Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gellért Weisz
dblp:215/3618
· DBLP profile ↗
13ranked-venue papers
9as first author
8since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 9 first-author · 8 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
10 papers |
Reinforcement learning · 79% Learning theory · 16% Planning, search and constraint satisfaction · 3% | |
| Theoretical computer science
3 papers |
Computational complexity · 65% Mathematical optimization · 35% |
Topics — the 28 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
value function approximation |
1.7 | 3 | 2023 | Online RL in Linearly qπ-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore · NeurIPS 2023 Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs · NeurIPS 2022 On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value Function · COLT 2021 |
Machine learning › Learning theory
sample complexity |
1.5 | 4 | 2024 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL · NeurIPS 2023 ImpatientCapsAndRuns: Approximately Optimal Algorithm Configuration from an Infinite Pool · NeurIPS 2020 Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024 |
Machine learning › Reinforcement learning › dynamic programming › policy iteration
approximate policy iteration |
1.0 | 2 | 2022 | Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs · NeurIPS 2022 Learning with Good Feature Representations in Bandits and in RL with a Generative Model · ICML 2020 |
Machine learning › Reinforcement learning › dynamic programming
policy iteration |
0.8 | 2 | 2020 | Learning with Good Feature Representations in Bandits and in RL with a Generative Model · ICML 2020 POLITEX: Regret Bounds for Policy Iteration using Expert Prediction · ICML 2019 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024 |
Machine learning › Learning theory › statistical estimation
statistical efficiency |
0.8 | 1 | 2024 | Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability · NeurIPS 2024 |
Mathematical optimization › black-box optimization
algorithm configuration |
0.7 | 2 | 2019 | CapsAndRuns: An Improved Method for Approximately Optimal Algorithm Configuration · ICML 2019 LEAPSANDBOUNDS: A Method for Approximately Optimal Algorithm Configuration · ICML 2018 |
Machine learning › Reinforcement learning
exploration |
0.7 | 1 | 2023 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL · NeurIPS 2023 |
Machine learning › Reinforcement learning › function approximation
linear function approximation |
0.7 | 1 | 2023 | Exponential Hardness of Reinforcement Learning with Linear Function Approximation · COLT 2023 |
Machine learning › Reinforcement learning › markov decision process › low-rank MDP
linear MDP |
0.7 | 1 | 2023 | Online RL in Linearly qπ-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore · NeurIPS 2023 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
natural policy gradient |
0.7 | 1 | 2023 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL · NeurIPS 2023 |
Machine learning › Reinforcement learning › online decision making
online reinforcement learning |
0.7 | 1 | 2023 | Online RL in Linearly qπ-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore · NeurIPS 2023 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.7 | 1 | 2023 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL · NeurIPS 2023 |
Machine learning › Reinforcement learning
policy optimization |
0.7 | 1 | 2023 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL · NeurIPS 2023 |
Machine learning › Reinforcement learning
reinforcement learning theory |
0.7 | 1 | 2023 | Exponential Hardness of Reinforcement Learning with Linear Function Approximation · COLT 2023 |
Computational complexity
computational hardness |
0.7 | 1 | 2023 | Exponential Hardness of Reinforcement Learning with Linear Function Approximation · COLT 2023 |
Computational complexity
statistical-computational gaps |
0.7 | 1 | 2023 | Exponential Hardness of Reinforcement Learning with Linear Function Approximation · COLT 2023 |
Machine learning › Reinforcement learning › dynamic programming
approximate dynamic programming |
0.6 | 1 | 2022 | Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs · NeurIPS 2022 |
Machine learning › Reinforcement learning › value function approximation
linear value function approximation |
0.6 | 1 | 2022 | Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs · NeurIPS 2022 |
Machine learning › Reinforcement learning
markov decision process |
0.5 | 1 | 2021 | On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value Function · COLT 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
algorithm configuration |
0.4 | 1 | 2020 | ImpatientCapsAndRuns: Approximately Optimal Algorithm Configuration from an Infinite Pool · NeurIPS 2020 |
Machine learning › Reinforcement learning › bandit
linear bandits |
0.4 | 1 | 2020 | Learning with Good Feature Representations in Bandits and in RL with a Generative Model · ICML 2020 |
Machine learning › Learning theory › online learning
regret bounds |
0.4 | 1 | 2019 | POLITEX: Regret Bounds for Policy Iteration using Expert Prediction · ICML 2019 |
Machine learning › Reinforcement learning
value function estimation |
0.4 | 1 | 2019 | POLITEX: Regret Bounds for Policy Iteration using Expert Prediction · ICML 2019 |
Machine learning › Reinforcement learning
actor-critic methods |
0.3 | 1 | 2018 | Sample Efficient Deep Reinforcement Learning for Dialogue Systems With Large Action Spaces · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Natural language and speech › Language models and text generation › preference optimization
direct preference optimization |
