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Esther Derman

dblp:217/2356 · DBLP profile ↗
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9ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 80% Optimization for machine learning · 8% Planning, search and constraint satisfaction · 8%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
markov decision process
1.542024
Twice regularized MDPs and the equivalence between robustness and regularization · NeurIPS 2021
Acting in Delayed Environments with Non-Stationary Markov Policies · ICLR 2021
Tree Search-Based Policy Optimization under Stochastic Execution Delay · ICLR 2024
Machine learning › Reinforcement learning › policy optimization
policy gradient
1.422024
Solving Non-rectangular Reward-Robust MDPs via Frequency Regularization · AAAI 2024
Policy Gradient for Rectangular Robust Markov Decision Processes · NeurIPS 2023
Machine learning › Reinforcement learning
robust reinforcement learning
1.422024
Solving Non-rectangular Reward-Robust MDPs via Frequency Regularization · AAAI 2024
Policy Gradient for Rectangular Robust Markov Decision Processes · NeurIPS 2023
Machine learning › Optimization for machine learning
convergence analysis
0.812024
Solving Non-rectangular Reward-Robust MDPs via Frequency Regularization · AAAI 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
Tree Search-Based Policy Optimization under Stochastic Execution Delay · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.812024
Tree Search-Based Policy Optimization under Stochastic Execution Delay · ICLR 2024
Machine learning › Reinforcement learning › robust reinforcement learning
robust markov decision process
0.712023
Policy Gradient for Rectangular Robust Markov Decision Processes · NeurIPS 2023
Machine learning › Reinforcement learning › non-stationary reinforcement learning › continual reinforcement learning
non-stationary policy
0.512021
Acting in Delayed Environments with Non-Stationary Markov Policies · ICLR 2021
Machine learning › Reinforcement learning › markov decision process
regularized MDP
0.512021
Twice regularized MDPs and the equivalence between robustness and regularization · NeurIPS 2021
Machine learning › Reinforcement learning › markov decision process
robust MDP
0.512021
Twice regularized MDPs and the equivalence between robustness and regularization · NeurIPS 2021
Machine learning › Deep learning architectures and training
regularization
0.212024
Solving Non-rectangular Reward-Robust MDPs via Frequency Regularization · AAAI 2024

