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Jan Carius

dblp:211/6885 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0001-7158-9404ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Systems, architecture and hardware · 3 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 64% Robot manipulation · 19% Reinforcement learning · 11%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
tactile sensing
0.912025
TacSL: A Library for Visuotactile Sensor Simulation and Learning · IEEE Trans. Robotics 2025
Machine learning › Reinforcement learning
imitation learning
0.512021
Imitation Learning from MPC for Quadrupedal Multi-Gait Control · ICRA 2021
Robotics › Motion planning and robot control › locomotion control
legged robot control
0.512021
Imitation Learning from MPC for Quadrupedal Multi-Gait Control · ICRA 2021
Robotics › Motion planning and robot control
robot learning
0.512021
Imitation Learning from MPC for Quadrupedal Multi-Gait Control · ICRA 2021
Robotics › Motion planning and robot control › task and motion planning
contact scheduling
0.412019
Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019
Robotics › Motion planning and robot control › trajectory optimization
hybrid trajectory optimization
0.412019
Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019
Robotics › Motion planning and robot control › motion planning
legged locomotion planning
0.412019
Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019
Robotics › Motion planning and robot control
motion planning
0.412019
Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019
Robotics › Motion planning and robot control
trajectory optimization
0.412019
Locomotion Planning through a Hybrid Bayesian Trajectory Optimization · ICRA 2019
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.312025
TacSL: A Library for Visuotactile Sensor Simulation and Learning · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

online reinforcement learning · 0.9asymmetric actor-critic distillation · 0.9GPU simulation · 0.9model predictive control · 0.5mixture-of-experts network · 0.5behavioral cloning · 0.5nonlinear programming · 0.4gaussian process · 0.4bayesian optimization · 0.4
YearPublicationVenuePosition
2025 TacSL: A Library for Visuotactile Sensor Simulation and Learning
abstract
For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are interpreting sensor signals, generating sensor signals in novel scenarios, and learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We presentTacSL(taxel), a library for GPU-based visuotactile sensor simulation and learning.TacSLcan be used to simulate visuotactile images and extract contact-force distributions over$200\times$faster than the prior state-of-the-art, all within the widely used Isaac simulator. Furthermore,TacSLprovides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation, designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manipulation tasks, and most critically, performing sim-to-real transfer.
Iretiayo Akinola, Jie Xu 0028, Jan Carius, Dieter Fox, Yashraj Narang
IEEE Trans. Robotics3
2021 Imitation Learning from MPC for Quadrupedal Multi-Gait Control
abstract
We present a learning algorithm for training a single policy that imitates multiple gaits of a walking robot. To achieve this, we use and extend MPC-Net, which is an Imitation Learning approach guided by Model Predictive Control (MPC). The strategy of MPC-Net differs from many other approaches since its objective is to minimize the control Hamiltonian, which derives from the principle of optimality. To represent the policies, we employ a mixture-of-experts network (MEN) and observe that the performance of a policy improves if each expert of a MEN specializes in controlling exactly one mode of a hybrid system, such as a walking robot. We introduce new loss functions for single- and multi-gait policies to achieve this kind of expert selection behavior. Moreover, we benchmark our algorithm against Behavioral Cloning and the original MPC implementation on various rough terrain scenarios. We validate our approach on hardware and show that a single learned policy can replace its teacher to control multiple gaits.
Alexander Reske, Jan Carius, Farbod Farshidian, Marco Hutter 0001
ICRA2
2019 Locomotion Planning through a Hybrid Bayesian Trajectory Optimization
abstract
Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast motion planning as an optimal control problem. In order to decrease computational complexity, one common strategy separates footstep planning from motion optimization and plans contacts using heuristics. In this paper, we propose to learn contact schedule selection from high-level task descriptors using Bayesian Optimization. A bi-level optimization is defined in which a Gaussian Process model predicts the performance of trajectories generated by a motion planning nonlinear program. The agent, therefore, retains the ability to reason about suitable contact schedules, while explicit computation of the corresponding gradients is avoided. We delineate the algorithm in its general form and provide results for planning single-legged hopping. Our method is capable of learning contact schedule transitions that align with human intuition. It performs competitively against a heuristic baseline in predicting task appropriate contact schedules.
Tim Seyde, Jan Carius, Ruben Grandia, Farbod Farshidian, Marco Hutter 0001
ICRA2
2019 Contact-Implicit Trajectory Optimization for Dynamic Object Manipulation
abstract
We present a reformulation of a contact-implicit optimization (CIO) approach that computes optimal trajectories for rigid-body systems in contact-rich settings. A hard-contact model is assumed, and the unilateral constraints are imposed in the form of complementarity conditions. Newton's impact law is adopted for enhanced physical correctness. The optimal control problem is formulated as a multi-staged program through a multiple-shooting scheme. This problem structure is exploited within the FORCES Pro framework to retrieve optimal motion plans, contact sequences and control inputs with increased computational efficiency. We investigate our method on a variety of dynamic object manipulation tasks, performed by a six degrees of freedom robot. The dynamic feasibility of the optimal trajectories, as well as the repeatability and accuracy of the task-satisfaction are verified through simulations and real hardware experiments on one of the manipulation problems.
Jean-Pierre Sleiman, Jan Carius, Ruben Grandia, Martin Wermelinger, Marco Hutter 0001
IROS2