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Shin Young (Lucia) Choi

dblp:217/9221 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 44% User interface design and tools · 44% Games and playful interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
aesthetic design
0.312018
An Empirical Exploration of Mindfulness Design Using Solo Travel Domain · CHI 2018
Health and well-being technologies › digital well-being
mindfulness technology
0.312018
An Empirical Exploration of Mindfulness Design Using Solo Travel Domain · CHI 2018

Methods — techniques the papers use, named apart from their topics

field evaluation · 0.3design activities · 0.3
YearPublicationVenuePosition
2018 An Empirical Exploration of Mindfulness Design Using Solo Travel Domain
abstract
Despite recent popularity of mindfulness smartphone applications and an interest in incorporating mindfulness into new technologies, existing applications tend to focus mainly on its meditation dimension. In this paper, we review existing literature on digital and traditional mindfulness to map its design space and synthesize the findings with our prior research on designing for aesthetic needs. We identify "recollection" and "evaluation" as two important dimensions of mindfulness that have not yet been incorporated into popular digital tools. Through a two-phase design activity over 16 months, we developed ColorAway, an innovative tool that promotes mindfulness through interaction with modified travel photos. Recruited participants evaluated ColorAway and offered unique insights into how mindfulness can be better designed. We also discuss how the process of designing for mindfulness can possibly inform the design of personal technology. This research is part of a larger study that builds on scholarly research and theories with the goal of designing interactive technologies for solo travelers.
Runyuan (Jason) Chen, Mania Orand, Shin Young (Lucia) Choi, Leena Choi
CHI3