Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zezhong Wang 0001
dblp:217/9660-1
· DBLP profile ↗
8ranked-venue papers
5as first author
5since 2021 · last 2026
0000-0002-1061-604XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
6 papers |
Design research and methods · 46% Usability and user experience research · 25% Collaborative and social computing · 16% |
Topics — the 8 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › data storytelling
data comics |
1.4 | 3 | 2022 | Interactive Data Comics · IEEE Trans. Vis. Comput. Graph. 2022 Data Comics for Reporting Controlled User Studies in Human-Computer Interaction · IEEE Trans. Vis. Comput. Graph. 2021 Design Patterns for Data Comics · CHI 2018 |
Design research and methods › design knowledge
design patterns |
0.9 | 2 | 2024 | Design Patterns for Data-Driven News Articles · CHI 2024 Design Patterns for Data Comics · CHI 2018 |
Visualization and visual analytics › data storytelling
news visualization |
0.8 | 1 | 2024 | Design Patterns for Data-Driven News Articles · CHI 2024 |
Visualization and visual analytics
data storytelling |
0.7 | 2 | 2019 | Comparing Effectiveness and Engagement of Data Comics and Infographics · CHI 2019 Design Patterns for Data Comics · CHI 2018 |
Visualization and visual analytics
visual analytics |
0.6 | 1 | 2022 | Interactive Data Comics · IEEE Trans. Vis. Comput. Graph. 2022 |
User interface design and tools
authoring tools |
0.2 | 1 | 2022 | Interactive Data Comics · IEEE Trans. Vis. Comput. Graph. 2022 |
Collaborative and social computing › creative work › creative practice
storytelling |
0.2 | 1 | 2022 | Interactive Data Comics · IEEE Trans. Vis. Comput. Graph. 2022 |
Design research and methods › ideation method
storyboarding |
0.1 | 1 | 2018 | Design Patterns for Data Comics · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
workshop study · 1.5design pattern classification · 1.5content analysis · 1.5user study · 1.1specification language · 1.1collaborative design sessions · 1.0qualitative user study · 0.9iterative design · 0.9field study · 0.8controlled study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AI4VIS EthiCards: A Card-Based Approach to Exploring Ethics in AI for Data Visualization ApplicationsabstractAbstract AI4VIS EthiCards are a card‐based approach designed to facilitate ethical exploration in the growing research of artificial intelligence (AI) for visualization (AI4VIS). The continuously increasing integration of AI and data visualization offers many benefits yet inevitably raises ethical concerns. AI4VIS applications, characterized by their interdisciplinary and multifaceted nature, necessitate that researchers, designers, and practitioners develop ethical awareness and critically reflect on their responsibilities within this domain. The AI4VIS EthiCards, organized into six types, i.e., Goal, AI4VIS Task, Technology, Ethical Principle, People‐In‐Focus , and Challenge , serve as a framework for discussion and ethical reflection. This card deck is designed for students, educators, and practitioners working with AI and visualization, and can be used as a flexible teaching framework, rapid reference, or self‐check tool in small‐group design and reflection activities. We refined the deck through five workshops and observed three main outcomes: participants' speculative yet feasible concepts revealed AI4VIS as a high‐potential design space; the deck supported more nuanced ethical awareness; and it functioned as a multi‐perspective scaffold and shared vocabulary that enabled people from different backgrounds to reason together across technological, user‐centred, and value‐oriented dimensions. Zezhong Wang 0001, Shan Hao, Sheelagh Carpendale |
Comput. Graph. Forum | 1 |
| 2024 | Exploring Using Personalised Comics for Healthcare Communication for Patients Living With HemodialysisabstractThrough co-design with patients undergoing hemodialysis and their healthcare professionals, we worked towards discovering how to create a personalised, welcoming, yet quick and accurate method for medical instruction communication. Exploring possibilities of meeting the widely differing goals of patients and their healthcare professionals led to designing a personalise-able method for creating comics. Through ongoing discussions during the comic creation process, we explored variations in comic styles and personalisation factors such as choosing and modifying the appearance of the comic personalities, the settings, the central topics, and word usage to create the comics. Interest in using the approach that supports the creation of medical comics was high among patients and healthcare professionals. Rich feedback was obtained about information to be included and future direction for such medical comic creation support. We reflect on lessons learned during co-design with healthcare givers and patients. Komal Waseem, Miriam Sturdee, Zezhong Wang 0001, Rachel A. Lewis, Marcello Tonelli, Sheelagh Carpendale |
Conference on Designing Interactive Systems | 3 |
