Demo Data from SIGIR 2026 / reviewers in the wild / expert
Patrick Mullen
dblp:21/932
· DBLP profile ↗
7ranked-venue papers
5as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 81% Computer animation and physical simulation · 19% | |
| Theoretical computer science
1 paper |
Computational geometry · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › discrete geometry
discrete differential geometry |
0.3 | 2 | 2014 | Weighted Triangulations for Geometry Processing · ACM Trans. Graph. 2014 HOT: Hodge-optimized triangulations · ACM Trans. Graph. 2011 |
Geometric modeling and processing
mesh processing |
0.2 | 1 | 2014 | Weighted Triangulations for Geometry Processing · ACM Trans. Graph. 2014 |
Computer animation and physical simulation
fluid simulation |
0.2 | 2 | 2009 | Energy-preserving integrators for fluid animation · ACM Trans. Graph. 2009 A variational approach to Eulerian geometry processing · ACM Trans. Graph. 2007 |
Geometric modeling and processing › discrete geometry › discrete differential geometry
hodge star |
0.1 | 1 | 2011 | HOT: Hodge-optimized triangulations · ACM Trans. Graph. 2011 |
Geometric modeling and processing
mesh generation |
0.1 | 1 | 2011 | HOT: Hodge-optimized triangulations · ACM Trans. Graph. 2011 |
Geometric modeling and processing › computational geometry › polygonal partitioning
triangulation |
0.1 | 1 | 2011 | HOT: Hodge-optimized triangulations · ACM Trans. Graph. 2011 |
Geometric modeling and processing
homogenization |
0.1 | 1 | 2009 | Numerical coarsening of inhomogeneous elastic materials · ACM Trans. Graph. 2009 |
Computer animation and physical simulation › model reduction
numerical coarsening |
0.1 | 1 | 2009 | Numerical coarsening of inhomogeneous elastic materials · ACM Trans. Graph. 2009 |
Geometric modeling and processing
surface processing |
0.1 | 1 | 2007 | A variational approach to Eulerian geometry processing · ACM Trans. Graph. 2007 |
Geometric modeling and processing
surface reconstruction |
0.1 | 1 | 2014 | Weighted Triangulations for Geometry Processing · ACM Trans. Graph. 2014 |
Computational geometry › triangulation
delaunay triangulation |
0.0 | 1 | 2011 | HOT: Hodge-optimized triangulations · ACM Trans. Graph. 2011 |
Computational science and engineering › numerical analysis
numerical integration |
0.0 | 1 | 2009 | Energy-preserving integrators for fluid animation · ACM Trans. Graph. 2009 |
Geometric modeling and processing
isosurface extraction |
0.0 | 1 | 2007 | A variational approach to Eulerian geometry processing · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
weighted duals · 0.2power diagram · 0.2error bounds · 0.2simplicial grids · 0.2eulerian integration · 0.2crank-nicolson scheme · 0.2weighted delaunay triangulation · 0.2homogenization theory · 0.1conservative methods · 0.1coarea formula · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Weighted Triangulations for Geometry ProcessingabstractIn this article we investigate the use of weighted triangulations as discrete, augmented approximations of surfaces for digital geometry processing. By incorporating a scalar weight per mesh vertex, we introduce a new notion of discrete metric that defines an orthogonal dual structure for arbitrary triangle meshes and thus extends weighted Delaunay triangulations to surface meshes. We also present alternative characterizations of this primal-dual structure (through combinations of angles, areas, and lengths) and, in the process, uncover closed-form expressions of mesh energies that were previously known in implicit form only. Finally, we demonstrate how weighted triangulations provide a faster and more robust approach to a series of geometry processing applications, including the generation of well-centered meshes, self-supporting surfaces, and sphere packing. Fernando de Goes, Pooran Memari, Patrick Mullen, Mathieu Desbrun |
ACM Trans. Graph. | 3 |
| 2011 | HOT: Hodge-optimized triangulationsabstractWe introduce Hodge-optimized triangulations (HOT), a family of well-shaped primal-dual pairs of complexes designed for fast and accurate computations in computer graphics. Previous work most commonly employs barycentric or circumcentric duals; while barycentric duals guarantee that the dual of each simplex lies within the simplex, circumcentric duals are often preferred due to the induced orthogonality between primal and dual complexes. We instead promote the use of weighted duals ("power diagrams"). They allow greater flexibility in the location of dual vertices while keeping primal-dual orthogonality, thus providing a valuable extension to the usual choices of dual by only adding one additional scalar per primal vertex. Furthermore, we introduce a family of functionals on pairs of complexes that we derive from bounds on the errors induced by diagonal Hodge stars, commonly used in discrete computations. The minimizers of these functionals, called HOT meshes, are shown to be generalizations of Centroidal Voronoi Tesselations and Optimal Delaunay Triangulations, and