0.3 | 1 | 2018 | Sample Efficient Deep Reinforcement Learning for Dialogue Systems With Large Action Spaces · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Machine learning › Reinforcement learning
sample efficiency |
0.3 | 1 | 2018 | Sample Efficient Deep Reinforcement Learning for Dialogue Systems With Large Action Spaces · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Natural language and speech › Question answering and dialogue systems
spoken dialogue systems |
0.1 | 1 | 2018 | Sample Efficient Deep Reinforcement Learning for Dialogue Systems With Large Action Spaces · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Methods — techniques the papers use, named apart from their topics
linear function approximation · 1.8reduction from 3-SAT · 1.3randomized exponential time hypothesis · 1.3query complexity analysis · 1.1bernstein race · 0.7optimistic policy evaluation · 0.7natural policy gradient · 0.7confident approximate policy iteration · 0.6tensorplan algorithm · 0.5generative model · 0.5kiefer-wolfowitz theorem · 0.4timeout-based testing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability
Volodymyr Tkachuk, Gellért Weisz, Csaba Szepesvári |
NeurIPS | 2 |
| 2023 | Exponential Hardness of Reinforcement Learning with Linear Function ApproximationabstractA fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem’s counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting.In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner’s actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$\epsilon$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$. Gaurav Mahajan, Daniel M. Kane, Shachar Lovett, Gellért Weisz, Csaba Szepesvári |
COLT | 5 |
| 2023 | Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RLabstractWhile policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited---they are either restricted to tabular MDPs or suffer from highly suboptimal sample complexity, especial in online RL where exploration is necessary. This paper proposes a simple efficient policy optimization framework---Optimistic NPG for online RL. Optimistic NPG can be viewed as simply combining of the classic natural policy gradient (NPG) algorithm [Kakade, 2001] with optimistic policy evaluation subroutines to encourage exploration. For $d$-dimensional linear MDPs, Optimistic NPG is computationally efficient, and learns an $\epsilon$-optimal policy within $\tilde{\mathcal{O}}(d^2/\epsilon^3)$ samples, which is the first computationally efficient algorithm whose sample complexity has the optimal dimension dependence $\tilde{\Theta}(d^2)$. It also improves over state-of-the-art results of policy optimization algorithms [Zanette et al., 2021] by a factor of $d$. For general function approximation that subsumes linear MDPs, Optimistic NPG, to our best knowledge, is also the first policy optimization algorithm that achieves the polynomial sample complexity for learning near-optimal policies. Gellért Weisz, András György 0001, Chi Jin 0001, Csaba Szepesvári |
NeurIPS | 2 |
| 2023 | Online RL in Linearly qπ-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore
Gellért Weisz, András György 0001, Csaba Szepesvári |
NeurIPS | 1 |
| 2022 | TensorPlan and the Few Actions Lower Bound for Planning in MDPs under Linear Realizability of Optimal Value FunctionsabstractWe consider the minimax query complexity of online planning with a generative model in fixed-horizon Markov decision processes (MDPs) with linear function approximation. Following recent works, we consider broad classes of problems where either (i) the optimal value function $v^\star$ or (ii) the optimal action-value function $q^\star$ lie in the linear span of some features; or (iii) both $v^\star$ and $q^\star$ lie in the linear span when restricted to the states reachable from the starting state. Recently, Weisz et al. (2021b) showed that under (ii) the minimax query complexity of any planning algorithm is at least exponential in the horizon $H$ or in the feature dimension $d$ when the size $A$ of the action set can be chosen to be exponential in $\min(d,H)$. On the other hand, for the setting (i), Weisz et al. (2021a) introduced TensorPlan, a planner whose query cost is polynomial in all relevant quantities when the number of actions is fixed. Among other things, these two works left open the question whether polynomial query complexity is possible when $A$ is subexponential in $\min(d,H)$. In this paper we answer this question in the negative: we show that an exponentially large lower bound holds when $A=\Omega(\min(d^{1/4},H^{1/2}))$, under either (i), (ii) or (iii). In particular, this implies a perhaps surprising exponential separation of query complexity compared to the work of Du et al. (2021) who prove a polynomial upper bound when (iii) holds for all states. Furthermore, we show that the upper bound of TensorPlan can be extended to hold under (iii) and, for MDPs with deterministic transitions and stochastic rewards, also under (ii). Gellért Weisz, Csaba Szepesvári, András György 0001 |
ALT | 1 |
