Demo Data from SIGIR 2026 / reviewers in the wild / expert
Adrian Wagner 0002
dblp:218/0221-2
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-3252-2391ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 56% Personal fabrication and tangible interfaces · 19% Immersive interaction · 15% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic actuator
shape memory alloy actuator |
0.6 | 1 | 2022 | ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys · ACM Trans. Comput. Hum. Interact. 2022 |
Haptics and multimodal interaction › haptic feedback
skin deformation feedback |
0.6 | 1 | 2022 | ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys · ACM Trans. Comput. Hum. Interact. 2022 |
Immersive interaction
augmented reality interaction |
0.4 | 1 | 2020 | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR · CHI 2020 |
User interface design and tools › prototyping
rapid prototyping |
0.2 | 1 | 2022 | ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys · ACM Trans. Comput. Hum. Interact. 2022 |
Interaction techniques and input › target selection
pointing |
0.1 | 1 | 2020 | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR · CHI 2020 |
Haptics and multimodal interaction › wearable haptic device
wearable tactile device |
0.1 | 1 | 2019 | Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.6technical analysis · 0.6creative design tasks · 0.6subjective rating analysis · 0.4comparative user study · 0.4shape memory alloy · 0.4mechanotactile actuation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory AlloysabstractWe present ANISMA, a software and hardware toolkit to prototype on-skin haptic devices that generate skin deformation stimuli like pressure, stretch, and motion using shape-memory alloys (SMAs). Our toolkit embeds expert knowledge that makes SMA spring actuators more accessible to human–computer interaction (HCI) researchers. Using our software tool, users can design different actuator layouts, program their spatio-temporal actuation and preview the resulting deformation behavior to verify a design at an early stage. Our toolkit allows exporting the actuator layout and 3D printing it directly on skin adhesive. To test different actuation sequences on the skin, a user can connect the SMA actuators to our customized driver board and reprogram them using our visual programming interface. We report a technical analysis, verify the perceptibility of essential ANISMA skin deformation devices with 8 participants, and evaluate ANISMA regarding its usability and supported creativity with 12 HCI researchers in a creative design task. Moritz Messerschmidt, Sachith Muthukumarana, Nur Al-huda Hamdan, Adrian Wagner 0002, Haimo Zhang, Jan O. Borchers, Suranga Nanayakkara |
ACM Trans. Comput. Hum. Interact. | 4 |
| 2020 | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld ARabstractIn Handheld Augmented Reality, users look at AR scenes through the smartphone held in their hand. In this setting, having a mid-air pointing device like a pen in the other hand greatly expands the interaction possibilities. For example, it lets users create 3D sketches and models while on the go. However, perceptual issues in Handheld AR make it difficult to judge the distance of a virtual object, making it hard to align a pen to it. To address this, we designed and compared different visualizations of the pen's position in its virtual environment, measuring pointing precision, task time, activation patterns, and subjective ratings of helpfulness, confidence, and comprehensibility of each visualization. While all visualizations resulted in only minor differences in precision and task time, subjective ratings of perceived helpfulness and confidence favor a 'heatmap' technique that colors the objects in the scene based on their distance to the pen. Philipp Wacker, Adrian Wagner 0002, Simon Voelker, Jan O. Borchers |
CHI | 2 |
| 2019 | Springlets: Expressive, Flexible and Silent On-Skin Tactile InterfacesabstractWe introduce Springlets, expressive, non-vibrating mechanotactile interfaces on the skin. Embedded with shape memory alloy springs, we implement Springlets as thin and flexible stickers to be worn on various body locations, thanks to their silent operation even on the neck and head. We present a technically simple and rapid technique for fabricating a wide range of Springlet interfaces and computer-generated tactile patterns. We developed Springlets for six tactile primitives: pinching, directional stretching, pressing, pulling, dragging, and expanding. A study placing Springlets on the arm and near the head demonstrates Springlets' effectiveness and wearability in both stationary and mobile situations. We explore new interactive experiences in tactile social communication, physical guidance, health interfaces, navigation, and virtual reality gaming, enabled by Springlets' unique and scalable form factor. Nur Al-huda Hamdan, Adrian Wagner 0002, Simon Voelker, Jürgen Steimle, Jan O. Borchers |
CHI | 2 |