Demo Data from SIGIR 2026 / reviewers in the wild / expert
Joel Carranza
dblp:21/853
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 33% Computer animation and physical simulation · 33% Rendering · 33% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive video
free-viewpoint video |
0.0 | 1 | 2003 | Free-viewpoint video of human actors · ACM Trans. Graph. 2003 |
Rendering
image-based rendering |
0.0 | 1 | 2003 | Free-viewpoint video of human actors · ACM Trans. Graph. 2003 |
Computer animation and physical simulation › motion capture
markerless motion capture |
0.0 | 1 | 2003 | Free-viewpoint video of human actors · ACM Trans. Graph. 2003 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.0 | 1 | 2003 | Free-viewpoint video of human actors · ACM Trans. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
pose estimation · 0.1multi-view stereo · 0.1background segmentation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Combining 3D flow fields with silhouette-based human motion capture for immersive video
Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel |
Graph. Model. | 2 |
| 2003 | Enhancing Silhouette-Based Human Motion Capture with 3D Motion FieldsabstractHigh-quality nonintrusive human motion capture is necessary for acquisition of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that they are able to accurately recover a large range of human motion from multiview video. However, they fail to make use of all available information, specifically that of texture information. This paper presents an algorithm that uses motion fields constructed from optical flow in multiview video sequences. The use of motion fields augments the silhouette-based method by incorporating texture-information into the tracking process. The algorithm is a key-component in a larger free-viewpoint video system of human actors. Our results demonstrate that our method accurately estimates pose parameters and allows for realistic texture generation in 3D video sequences. Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel |
PG | 2 |
| 2003 | Free-viewpoint video of human actorsabstractIn free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives. Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel |
ACM Trans. Graph. | 1 |
| 2001 | Fast Extraction of Adaptive Multiresolution Meshes with Guaranteed Properties from Volumetric DataabstractWe present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datasets. The algorithm guarantees that the topological genus of the generated mesh is the same as the genus of the surface embedded in the volume dataset at all levels of detail. In addition to this "hard constraint" on the genus of the mesh, the user can choose to specify some number of soft geometric constraints, such as triangle aspect ratio, minimum or maximum total number of vertices, minimum and/or maximum triangle edge lengths, maximum magnitude of various error metrics per triangle or vertex, including maximum curvature (area) error, maximum distance to the surface, and others. The mesh extraction process is fully automatic and does not require manual adjusting of parameters to produce the desired results as long as the user does not specify incompatible constraints. The algorithm robustly handles special topological cases, such as trimmed surfaces (intersections of the surface with the volume boundary), and manifolds with multiple disconnected components (several closed surfaces embedded in the same volume dataset). The meshes may self-intersect at coarse resolutions. However, the self-intersections are corrected automatically as the resolution of the meshes increase. We show several examples of meshes extracted from complex volume datasets. Marcel Gavriliu, Joel Carranza, David E. Breen, Alan H. Barr |
IEEE Visualization | 2 |