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Michael T. Matthews

dblp:217/7784 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 60% Transfer learning and domain adaptation · 11% Learning theory · 10%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
1.522024
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024
Refining Minimax Regret for Unsupervised Environment Design · ICML 2024
Machine learning › Reinforcement learning
generalist agents
0.912025
Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks · ICLR 2025
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.912025
Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks · ICLR 2025
Machine learning › Generative modeling › computational creativity › creative generation
level generation
0.812024
Refining Minimax Regret for Unsupervised Environment Design · ICML 2024
Machine learning › Learning theory › online learning › regret bounds
minimax regret
0.812024
Refining Minimax Regret for Unsupervised Environment Design · ICML 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning
0.812024
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
unsupervised environment design
0.812024
Refining Minimax Regret for Unsupervised Environment Design · ICML 2024
Machine learning › Reinforcement learning
deep reinforcement learning
0.212024
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization
0.212024
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning · ICML 2024

Methods — techniques the papers use, named apart from their topics

procedural generation · 0.9hardware-accelerated physics simulation · 0.9fine-tuning · 0.9unsupervised environment design · 0.8regret minimization · 0.8PPO · 0.8Bayesian level-perfect MMR · 0.8
YearPublicationVenuePosition
2025 Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks
abstract
While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge. In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control. To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework. Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training. Our trained agent exhibits strong physical reasoning capabilities in 2D space, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent *tabula rasa*. This includes solving some environments that standard RL training completely fails at. We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further.
Michael T. Matthews, Michael Beukman, Chris Lu 0001, Jakob N. Foerster
ICLR1
2024 Refining Minimax Regret for Unsupervised Environment Design
abstract
In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent’s maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there may be possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce Bayesian level-perfect MMR (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, ReMiDi, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.
Michael Beukman, Samuel Coward, Michael T. Matthews, Mattie Fellows, Minqi Jiang, Michael Dennis 0001, Jakob N. Foerster
ICML3
2024 Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning
abstract
Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.
Michael T. Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew Thomas Jackson, Samuel Coward, Jakob N. Foerster
ICML1