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Andreu Girbau-Xalabarder

dblp:217/1821 · also Andreu Girbau, Andreu Girbau Xalabarder · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0002-7633-8484ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › video object segmentation
multi-object video object segmentation
0.412019
RVOS: End-To-End Recurrent Network for Video Object Segmentation · CVPR 2019
Computer vision › Video understanding and tracking › video object segmentation
unsupervised video object segmentation
0.412019
RVOS: End-To-End Recurrent Network for Video Object Segmentation · CVPR 2019
Computer vision › Video understanding and tracking
video object segmentation
0.412019
RVOS: End-To-End Recurrent Network for Video Object Segmentation · CVPR 2019

Methods — techniques the papers use, named apart from their topics

recurrent neural network · 0.4end-to-end training · 0.4
YearPublicationVenuePosition
2026 CoL2A: Convolution-free Local Linear Attention for SpatioTemporal Event Processing
abstract
Linear attention is sparse, recurrent, and GPU-parallel; these are essential features for processing sparse data from event-based cameras. We argue that locality is missing to efficiently model event-to-event relationships for continuous spatiotemporal perception. We propose CoL2A by introducing locality into linear attention without using a computationally demanding convolution operation. The key idea for the convolution-free formulation is restricting the positional embedding local convolutional kernel into the special class which can be decomposed into two global positional embeddings that can be absorbed into query and key; this replaces convolution with a local sum. To the best of our knowledge, CoL2A is the first to equip sparsity, recurrence, GPU parallelism and locality, simultaneously. We demonstrate CoL2A’s effectiveness on dense, high-temporal-resolution (> 1000 fps ) prediction task from events, demonstrating real-time capability while maintaining competitive results over the conventional method. https://github.com/DensoITLab/CoLA
Yusuke Sekikawa, Jun Nagata, Itsumi Araki, Andreu Girbau-Xalabarder
WACV4
2022 Multiple Object Tracking from appearance by hierarchically clustering tracklets
Andreu Girbau-Xalabarder, Ferran Marqués, Shin'ichi Satoh 0001
BMVC1
2019 RVOS: End-To-End Recurrent Network for Video Object Segmentation
abstract
Multiple object video object segmentation is a challenging task, specially for the zero-shot case, when no object mask is given at the initial frame and the model has to find the objects to be segmented along the sequence. In our work, we propose a Recurrent network for multiple object Video Object Segmentation (RVOS) that is fully end-to-end trainable. Our model incorporates recurrence on two different domains: (i) the spatial, which allows to discover the different object instances within a frame, and (ii) the temporal, which allows to keep the coherence of the segmented objects along time. We train RVOS for zero-shot video object segmentation and are the first ones to report quantitative results for DAVIS-2017 and YouTube-VOS benchmarks. Further, we adapt RVOS for one-shot video object segmentation by using the masks obtained in previous time steps as inputs to be processed by the recurrent module. Our model reaches comparable results to state-of-the-art techniques in YouTube-VOS benchmark and outperforms all previous video object segmentation methods not using online learning in the DAVIS-2017 benchmark. Moreover, our model achieves faster inference runtimes than previous methods, reaching 44ms/frame on a P100 GPU.
Carles Ventura, Miriam Bellver, Andreu Girbau-Xalabarder, Amaia Salvador, Ferran Marqués, Xavier Giró-i-Nieto
CVPR3
2018 Tracked Instance Search
abstract
In this work we propose tracking as a generic addition to the instance search task. From video data perspective, much information that can be used is not taken into account in the traditional instance search approach. This work aims to provide insights on exploiting such existing information by means of tracking and the proper combination of the results, independently of the instance search system. We also present a study on the improvement of the system when using multiple independent instances (up to 4) of the same person. Experimental results show that our system improves substantially its performance when using tracking. Best configuration improves from mAP = 0.447 to mAP = 0.511 for a single example, and from mAP = 0.647 to mAP = 0.704 for multiple (4) given examples.
Andreu Girbau-Xalabarder, Ryota Hinami, Shin'ichi Satoh 0001
ICASSP1