Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alan Lundgard
dblp:216/0112
· DBLP profile ↗
5ranked-venue papers
2as first author
2since 2021 · last 2022
0000-0002-1352-3615ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 45% Accessibility and assistive technology · 44% Human-AI interaction · 10% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visualization design
accessible visualization |
0.6 | 1 | 2022 | Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content · IEEE Trans. Vis. Comput. Graph. 2022 |
Collaborative and social computing › computer-supported cooperative work › collaborative information seeking
collaborative browsing |
0.3 | 1 | 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture · UIST 2018 |
Collaborative and social computing
crowdsourcing |
0.3 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Accessibility and assistive technology
screen reader accessibility |
0.3 | 1 | 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture · UIST 2018 |
Accessibility and assistive technology
web accessibility |
0.3 | 1 | 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture · UIST 2018 |
Accessibility and assistive technology › image accessibility
accessible data visualization |
0.2 | 1 | 2022 | Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content · IEEE Trans. Vis. Comput. Graph. 2022 |
Collaborative and social computing › crowdsourcing
crowd work |
0.1 | 1 | 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture · UIST 2018 |
Human-AI interaction
human-AI collaboration |
0.1 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Human-AI interaction
hybrid intelligence |
0.1 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Collaborative and social computing › remote collaboration
remote assistance |
0.1 | 1 | 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing Architecture · UIST 2018 |
Methods — techniques the papers use, named apart from their topics
mixed-methods evaluation · 1.1grounded theory analysis · 1.1qualitative user study · 0.3markov decision process · 0.3look-ahead approach · 0.3just-in-time training · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Rich Screen Reader Experiences for Accessible Data VisualizationabstractAbstract Current web accessibility guidelines ask visualization designers to support screen readers via basic non‐visual alternatives like textual descriptions and access to raw data tables. But charts do more than summarize data or reproduce tables; they afford interactive data exploration at varying levels of granularity—from fine‐grained datum‐by‐datum reading to skimming and surfacing high‐level trends. In response to the lack of comparable non‐visual affordances, we present a set of rich screen reader experiences for accessible data visualization and exploration. Through an iterative co‐design process, we identify three key design dimensions for expressive screen reader accessibility: structure, or how chart entities should be organized for a screen reader to traverse; navigation, or the structural, spatial, and targeted operations a user might perform to step through the structure; and, description, or the semantic content, composition, and verbosity of the screen reader's narration. We operationalize these dimensions to prototype screen‐reader‐accessible visualizations that cover a diverse range of chart types and combinations of our design dimensions. We evaluate a subset of these prototypes in a mixed‐methods study with 13 blind and visually impaired readers. Our findings demonstrate that these designs help users conceptualize data spatially, selectively attend to data of interest at different levels of granularity, and experience control and agency over their data analysis process. An accessible HTML version of this paper is available at: http://vis.csail.mit.edu/pubs/rich-screen-reader-vis-experiences . Jonathan Zong, Crystal Lee, Alan Lundgard, JiWoong Jang, Daniel Hajas, Arvind Satyanarayan |
Comput. Graph. Forum | 3 |
| 2022 | Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic ContentabstractNatural language descriptions sometimes accompany visualizations to better communicate and contextualize their insights, and to improve their accessibility for readers with disabilities. However, it is difficult to evaluate the usefulness of these descriptions, and how effectively they improve access to meaningful information, because we have little understanding of the semantic content they convey, and how different readers receive this content. In response, we introduce a conceptual model for the semantic content conveyed by natural language descriptions of visualizations. Developed through a grounded theory analysis of 2,147 sentences, our model spans four levels of semantic content: enumerating visualization construction properties (e.g., marks and encodings); reporting statistical concepts and relations (e.g., extrema and correlations); identifying perceptual and cognitive phenomena (e.g., complex trends and patterns); and elucidating domain-specific insights (e.g., social and political context). To demonstrate how our model can be applied to evaluate the effectiveness of visualization descriptions, we conduct a mixed-methods evaluation with 30 blind and 90 sighted readers, and find that these reader groups differ significantly on which semantic content they rank as most useful. Together, our model and findings suggest that access to meaningful information is strongly reader-specific, and that research in automatic visualization captioning should orient toward descriptions that more richly communicate overall