Demo Data from SIGIR 2026 / reviewers in the wild / expert
César Daniel Rojas Ferrer
dblp:214/1014
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2022
0000-0001-7504-3054ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight · VR 2019 |
Immersive interaction
motion sickness |
0.1 | 1 | 2019 | Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight · VR 2019 |
Methods — techniques the papers use, named apart from their topics
parabolic flight study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Work-in-progress - Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance TaskabstractServer maintenance operations require vast knowledge about the functionalities of various devices and their troubleshooting procedures. Workers often have to deal with complex paper manuals. This work-in-progress paper evaluates the effectiveness of a system to bring the onsite human supervisor experience, using an AR-based avatar with pointings gestures and voice instructions to guide the technician. 11 participants were asked to perform the set of instructions both in manual and avatar-based guided settings. A statistical analysis of raw NASATLX supports that the avatar-based guided maintenance system reduces the mental workload when compared to the manual-based maintenance procedures. Sanjay Kumar Dwivedi, César Daniel Rojas Ferrer, Takayuki Fujiwara |
iLRN | 2 |
| 2022 | Work-in-progress - Avatar vs Teams: Co-Presence and Visual Behavior in a Videoconference Cooperative TaskabstractThe need for effective remote communication solutions is increasing, and videoconferencing tools are the top choice for many. Furthermore, the alternative of using avatars instead of video-based conferencing for enriching the communication process is gaining popularity. This work-in-progress presents an avatar-based remote communication system for studying the exerted sense of co-presence and visual behavior of the user compared to a popular business-oriented communication platform. Users reported a higher sense of co-presence in the avatar condition with an increase in whole visual fixations dedicated to the avatars in comparison to their video feed faces during the cooperative task. César Daniel Rojas Ferrer, Takayuki Fujiwara |
iLRN | 1 |
| 2019 | Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic FlightabstractThis work explores the human visual exploratory activity (VEA) in a microgravity environment compared to one-G. Parabolic flights are the only way to experience microgravity without astronaut training, and the duration of each microgravity segment is less than 20 seconds. Under such special conditions, the test subject visually searches a virtual representation of the International Space Station located in his Field of Regard (FOR). The task was repeated in two different postural positions. Interestingly, the test subject reported a significant reduction of microgravity-related motion sickness while experiencing the VR simulation, in comparison to his previous parabolic flights without VR. César Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda |
VR | 1 |