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Baodong Wang

dblp:218/3825 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content generation
0.912025
Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025
Visual content generation and editing
diffusion model
0.912025
Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025
Visual content generation and editing › 3d content generation
sketch-to-3d generation
0.912025
Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models · Comput. Aided Des. 2025

Methods — techniques the papers use, named apart from their topics

multi-spectral channel cross attention · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 CPESS: Lightweight Hemiplegia Recognition Based on Video Pose Estimation and Sparse Spatiotemporal Graph Convolutional Networks
Yaoliang Wang, Xuesong Wang 0004, Xin He 0051, Baodong Wang, Junli Zhao, Shuzhe Yang, Qiang Jian
ICXR5
2025 Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics
abstract
Sketch-based 3D reconstruction enables intuitive content creation through freehand drawings, yet generating high-fidelity 3D models from geometrically ambiguous, structurally simplified, and sparse sketches remain challenging. To overcome existing methods’ limitations in sketch-style generalization, contour accuracy, and suboptimal texture effects, we propose an end-to-end framework that generates textured 3D models directly from a single freehand sketch and semantic labels. To address the scarcity of paired freehand sketch training data, we introduce a 3D model-based automated sketch generation method for extracting mesh contours via a 3D mesh-to-sketch pipeline and synthesizing freehand-style sketches employing a Transformer-based stroke generator to construct a paired dataset of hand-drawn sketches and 3D models. Meanwhile, we design a contour constraint mechanism that jointly optimizes projection-space Chamfer distances and elastic metrics, significantly enhancing the reconstruction accuracy of complex geometries. Furthermore, we integrate a semantic-guided texture generation module using Text2Tex with depth-aware diffusion models and dynamic view-optimization strategies, achieving a complete geometry-appearance integrated modeling pipeline. Finally, extensive experimental results demonstrate that our method outperforms existing structural reconstruction and texture synthesis approaches, exhibiting strong generalization capabilities and practical applicability.
Gaoyang Liu, Chunyang Huo, Zhentong Xu, Junli Zhao, Yishan Dong, Baodong Wang, Xinbin Sun
VRST6
2025 Sketch123: Multi-spectral channel cross attention for sketch-based 3D generation via diffusion models
Zhentong Xu, Long Zeng 0001, Junli Zhao, Baodong Wang, Zhenkuan Pan 0001, Yong-Jin Liu 0001
Comput. Aided Des.4
2023 4D facial analysis: A survey of datasets, algorithms and applications
Yong-Jin Liu 0001, Baodong Wang, Lin Gao 0004, Junli Zhao, Ran Yi 0002, Minjing Yu, Zhenkuan Pan 0001, Xianfeng Gu
Comput. Graph.2