Methods — techniques the papers use, named apart from their topics

policy optimization · 0.8policy gradient · 0.8monte carlo tree search · 0.8frequency regularization · 0.8convex optimization · 0.7robust optimization · 0.5policy iteration · 0.5markov policies · 0.5
YearPublicationVenuePosition
2025 Q-learning for Quantile MDPs: A Decomposition, Performance, and Convergence Analysis
abstract
In Markov decision processes (MDPs), quantile risk measures such as Value-at-Risk are a standard metric for modeling RL agents’ preferences for certain outcomes. This paper proposes a new Q-learning algorithm for quantile optimization in MDPs with strong convergence and performance guarantees. The algorithm leverages a new, simple dynamic program (DP) decomposition for quantile MDPs. Compared with prior work, our DP decomposition requires neither known transition probabilities nor solving complex saddle point equations and serves as a suitable foundation for other model-free RL algorithms. Our numerical results in tabular domains show that our Q-learning algorithm converges to its DP variant and outperforms earlier algorithms.
Jia Lin Hau, Erick Delage, Esther Derman, Mohammad Ghavamzadeh, Marek Petrik
AISTATS3
2025 State Entropy Regularization for Robust Reinforcement Learning
abstract
State entropy regularization has empirically shown better exploration and sample complexity in reinforcement learning (RL). However, its theoretical guarantees have not been studied. In this paper, we show that state entropy regularization improves robustness to structured and spatially correlated perturbations. These types of variation are common in transfer learning but often overlooked by standard robust RL methods, which typically focus on small, uncorrelated changes. We provide a comprehensive characterization of these robustness properties, including formal guarantees under reward and transition uncertainty, as well as settings where the method performs poorly. Much of our analysis contrasts state entropy with the widely used policy entropy regularization, highlighting their different benefits. Finally, from a practical standpoint, we illustrate that compared with policy entropy, the robustness advantages of state entropy are more sensitive to the number of rollouts used for policy evaluation.
Yonatan Ashlag, Uri Koren, Mirco Mutti, Esther Derman, Pierre-Luc Bacon, Shie Mannor
NeurIPS4
2024 Solving Non-rectangular Reward-Robust MDPs via Frequency Regularization
abstract
In robust Markov decision processes (RMDPs), it is assumed that the reward and the transition dynamics lie in a given uncertainty set. By targeting maximal return under the most adversarial model from that set, RMDPs address performance sensitivity to misspecified environments. Yet, to preserve computational tractability, the uncertainty set is traditionally independently structured for each state. This so-called rectangularity condition is solely motivated by computational concerns. As a result, it lacks a practical incentive and may lead to overly conservative behavior. In this work, we study coupled reward RMDPs where the transition kernel is fixed, but the reward function lies within an alpha-radius from a nominal one. We draw a direct connection between this type of non-rectangular reward-RMDPs and applying policy visitation frequency regularization. We introduce a policy-gradient method, and prove its convergence. Numerical experiments illustrate the learned policy's robustness and its less conservative behavior when compared to rectangular uncertainty.
Uri Gadot, Esther Derman, Navdeep Kumar, Maxence Mohamed Elfatihi, Kfir Y. Levy, Shie Mannor
AAAI2
2024 Tree Search-Based Policy Optimization under Stochastic Execution Delay
abstract
The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately. However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}.
David Valensi, Esther Derman, Shie Mannor, Gal Dalal
ICLR2
2023 Policy Gradient for Rectangular Robust Markov Decision Processes
abstract
Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient (RPG), a policy-based method that efficiently solves rectangular robust Markov decision processes (MDPs). We provide a closed-form expression for the worst occupation measure. Incidentally, we find that the worst kernel is a rank-one perturbation of the nominal. Combining the worst occupation measure with a robust Q-value estimation yields an explicit form of the robust gradient. Our resulting RPG can be estimated from data with the same time complexity as its non-robust equivalent. Hence, it relieves the computational burden of convex optimization problems required for training robust policies by current policy gradient approaches.
Navdeep Kumar, Esther Derman, Matthieu Geist, Kfir Y. Levy, Shie Mannor
NeurIPS2
2021 Acting in Delayed Environments with Non-Stationary Markov Policies
Esther Derman, Gal Dalal, Shie Mannor
ICLR1
2021 Twice regularized MDPs and the equivalence between robustness and regularization
abstract
Robust Markov decision processes (MDPs) aim to handle changing or partially known system dynamics. To solve them, one typically resorts to robust optimization methods. However, this significantly increases computational complexity and limits scalability in both learning and planning. On the other hand, regularized MDPs show more stability in policy learning without impairing time complexity. Yet, they generally do not encompass uncertainty in the model dynamics. In this work, we aim to learn robust MDPs using regularization. We first show that regularized MDPs are a particular instance of robust MDPs with uncertain reward. We thus establish that policy iteration on reward-robust MDPs can have the same time complexity as on regularized MDPs. We further extend this relationship to MDPs with uncertain transitions: this leads to a regularization term with an additional dependence on the value function. We finally generalize regularized MDPs to twice regularized MDPs (R${}^2$ MDPs), i.e., MDPs with $\textit{both}$ value and policy regularization. The corresponding Bellman operators enable developing policy iteration schemes with convergence and robustness guarantees. It also reduces planning and learning in robust MDPs to regularized MDPs.
Esther Derman, Matthieu Geist, Shie Mannor
NeurIPS1
2019 A Bayesian Approach to Robust Reinforcement Learning
Esther Derman, Daniel J. Mankowitz, Timothy A. Mann, Shie Mannor
UAI1
2018 Soft-Robust Actor-Critic Policy-Gradient
Esther Derman, Daniel J. Mankowitz, Timothy A. Mann, Shie Mannor
UAI1