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Elhadji Amadou Oury Diallo

dblp:213/1665 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2020
0000-0001-6441-7719ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 56% Reinforcement learning · 28% Motion planning and robot control · 8%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
distributed coordination
0.412020
Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract) · AAAI 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412020
Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract) · AAAI 2020
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
pattern formation
0.412020
Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract) · AAAI 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.112020
Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract) · AAAI 2020
Robotics › Motion planning and robot control
trajectory planning
0.112020
Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract) · AAAI 2020

Methods — techniques the papers use, named apart from their topics

deep reinforcement learning · 0.4
YearPublicationVenuePosition
2020 Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract)
abstract
We propose a decentralized multi-agent deep reinforcement learning architecture to investigate pattern formation under the local information provided by the agents' sensors. It consists of tasking a large number of homogeneous agents to move to a set of specified goal locations, addressing both the assignment and trajectory planning sub-problems concurrently. We then show that agents trained on random patterns can organize themselves into very complex shapes.
Elhadji Amadou Oury Diallo, Toshiharu Sugawara
AAAI1
2020 Learning Efficient Coordination Strategy for Multi-step Tasks in Multi-agent Systems using Deep Reinforcement Learning
Zean Zhu, Elhadji Amadou Oury Diallo, Toshiharu Sugawara
ICAART (1)2
2020 Multi-Agent Pattern Formation: a Distributed Model-Free Deep Reinforcement Learning Approach
abstract
In this paper, we investigate how a large-scale system of independently learning agents can collectively form acceptable two-dimensional patterns (pattern formation) from any initial configuration. We propose a decentralized multi-agent deep reinforcement learning architecture MAPF-DQN (Multi-Agent Pattern Formation DQN) in which a set of independent and distributed agents capture their local visual field and learn how to act so as to collectively form target shapes. Agents exploit their individual networks with a central replay memory and target networks that are used to store and update the representation of the environment as well as learning the dynamics of the other agents. We then show that agents trained on random patterns using MAPF-DQN can organize themselves into very complex shapes in large-scale environments. Our results suggest that the proposed framework achieves zero-shot generalization on most of the environments independently of the depth of view of agents.
Elhadji Amadou Oury Diallo, Toshiharu Sugawara
IJCNN1
2020 Coordinated behavior of cooperative agents using deep reinforcement learning
Elhadji Amadou Oury Diallo, Ayumi Sugiyama, Toshiharu Sugawara
Neurocomputing1
2019 Coordination in Adversarial Multi-Agent with Deep Reinforcement Learning Under Partial Observability
abstract
We propose a method using several variants of deep Q-network for learning strategic formations in large-scale adversarial multi-agent systems. The goal is to learn how to maximize the probability of acting jointly as coordinated as possible. Our method is called the centralized training and decentralized testing (CTDT) framework that is based on the POMDP during training and dec-POMDP during testing. During the training phase, the centralized neural network's inputs are the collections of local observations of agents of the same team. Although agents only know their action, the centralized network decides the joint action and subsequently distributes these actions to the individual agents. During the test, however, each agent uses a copy of the centralized network and independently decides its action based on its policy and local view. We show that deep reinforcement learning techniques using the CTDT framework can converge and generate several strategic group formations in large-scale multi-agent systems. We also compare the results using the CTDT with those derived from a centralized shared DQN and then we investigate the characteristics of the learned behaviors.
Elhadji Amadou Oury Diallo, Toshiharu Sugawara
ICTAI1
2018 Learning Strategic Group Formation for Coordinated Behavior in Adversarial Multi-Agent with Double DQN
Elhadji Amadou Oury Diallo, Toshiharu Sugawara
PRIMA1
2017 Learning to Coordinate with Deep Reinforcement Learning in Doubles Pong Game
abstract
This paper discusses the emergence of cooperative and coordinated behaviors between joint and concurrent learning agents using deep Q-learning. Multi-agent systems (MAS) arise in a variety of domains. The collective effort is one of the main building blocks of many fundamental systems that exist in the world, and thus, sequential decision making under uncertainty for collaborative work is one of the important and challenging issues for intelligent cooperative multiple agents. However, the decisions for cooperation are highly sophisticated and complicated because agents may have a certain shared goal or individual goals to achieve and their behavior is inevitably influenced by each other. Therefore, we attempt to explore whether agents using deep Q-networks (DQN) can learn cooperative behavior. We use doubles pong game as an example and we investigate how they learn to divide their works through iterated game executions. In our approach, agents jointly learn to divide their area of responsibility and each agent uses its own DQN to modify its behavior. We also investigate how learned behavior changes according to environmental characteristics including reward schemes and learning techniques. Our experiments indicate that effective cooperative behaviors with balanced division of workload emerge. These results help us to better understand how agents behave and interact with each other in complex environments and how they coherently choose their individual actions such that the resulting joint actions are optimal.
Elhadji Amadou Oury Diallo, Ayumi Sugiyama, Toshiharu Sugawara
ICMLA1