to provide increased accuracy and flexibility for a variety of computational purposes. Patrick Mullen, Pooran Memari, Fernando de Goes, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2010 | Signing the Unsigned: Robust Surface Reconstruction from Raw PointsetsabstractAbstract We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous methods through an unsigned distance approximation to the input data followed by a global stochastic signing of the function. An isosurface reconstruction is finally deduced via a sparse linear solve. We show with experiments on large, raw, geometric datasets that this approach is scalable while robust to noise, outliers, and holes. The modularity of our approach facilitates customization of the pipeline components to exploit specific idiosyncracies of datasets, while the simplicity of each component leads to a straightforward implementation. Patrick Mullen, Fernando de Goes, Mathieu Desbrun, David Cohen-Steiner, Pierre Alliez |
Comput. Graph. Forum | 1 |
| 2009 | Numerical coarsening of inhomogeneous elastic materialsabstractWe propose an approach for efficiently simulating elastic objects made of non-homogeneous, non-isotropic materials. Based on recent developments in homogenization theory, a methodology is introduced to approximate a deformable object made of arbitrary fine structures of various linear elastic materials with a dynamicallysimilar coarse model. This numerical coarsening of the material properties allows for simulation of fine, heterogeneous structures on very coarse grids while capturing the proper dynamics of the original dynamical system, thus saving orders of magnitude in computational time. Examples including inhomogeneous and/or anisotropic materials can be realistically simulated in realtime with a numerically-coarsened model made of a few mesh elements. Liliya Kharevych, Patrick Mullen, Houman Owhadi, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2009 | Energy-preserving integrators for fluid animationabstractNumerical viscosity has long been a problem in fluid animation. Existing methods suffer from intrinsic artificial dissipation and often apply complicated computational mechanisms to combat such effects. Consequently, dissipative behavior cannot be controlled or modeled explicitly in a manner independent of time step size, complicating the use of coarse previews and adaptive-time stepping methods. This paper proposes simple, unconditionally stable, fully Eulerian integration schemes with no numerical viscosity that are capable of maintaining the liveliness of fluid motion without recourse to corrective devices. Pressure and fluxes are solved efficiently and simultaneously in a time-reversible manner on simplicial grids, and the energy is preserved exactly over long time scales in the case of inviscid fluids. These integrators can be viewed as an extension of the classical energy-preserving Harlow-Welch / Crank-Nicolson scheme to simplicial grids. Patrick Mullen, Keenan Crane, Dmitry Pavlov, Yiying Tong, Mathieu Desbrun |
ACM Trans. Graph. | 1 |
| 2008 | Spectral Conformal ParameterizationabstractAbstract We present a spectral approach to automatically and efficiently obtain discrete free‐boundary conformal parameterizations of triangle mesh patches, without the common artifacts due to positional constraints on vertices and without undue bias introduced by sampling irregularity. High‐quality parameterizations are computed through a constrained minimization of a discrete weighted conformal energy by finding the largest eigenvalue/eigenvector of a generalized eigenvalue problem involving sparse, symmetric matrices. We demonstrate that this novel and robust approach improves on previous linear techniques both quantitatively and qualitatively. Patrick Mullen, Yiying Tong, Pierre Alliez, Mathieu Desbrun |
Comput. Graph. Forum | 1 |
| 2007 | A variational approach to Eulerian geometry processingabstractWe present a purely Eulerian framework for geometry processing of surfaces and foliations. Contrary to current Eulerian methods used in graphics, we use conservative methods and a variational interpretation, offering a unified framework for routine surface operations such as smoothing, offsetting, and animation. Computations are performed on a fixed volumetric grid without recourse to Lagrangian techniques such as triangle meshes, particles, or path tracing. At the core of our approach is the use of the Coarea Formula to express area integrals over isosurfaces as volume integrals. This enables the simultaneous processing of multiple isosurfaces, while a single interface can be treated as the special case of a dense foliation. We show that our method is a powerful alternative to conventional geometric representations in delicate cases such as the handling of high-genus surfaces, weighted offsetting, foliation smoothing of medical datasets, and incompressible fluid animation. Patrick Mullen, Alexander McKenzie, Yiying Tong, Mathieu Desbrun |
ACM Trans. Graph. | 1 |