| 2022 | Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPsabstractWe consider approximate dynamic programming in $\gamma$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CAPI), which computes a deterministic stationary policy with an optimal error bound scaling linearly with the product of the effective horizon $H$ and the worst-case approximation error $\epsilon$ of the action-value functions of stationary policies. This improvement over API (whose error scales with $H^2$) comes at the price of an $H$-fold increase in memory cost. Unlike Scherrer and Lesner [2012], who recommended computing a non-stationary policy to achieve a similar improvement (with the same memory overhead), we are able to stick to stationary policies. This allows for our second contribution, the application of CAPI to planning with local access to a simulator and $d$-dimensional linear function approximation. As such, we design a planning algorithm that applies CAPI to obtain a sequence of policies with successively refined accuracies on a dynamically evolving set of states. The algorithm outputs an $\tilde O(\sqrt{d}H\epsilon)$-optimal policy after issuing $\tilde O(dH^4/\epsilon^2)$ queries to the simulator, simultaneously achieving the optimal accuracy bound and the best known query complexity bound, while earlier algorithms in the literature achieve only one of them. This query complexity is shown to be tight in all parameters except $H$. These improvements come at the expense of a mild (polynomial) increase in memory and computational costs of both the algorithm and its output policy. Gellért Weisz, András György 0001, Tadashi Kozuno, Csaba Szepesvári |
NeurIPS | 1 |
| 2021 | Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value FunctionsabstractWe consider the problem of local planning in fixed-horizon and discounted Markov Decision Processes (MDPs) with linear function approximation and a generative model under the assumption that the optimal action-value function lies in the span of a feature map that is available to the planner. Previous work has left open the question of whether there exist sound planners that need only $\mbox{poly}(H,d)$ queries regardless of the MDP, where $H$ is the horizon and $d$ is the dimensionality of the features. We answer this question in the negative: we show that any sound planner must query at least $\min(e^{\Omega(d)},\Omega(2^H))$ samples in the fized-horizon setting and $e^{\Omega(d)}$ samples in the discounted setting. We also show that for any $\delta>0$, the least-squares value iteration algorithm with $\tilde{\mathcal{O}}(H^5 d^{H+1}/\delta^2)$ queries can compute a $\delta$-optimal policy in the fixed-horizon setting. We discuss implications and remaining open questions. Gellért Weisz, Philip Amortila, Csaba Szepesvári |
ALT | 1 |
| 2021 | On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value FunctionabstractWe consider the problem of local planning in fixed-horizon Markov Decision Processes (MDPs) with a generative model under the assumption that the optimal value function lies close to the span of a feature map. The generative model provides a restricted, “local” access to the MDP: The planner can ask for random transitions from previously returned states and arbitrary actions, and the features are also only accessible for the states that are encountered in this process. As opposed to previous work (e.g. Lattimore et al. (2020)) where linear realizability of all policies was assumed, we consider the significantly relaxed assumption of a single linearly realizable (deterministic) policy. A recent lower bound by Weisz et al. (2020) established that the related problem when the action-value function of the optimal policy is linearly realizable requires an exponential number of queries, either in $H$ (the horizon of the MDP) or $d$ (the dimension of the feature mapping). Their construction crucially relies on having an exponentially large action set. In contrast, in this work, we establish that $\poly(H,d)$ planning is possible with state value function realizability whenever the action set has a constant size. In particular, we present the TensorPlan algorithm which uses $\poly((dH/\delta)^A)$ simulator queries to find a $\delta$-optimal policy relative to any deterministic policy for which the value function is linearly realizable with some bounded parameter (with a known bound). This is the first algorithm to give a polynomial query complexity guarantee using only linear-realizability of a single competing value function. Whether the computation cost is similarly bounded remains an interesting open question. We also extend the upper bound to the near-realizable case and to the infinite-horizon discounted MDP setup. The upper bounds are complemented by a lower bound which states that in the infinite-horizon episodic setting, planners that achieve constant suboptimality need exponentially many queries, either in the dimension or the number of actions. Gellért Weisz, Philip Amortila, Barnabás Janzer, Yasin Abbasi-Yadkori, Nan Jiang 0008, Csaba Szepesvári |
COLT | 1 |
| 2020 | Learning with Good Feature Representations in Bandits and in RL with a Generative ModelabstractThe construction in the recent paper by Du et al. [2019] implies that searching for a near-optimal action in a bandit sometimes requires examining essentially all the actions, even if the learner is given linear features in R^d that approximate the rewards with a small uniform error. We use the Kiefer-Wolfowitz theorem to prove a positive result that by checking only a few actions, a learner can always find an action that is suboptimal with an error of at most O($\epsilon$$\sqrt{}$d) where $\epsilon$ is the approximation error of the features. Thus, features are useful when the approximation error is small relative to the dimensionality of the features. The idea is applied to stochastic bandits and reinforcement learning with a generative model where the learner has access to d-dimensional linear features that approximate the action-value functions for all policies to an accuracy of $\epsilon$. For linear bandits, we prove a bound on the regret of order d$\sqrt{}$(n log(k)) + $\epsilon$n$\sqrt{}$d log(n) with k the number of actions and n the horizon. For RL we show that approximate policy iteration can learn a policy that is optimal up to an additive error of order $\epsilon$$\sqrt{}$d/(1 − $\gamma$)^2 and using about d/($\epsilon$^2(1 − $\gamma$)^4) samples from the generative model. These bounds are independent of the finer details of the features. We also investigate how the structure of the feature set impacts the tradeoff between sample complexity and estimation error. Tor Lattimore, Csaba Szepesvári, Gellért Weisz |