trends and statistics, sensitive to reader preferences. Our work further opens a space of research on natural language as a data interface coequal with visualization. Alan Lundgard, Arvind Satyanarayan |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time TrainingabstractReal-time crowdsourcing has made it possible to solve problems that are beyond the scope of artificial intelligence (AI) within a matter of seconds, rather than hours or days with traditional crowdsourcing techniques. While this has led to an increase in the potential application domains of crowdsourcing and human computation, problems that require machine-level speeds---on the order of milliseconds, not seconds---have remained out of reach because of the fundamental bounds of human perception and response time. In this paper, we demonstrate that it is possible to exceed these bounds by combining human and machine intelligence. We introduce the look-ahead approach, a hybrid intelligence workflow that enables instantaneous crowdsourcing systems (i.e., those that can return crowd responses within mere milliseconds). The look-ahead approach works by exploring possible future states that may be encountered within a short time horizon (e.g., a few seconds into the future) and prefetching crowd worker responses to these states. We validate the efficacy and explore the limitations of our approach on the Bolt system, which consists of an arcade-style game (Lightning Dodger) that we formally model as a Markov Decision Process (MDP). When the MDP reward function is unspecified---as in many real-world tasks---the look-ahead approach enables just-in-time (JIT) training of the agent's policy function. Through a series of crowd worker experiments, we demonstrate that the look-ahead approach can outperform the fastest individual worker by approximately two orders of magnitude. Our work opens new avenues for hybrid intelligence systems that are as smart as people, but also far faster than humanly possible. Alan Lundgard, Yiwei Yang 0004, Maya L. Foster, Walter S. Lasecki |
CHI | 1 |
| 2018 | Two Tools are Better Than One: Tool Diversity as a Means of Improving Aggregate Crowd PerformanceabstractCrowdsourcing is a common means of collecting image segmentation training data for use in a variety of computer vision applications. However, designing accurate crowd-powered image segmentation systems is challenging because defining object boundaries in an image requires significant fine motor skills and hand-eye coordination, which makes these tasks error-prone. Typically, special segmentation tools are created and then answers from multiple workers are aggregated to generate more accurate results. However, individual tool designs can bias how and where people make mistakes, resulting in shared errors that remain even after aggregation. In this paper, we introduce a novel crowdsourcing workflow that leverages multiple tools for the same task to increase output accuracy by reducing systematic error biases introduced by the tools themselves. When a task can no longer be broken down into more-tractable subtasks (the conventional approach taken by microtask crowdsourcing), our multi-tool approach can be used to further improve accuracy by assigning different tools to different workers. We present a series of studies that evaluate our multi-tool approach and show that it can significantly improve aggregate accuracy in semantic image segmentation. Jean Y. Song, Raymond Fok, Alan Lundgard, Juho Kim 0001, Walter S. Lasecki |
IUI | 3 |
| 2018 | Arboretum and Arbility: Improving Web Accessibility Through a Shared Browsing ArchitectureabstractMany web pages developed today require navigation by visual interaction-seeing, hovering, pointing, clicking, and dragging with the mouse over dynamic page content. These forms of interaction are increasingly popular as developer trends have moved from static, logically structured pages to dynamic, interactive pages. However, they are also often inaccessible to blind web users who tend to rely on keyboard-based screen readers to navigate the web. Despite existing web accessibility standards, engineering web pages to be equally accessible via both keyboard and visuomotor mouse-based interactions is often not a priority for developers. Improving access to this kind of visual and interactive web content has been a long-standing goal of HCI researchers, but the barriers have proven to be too varied and unpredictable to be overcome by some of the proposed solutions: promoting guidelines and best practices, automatically generating accessible versions of pre-exisiting web pages, or developing human-assisted solutions, such as screen and cursor-sharing, which tend to diminish an end user's agency. In this paper we present a real-time, collaborative approach to helping blind web users overcome inaccessible parts of existing web pages. We introduce *Arboretum*, a new architecture that enables any web user to seamlessly hand off controlled parts of their browsing session to remote users, while maintaining control over the interface via a "propose and accept/reject" mechanism. We illustrate the benefit of Arboretum by using it to implement *Arbility*, a browser that allows blind users to hand off targeted visual interaction tasks to remote crowd workers. We evaluate the entire system in a study with 9 blind web users, showing that Arbility allows them to interact with web content that was previously difficult to access via a screen reader alone. Steve Oney, Alan Lundgard, Rebecca Krosnick, Michael Nebeling, Walter S. Lasecki |
UIST | 2 |