Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ofir Marom
dblp:218/7127
· DBLP profile ↗
3ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-0749-6307ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 86% 3D vision · 14% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
learned dynamics models |
0.8 | 1 | 2024 | Transferable dynamics models for efficient object-oriented reinforcement learning · Artif. Intell. 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.8 | 1 | 2024 | Transferable dynamics models for efficient object-oriented reinforcement learning · Artif. Intell. 2024 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.8 | 1 | 2024 | Transferable dynamics models for efficient object-oriented reinforcement learning · Artif. Intell. 2024 |
Computer vision › 3D vision
object representation |
0.6 | 2 | 2024 | Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement Learning · NeurIPS 2018 Transferable dynamics models for efficient object-oriented reinforcement learning · Artif. Intell. 2024 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.3 | 1 | 2018 | Belief Reward Shaping in Reinforcement Learning · AAAI 2018 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.3 | 1 | 2018 | Belief Reward Shaping in Reinforcement Learning · AAAI 2018 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.3 | 1 | 2018 | Belief Reward Shaping in Reinforcement Learning · AAAI 2018 |
Machine learning › Reinforcement learning
bayesian reinforcement learning |
0.1 | 1 | 2018 | Belief Reward Shaping in Reinforcement Learning · AAAI 2018 |
Methods — techniques the papers use, named apart from their topics
object-oriented reinforcement learning · 0.8q-learning · 0.3deictic representation · 0.3bayesian reward shaping · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Transferable dynamics models for efficient object-oriented reinforcement learningabstractThe Reinforcement Learning (RL) framework offers a general paradigm for constructing autonomous agents that can make effective decisions when solving tasks. An important area of study within the field of RL is transfer learning, where an agent utilizes knowledge gained from solving previous tasks to solve a new task more efficiently. While the notion of transfer learning is conceptually appealing, in practice, not all RL representations are amenable to transfer learning. Moreover, much of the research on transfer learning in RL is purely empirical. Previous research has shown that object-oriented representations are suitable for the purposes of transfer learning with theoretical efficiency guarantees. Such representations leverage the notion of object classes to learn lifted rules that apply to grounded object instantiations. In this paper, we extend previous research on object-oriented representations and introduce two formalisms: the first is based on deictic predicates, and is used to learn a transferable transition dynamics model; the second is based on propositions, and is used to learn a transferable reward dynamics model. In addition, we extend previously introduced efficient learning algorithms for object-oriented representations to our proposed formalisms. Our frameworks are then combined into a single efficient algorithm that learns transferable transition and reward dynamics models across a domain of related tasks. We illustrate our proposed algorithm empirically on an extended version of the Taxi domain, as well as the more difficult Sokoban domain, showing the benefits of our approach with regards to efficient learning and transfer. Ofir Marom, Benjamin Rosman |
Artif. Intell. | 1 |
| 2018 | Belief Reward Shaping in Reinforcement LearningabstractA key challenge in many reinforcement learning problems is delayed rewards, which can significantly slow down learning. Although reward shaping has previously been introduced to accelerate learning by bootstrapping an agent with additional information, this can lead to problems with convergence. We present a novel Bayesian reward shaping framework that augments the reward distribution with prior beliefs that decay with experience. Formally, we prove that under suitable conditions a Markov decision process augmented with our framework is consistent with the optimal policy of the original MDP when using the Q-learning algorithm. However, in general our method integrates seamlessly with any reinforcement learning algorithm that learns a value or action-value function through experience. Experiments are run on a gridworld and a more complex backgammon domain that show that we can learn tasks significantly faster when we specify intuitive priors on the reward distribution. Ofir Marom, Benjamin Rosman |
AAAI | 1 |
| 2018 | Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement LearningabstractObject-oriented representations in reinforcement learning have shown promise in transfer learning, with previous research introducing a propositional object-oriented framework that has provably efficient learning bounds with respect to sample complexity. However, this framework has limitations in terms of the classes of tasks it can efficiently learn. In this paper we introduce a novel deictic object-oriented framework that has provably efficient learning bounds and can solve a broader range of tasks. Additionally, we show that this framework is capable of zero-shot transfer of transition dynamics across tasks and demonstrate this empirically for the Taxi and Sokoban domains. Ofir Marom, Benjamin Rosman |
NeurIPS | 1 |