ICML | 3 |
| 2020 | ImpatientCapsAndRuns: Approximately Optimal Algorithm Configuration from an Infinite PoolabstractAlgorithm configuration procedures optimize parameters of a given algorithm to perform well over a distribution of inputs. Recent theoretical work focused on the case of selecting between a small number of alternatives. In practice, parameter spaces are often very large or infinite, and so successful heuristic procedures discard parameters ``impatiently'', based on very few observations. Inspired by this idea, we introduce ImpatientCapsAndRuns, which quickly discards less promising configurations, significantly speeding up the search procedure compared to previous algorithms with theoretical guarantees, while still achieving optimal runtime up to logarithmic factors under mild assumptions. Experimental results demonstrate a practical improvement. Gellért Weisz, András György 0001, Wei-I Lin, Devon R. Graham, Kevin Leyton-Brown, Csaba Szepesvári, Brendan Lucier |
NeurIPS | 1 |
| 2019 | CapsAndRuns: An Improved Method for Approximately Optimal Algorithm ConfigurationabstractWe consider the problem of configuring general-purpose solvers to run efficiently on problem instances drawn from an unknown distribution, a problem of major interest in solver autoconfiguration. Following previous work, we focus on designing algorithms that find a configuration with near-optimal expected capped runtime while doing the least amount of work, with the cap chosen in a configuration-specific way so that most instances are solved. In this paper we present a new algorithm, CapsAndRuns, which finds a near-optimal configuration while using time that scales (in a problem dependent way) with the optimal expected capped runtime, significantly strengthening previous results which could only guarantee a bound that scaled with the potentially much larger optimal expected uncapped runtime. The new algorithm is simpler and more intuitive than the previous methods: first it estimates the optimal runtime cap for each configuration, then it uses a Bernstein race to find a near optimal configuration given the caps. Experiments verify that our method can significantly outperform its competitors. Gellért Weisz, András György 0001, Csaba Szepesvári |
ICML | 1 |
| 2018 | LEAPSANDBOUNDS: A Method for Approximately Optimal Algorithm ConfigurationabstractWe consider the problem of configuring general-purpose solvers to run efficiently on problem instances drawn from an unknown distribution. The goal of the configurator is to find a configuration that runs fast on average on most instances, and do so with the least amount of total work. It can run a chosen solver on a random instance until the solver finishes or a timeout is reached. We propose LeapsAndBounds, an algorithm that tests configurations on randomly selected problem instances for longer and longer time. We prove that the capped expected runtime of the configuration returned by LeapsAndBounds is close to the optimal expected runtime, while our algorithm’s running time is near-optimal. Our results show that LeapsAndBounds is more efficient than the recent algorithm of Kleinberg et al. (2017), which, to our knowledge, is the only other algorithm configuration method with non-trivial theoretical guarantees. Experimental results on configuring a public SAT solver on a new benchmark dataset also stand witness to the superiority of our method. Gellért Weisz, András György 0001, Csaba Szepesvári |
ICML | 1 |
| 2018 | Sample Efficient Deep Reinforcement Learning for Dialogue Systems With Large Action SpacesabstractIn spoken dialogue systems, we aim to deploy artificial intelligence to build automated dialogue agents that can converse with humans. A part of this effort is the policy optimization task, which attempts to find a policy describing how to respond to humans, in the form of a function taking the current state of the dialogue and returning the response of the system. In this paper, we investigate deep reinforcement learning approaches to solve this problem. Particular attention is given to actor-critic methods, off-policy reinforcement learning with experience replay, and various methods aimed at reducing the bias and variance of estimators. When combined, these methods result in the previously proposed ACER algorithm that gave competitive results in gaming environments. These environments, however, are fully observable and have a relatively small action set so, in this paper, we examine the application of ACER to dialogue policy optimization. We show that this method beats the current state of the art in deep learning approaches for spoken dialogue systems. This not only leads to a more sample efficient algorithm that can train faster, but also allows us to apply the algorithm in more difficult environments than before. We thus experiment with learning in a very large action space, which has two orders of magnitude more actions than previously considered. We find that ACER trains significantly faster than the current state of the art. Gellért Weisz, Pawel Budzianowski, Pei-hao Su, Milica Gasic |
IEEE ACM Trans. Audio Speech Lang. Process. | 1 |