| 2024 | Design Patterns for Data-Driven News ArticlesabstractTechnological advancements have resulted in great shifts in the production and consumption of news articles. This, in turn, lead to the requirement of new educational and practical frameworks. In this paper, we present a classification of data-driven news articles and related design patterns defined to describe their visual and textual components. Through the analysis of 162 data-driven news articles collected from news media, we identified five types of articles based on the level of data involvement and narrative complexity: Quick Update, Briefing, Chart Description, Investigation, and In-depth Investigation. We then identified 72 design patterns to understand and construct data-driven news articles. To evaluate this approach, we conducted workshops with 23 students from journalism, design, and sociology who were newly introduced to the subject. Our findings suggest that our approach can be used as an out-of-box framework for the formulation of plans and consideration of details in the workflow of data-driven news creation. Shan Hao, Zezhong Wang 0001, Benjamin Bach, Larissa Pschetz |
CHI | 2 |
| 2022 | Interactive Data ComicsabstractThis paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling. Zezhong Wang 0001, Hugo Romat, Fanny Chevalier, Nathalie Henry Riche, David Murray-Rust, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Data Comics for Reporting Controlled User Studies in Human-Computer InteractionabstractInspired by data comics, this paper introduces a novel format for reporting controlled studies in the domain of human-computer interaction (HCI). While many studies in HCI follow similar steps in explaining hypotheses, laying out a study design, and reporting results, many of these decisions are buried in blocks of dense scientific text. We propose leveraging data comics as study reports to provide an open and glanceable view of studies by tightly integrating text and images, illustrating design decisions and key insights visually, resulting in visual narratives that can be compelling to non-scientists and researchers alike. Use cases of data comics study reports range from illustrations for non-scientific audiences to graphical abstracts, study summaries, technical talks, textbooks, teaching, blogs, supplementary submission material, and inclusion in scientific articles. This paper provides examples of data comics study reports alongside a graphical repertoire of examples, embedded in a framework of guidelines for creating comics reports which was iterated upon and evaluated through a series of collaborative design sessions. Zezhong Wang 0001, Jacob Ritchie, Fanny Chevalier, Benjamin Bach |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | Cheat Sheets for Data Visualization TechniquesabstractThis paper introduces the concept of 'cheat sheets' for data visualization techniques, a set of concise graphical explanations and textual annotations inspired by infographics, data comics, and cheat sheets in other domains. Cheat sheets aim to address the increasing need for accessible material that supports a wide audience in understanding data visualization techniques, their use, their fallacies and so forth. We have carried out an iterative design process with practitioners, teachers and students of data science and visualization, resulting six types of cheat sheet (anatomy, construction, visual patterns, pitfalls, false-friends and well-known relatives) for six types of visualization, and formats for presentation. We assess these with a qualitative user study using 11 participants that demonstrates the readability and usefulness of our cheat sheets. Zezhong Wang 0001, Lovisa Sundin, David Murray-Rust, Benjamin Bach |
CHI | 1 |
| 2019 | Comparing Effectiveness and Engagement of Data Comics and InfographicsabstractThis paper compares the effectiveness of data comics and infographics for data-driven storytelling. While infographics are widely used, comics are increasingly popular for explaining complex and scientific concepts. However, empirical evidence comparing the effectiveness and engagement of infographics, comics and illustrated texts is still lacking. We report on the results of two complementary studies, one in a controlled setting and one in the wild. Our results suggest participants largely prefer data comics in terms of enjoyment, focus, and overall engagement and that comics improve understanding and recall of information in the stories. Our findings help to understand the respective roles of the investigated formats as well as inform the design of more effective data comics and infographics. Zezhong Wang 0001, Shunming Wang, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche, Benjamin Bach |
CHI | 1 |
| 2018 | Design Patterns for Data ComicsabstractData comics for data-driven storytelling are inspired by the visual language of comics and aim to communicate insights in data through visualizations. While comics are widely known, few examples of data comics exist and there has not been any structured analysis nor guidance for their creation. We introduce data-comic design-patterns, each describing a set of panels with a specific narrative purpose, that allow for rapid storyboarding of data comics while showcasing their expressive potential. Our patterns are derived from i) analyzing common patterns in infographics, datavideos, and existing data comics, ii) our experiences creating data comics for different scenarios. Our patterns demonstrate how data comics allow an author to combine the best of both worlds: spatial layout and overview from infographics as well as linearity and narration from videos and presentations. Benjamin Bach, Zezhong Wang 0001, Matteo Farinella, David Murray-Rust, Nathalie Henry Riche |
CHI | 2 |