different viewpoints on the ideological spectrum. However, we still have only a limited analytical vocabulary for expressing the ways in which these viewpoints interact. Manish Raghavan, Ashton Anderson, Jon M. Kleinberg |
WWW | 2 |
| 2017 | Assessing Human Error Against a Benchmark of PerfectionabstractAn increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has begun to consider whether we can characterize and predict the kinds of decisions where people are likely to make errors. To investigate what a general framework for human error prediction might look like, we focus on a model system with a rich history in the behavioral sciences: the decisions made by chess players as they select moves in a game. We carry out our analysis at a large scale, employing datasets with several million recorded games, and using chess tablebases to acquire a form of ground truth for a subset of chess positions that have been completely solved by computers but remain challenging for even the best players in the world. We organize our analysis around three categories of features that we argue are present in most settings where the analysis of human error is applicable: the skill of the decision-maker, the time available to make the decision, and the inherent difficulty of the decision. We identify rich structure in all three of these categories of features, and find strong evidence that in our domain, features describing the inherent difficulty of an instance are significantly more powerful than features based on skill or time. Ashton Anderson, Jon M. Kleinberg, Sendhil Mullainathan |
ACM Trans. Knowl. Discov. Data | 1 |
| 2016 | Assessing Human Error Against a Benchmark of PerfectionabstractAn increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has begun to consider whether we can characterize and predict the kinds of decisions where people are likely to make errors. Ashton Anderson, Jon M. Kleinberg, Sendhil Mullainathan |
KDD | 1 |
| 2016 | Exploring Limits to Prediction in Complex Social SystemsabstractHow predictable is success in complex social systems? In spite of a recent profusion of prediction studies that exploit online social and information network data, this question remains unanswered, in part because it has not been adequately specified. In this paper we attempt to clarify the question by presenting a simple stylized model of success that attributes prediction error to one of two generic sources: insufficiency of available data and/or models on the one hand; and inherent unpredictability of complex social systems on the other. We then use this model to motivate an illustrative empirical study of information cascade size prediction on Twitter. Despite an unprecedented volume of information about users, content, and past performance, our best performing models can explain less than half of the variance in cascade sizes. In turn, this result suggests that even with unlimited data predictive performance would be bounded well below deterministic accuracy. Finally, we explore this potential bound theoretically using simulations of a diffusion process on a random scale free network similar to Twitter. We show that although higher predictive power is possible in theory, such performance requires a homogeneous system and perfect ex-ante knowledge of it: even a small degree of uncertainty in estimating product quality or slight variation in quality across products leads to substantially more restrictive bounds on predictability. We conclude that realistic bounds on predictive accuracy are not dissimilar from those we have obtained empirically, and that such bounds for other complex social systems for which data is more difficult to obtain are likely even lower. Travis Martin, Jake M. Hofman, Amit Sharma 0007, Ashton Anderson, Duncan J. Watts |
WWW | 4 |
| 2015 | Global Diffusion via Cascading Invitations: Structure, Growth, and HomophilyabstractMany of the world's most popular websites catalyze their growth through invitations from existing members. New members can then in turn issue invitations, and so on, creating cascades of member signups that can spread on a global scale. Although these diffusive invitation processes are critical to the popularity and growth of many websites, they have rarely been studied, and their properties remain elusive. For instance, it is not known how viral these cascades structures are, how cascades grow over time, or how diffusive growth affects the resulting distribution of member characteristics present on the site. In this paper, we study the diffusion of LinkedIn, an online professional network comprising over 332 million members, a large fraction of whom joined the site as part of a signup cascade. First we analyze the structural patterns of these signup cascades, and find them to be qualitatively different from previously studied information diffusion cascades. We also examine how signup cascades grow over time, and observe that diffusion via invitations on LinkedIn occurs over much longer timescales than are typically associated with other types of online diffusion. Finally, we connect the cascade structures with rich individual-level attribute data to investigate the interplay between the two. Using novel techniques to study the role of homophily in diffusion, we find striking differences between the local, edge-wise homophily and the global, cascade-level homophily we observe in our data, suggesting that signup cascades form surprisingly coherent groups of members. Ashton Anderson, Daniel P. Huttenlocher, Jon M. Kleinberg, Jure Leskovec, Mitul Tiwari |
WWW | 1 |
| 2014 | Engaging with massive online coursesabstractThe Web has enabled one of the most visible recent developments in education---the deployment of massive open online courses. With their global reach and often staggering enrollments, MOOCs have the potential to become a major new mechanism for learning. Despite this early promise, however, MOOCs are still relatively unexplored and poorly understood. Ashton Anderson, Daniel P. Huttenlocher, Jon M. Kleinberg, Jure Leskovec |
WWW | 1 |
| 2014 | The dynamics of repeat consumptionabstractWe study the patterns by which a user consumes the same item repeatedly over time, in a wide variety domains ranging from check-ins at the same business location to re-watches of the same video. We find that recency of consumption is the strongest predictor of repeat consumption. Based on this, we develop a model by which the item from $t$ timesteps ago is reconsumed with a probability proportional to a function of t. We study theoretical properties of this model, develop algorithms to learn reconsumption likelihood as a function of t, and show a strong fit of the resulting inferred function via a power law with exponential cutoff. We then introduce a notion of item quality, show that it alone underperforms our recency-based model, and develop a hybrid model that predicts user choice based on a combination of recency and quality. We show how the parameters of this model may be jointly estimated, and show that the resulting scheme outperforms other alternatives. Ashton Anderson, Ravi Kumar 0001, Andrew Tomkins, Sergei Vassilvitskii |
WWW | 1 |
| 2013 | Steering user behavior with badgesabstractAn increasingly common feature of online communities and social media sites is a mechanism for rewarding user achievements based on a system of badges. Badges are given to users for particular contributions to a site, such as performing a certain number of actions of a given type. They have been employed in many domains, including news sites like the Huffington Post, educational sites like Khan Academy, and knowledge-creation sites like Wikipedia and Stack Overflow. At the most basic level, badges serve as a summary of a user's key accomplishments; however, experience with these sites also shows that users will put in non-trivial amounts of work to achieve particular badges, and as such, badges can act as powerful incentives. Thus far, however, the incentive structures created by badges have not been well understood, making it difficult to deploy badges with an eye toward the incentives they are likely to create. Ashton Anderson, Daniel P. Huttenlocher, Jon M. Kleinberg, Jure Leskovec |
WWW | 1 |
| 2012 | Discovering value from community activity on focused question answering sites: a case study of stack overflowabstractQuestion answering (Q&A) websites are now large repositories of valuable knowledge. While most Q&A sites were initially aimed at providing useful answers to the question asker, there has been a marked shift towards question answering as a community-driven knowledge creation process whose end product can be of enduring value to a broad audience. As part of this shift, specific expertise and deep knowledge of the subject at hand have become increasingly important, and many Q&A sites employ voting and reputation mechanisms as centerpieces of their design to help users identify the trustworthiness and accuracy of the content. Ashton Anderson, Daniel P. Huttenlocher, Jon M. Kleinberg, Jure Leskovec |
KDD | 1 |
| 2012 | Effects of user similarity in social mediaabstractThere are many settings in which users of a social media application provide evaluations of one another. In a variety of domains, mechanisms for evaluation allow one user to say whether he or she trusts another user, or likes the content they produced, or wants to confer special levels of authority or responsibility on them. Earlier work has studied how the relative status between two users - that is, their comparative levels of status in the group - affects the types of evaluations that one user gives to another. Ashton Anderson, Daniel P. Huttenlocher, Jon M. Kleinberg, Jure Leskovec |
WSDM | 1 |