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Michelle Park

dblp:219/9057 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-9256-3262ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 30% Human-robot interaction · 30% Health and well-being technologies · 19%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
telepresence
0.822019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Health and well-being technologies
physical activity promotion
0.412020
Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity · CHI 2020
Interaction techniques and input
gesture input
0.412019
Drone.io: A Gestural and Visual Interface for Human-Drone Interaction · HRI 2019
Human-robot interaction › aerial robot interaction
human-drone interaction
0.412019
Drone.io: A Gestural and Visual Interface for Human-Drone Interaction · HRI 2019
Human-robot interaction › teleoperation
telepresence control
0.412019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019
Health and well-being technologies
health monitoring
0.112019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Human-robot interaction › teleoperation
humanoid teleoperation
0.112019
Telesuit: An Immersive User-Centric Telepresence Control Suit · HRI 2019
Wearable and physiological sensing
physiological monitoring
0.112019
Telesuit: design and implementation of an immersive user-centric telepresence control suit · UbiComp 2019

Methods — techniques the papers use, named apart from their topics

survey · 0.4in-lab study · 0.4field deployment · 0.4user study · 0.4prototype · 0.4physiological sensing · 0.4motion capture · 0.4immersive control · 0.4heart rate sensing · 0.4galvanic skin response sensing · 0.4
YearPublicationVenuePosition
2020 Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity
abstract
Numerous technologies now exist for promoting more active lifestyles. However, while quantitative data representations (e.g., charts, graphs, and statistical reports) typify most health tools, growing evidence suggests such feedback can not only fail to motivate behavior but may also harm self-integrity and fuel negative mindsets about exercise. Our research seeks to devise alternative, more qualitative schemes for encoding personal information. In particular, this paper explores the design of data-driven narratives, given the intuitive and persuasive power of stories. We present WhoIsZuki, a smartphone application that visualizes physical activities and goals as components of a multi-chapter quest, where the main character's progress is tied to the user's. We report on our design process involving online surveys, in-lab studies, and in-the-wild deployments, aimed at refining the interface and the narrative and gaining a deep understanding of people's experiences with this type of feedback. From these insights, we contribute recommendations to guide future development of narrative-based applications for motivating healthy behavior.
Elizabeth L. Murnane, Anna Kong, Michelle Park, Weili Shi, Connor Soohoo, Luke Vink, Iris Xia, John Yang-Sammataro, Grace Young, Jenny Zhi, Paula Moya, James A. Landay
CHI4
2019 Telesuit: An Immersive User-Centric Telepresence Control Suit
abstract
Telepresence takes place when a user is afforded with the experience of being in a remote environment or virtual world, through the use of immersive technologies. A humanoid robot and a control apparatus that correlates the operator's movements whilst providing sufficient sensory feedback, encompass such immersive technologies. This paper considers the control mechanisms that afford telepresence, the requirements for continuous or extended telepresence control, and the health implications of engaging in complex time-constrained tasks. We present Telesuit - a full-body telepresence control system for operating a humanoid telepresence robot. The suit is part of a broader system that considers the constraints of controlling a dexterous bimanual robotic torso, and the need for modular hardware and software that allows for high-fidelity immersiveness. It incorporates a health-monitoring system that collects information such as respiratory effort, galvanic skin response, and heart rate. This information is consequently leveraged by the platform to adjust the telepresence experience and apply control modalities for autonomy. Furthermore, the design of the Telesuit garment considers both functionality and aesthetics.
Irvin Steve Cardenas, Kelsey A. Vitullo, Michelle Park, Margarita Benitez, Chanjuan Chen, Linda Ohrn-McDaniel
HRI3
2019 Drone.io: A Gestural and Visual Interface for Human-Drone Interaction
abstract
Drones are becoming ubiquitous and offer support to people in various tasks, such as photography, in increasingly interactive social contexts. We introduce drone.io, a projected body-centric graphical user interface for human-drone interaction. Using two simple gestures, users can interact with a drone in a natural manner. drone.io is the first human-drone graphical user interface embedded on a drone to provide both input and output capabilities. This paper describes the design process of drone.io. We present a proof of concept, drone-based implementation, as well as a fully functional prototype for a drone tour-guide scenario. We report drone.io's evaluation in three user studies (N=27) and show that people were able to use the interface with little prior training. We contribute to the field of human-robot interaction and the growing field of human-drone interaction.
Jessica R. Cauchard, Alex Tamkin, Cheng Yao Wang, Luke Vink, Michelle Park, Tommy Fang, James A. Landay
HRI5
2019 Telesuit: design and implementation of an immersive user-centric telepresence control suit
abstract
Telepresence takes place when a user is afforded the experience of being in a remote environment or a virtual world, through the use of immersive technologies. The development of a humanoid robot and a control apparatus that correlates the operator's movements, and provides sufficient sensory feedback, encompass efforts to create such immersive technologies. This paper considers the control mechanisms that afford telepresence, the requirements for continuous or extended telepresence control, and the health implications of engaging in complex time-constrained tasks. We present the Telesuit - a full-body telepresence control system used to operate a humanoid telepresence robot. The suit is part of a larger system that considers the physical constraints of controlling a dexterous bimanual robotic torso, and the need for modular hardware and software that allow for high-fidelity immserviness. It incorporates a health-monitoring system that allows the robotic platform to leverage information such as respiratory effort, galvanic skin response, and heart rate, to adjust the telepresence experience and apply control modalities that automate manipulation tasks. Furthermore, the design of the garment considers both functionality and aesthetics, and sets preface for future implementations of wearable telepresence control systems that integrate into the Internet of Actions (IoA) - allowing operators to interchangeably transition between the physical world and mixed-reality or virtual worlds.
Irvin Steve Cardenas, Margarita Benitez, Kelsey A. Vitullo, Michelle Park, Chanjuan Chen, Linda Ohrn-McDaniel
UbiComp5