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Gowdham Prabhakar

dblp:217/2759 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0002-1579-2843ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Accessibility and assistive technology · 42% Personal fabrication and tangible interfaces · 28% Immersive interaction · 13%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › physical-digital interaction
data physicalization
0.712023
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation · CHI 2023
Immersive interaction › extended reality
extended reality interaction
0.312026
When Assistive Technologies become Provocations: Unpacking Access in HCI practices using Crip Technoscience, Mouth Interfaces, and XR · CHI 2026
Design research and methods › HCI theory
materiality
0.212023
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation · CHI 2023
Haptics and multimodal interaction › multimodal interface
multimodal display
0.212023
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation · CHI 2023

Methods — techniques the papers use, named apart from their topics

narrative-flip method · 1.0co-design with disabled artists · 1.0design space exploration · 0.7acoustophoresis · 0.7
YearPublicationVenuePosition
2026 Designing a Scaffolding for the Audience to Create Participatory Sense-making in Indian Classical Dance
abstract
Indian Classical Dance has long treated performance as a participatory act in which emotion arises in a trained spectator (rasika) through an understanding and attention on the codified vocabulary of hand gestures (mudras) and facial expressions (rasa). This participation is not behavioural but constitutive. The contemporary audience lacks the cultural cognitive vocabulary needed to interpret the performance and attend without the capacity to do so. We present an early-stage multimodal system that extracts hand gestures, facial expressions, and audio content from a recorded Mohiniyattam performance and delivers a synthesised narration through text and audio modalities. A study (n=10) combining semi-structured interviews and eye tracking reveals that scaffolding requirements vary according to the viewer’s literacy in the tradition.Spectators largely prefer audio narration because it frees the visual channel to focus on the dancer; performers largely prefer text because audio narration competes with the musical structure central to the form. We argue that designing for audience-side participatory sense-making in codified performance requires attention to viewer literacy, not only modality preferences and offer preliminary design directions.
Lakshmi Srinath, Akhilesh Kumar Bhagat, Ayush Sharma, Gowdham Prabhakar
Creativity & Cognition4
2026 When Assistive Technologies become Provocations: Unpacking Access in HCI practices using Crip Technoscience, Mouth Interfaces, and XR
abstract
XR technologies often presume hand-based interaction as universal, marginalizing people with limited mobility. In close collaboration with two disabled artists, we developed a mouth interface that reimagines XR interaction, foregrounding disabled practices. Rather than positioning as an accessibility “fix,” we stage the interface as an activist provocation against hand-centric design. Using a narrative-flip method, we asked early-stage HCI researchers to use the interface without context, later revealing its disability-led, activist origins. This before/after framing exposed how the participants imagined accessibility, shifting from awkwardness and discomfort to empathy and political reflection − yet sliding back into solutionist product thinking. Through analysis of participants’ reflections, enriched by our disabled collaborator’s feedback, we reveal how accessibility was framed as a fix, as political, and as agency. We argue that accessibility research in HCI can move beyond solutionist fixes: assistive technologies as provocations that disrupt able-bodied assumptions and expand how access is imagined.
Puneet Jain, Ayush Sharma, Sidharth Chaudhary, Vivek Rawat, Akhilesh Kumar Bhagat, Kratika Jain, Christian Bayerlein, Christopher L. Salter, Gowdham Prabhakar
CHI9
2023 DataLev: Mid-air Data Physicalisation Using Acoustic Levitation
abstract
Data physicalisation is a technique that encodes data through the geometric and material properties of an artefact, allowing users to engage with data in a more immersive and multi-sensory way. However, current methods of data physicalisation are limited in terms of their reconfigurability and the types of materials that can be used. Acoustophoresis—a method of suspending and manipulating materials using sound waves—offers a promising solution to these challenges. In this paper, we present DataLev, a design space and platform for creating reconfigurable, multimodal data physicalisations with enriched materiality using acoustophoresis. We demonstrate the capabilities of DataLev through eight examples and evaluate its performance in terms of reconfigurability and materiality. Our work offers a new approach to data physicalisation, enabling designers to create more dynamic, engaging, and expressive artefacts.
Lei Gao 0007, Pourang Irani, Sriram Subramanian, Gowdham Prabhakar, Diego Martínez 0001, Ryuji Hirayama
CHI4