Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hsin-Ni Ho
dblp:22/3185
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-9940-9089ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 50% Immersive interaction · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
mid-air haptics |
0.8 | 1 | 2024 | Wetness Illusion in Mid-Air · ISMAR 2024 |
Immersive interaction
multisensory perception |
0.8 | 1 | 2024 | Wetness Illusion in Mid-Air · ISMAR 2024 |
Haptics and multimodal interaction
thermal feedback |
0.8 | 1 | 2024 | Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and Water · UIST 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | Wetness Illusion in Mid-Air · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 1.5user study · 0.8thermal stimulation · 0.8pressure stimulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Wetness Illusion in Mid-AirabstractThis study explores the impact of combining multiple senses on how people perceive wetness in mid-air. We examine how factors like temperature, pressure, and visual stimuli influence the illusion of wetness on users’ palms. The first user study examines these effects and the complex relationships between these variables. The findings suggest that increased temperature and pressure increase the likelihood of perceiving wetness. Interestingly, we note the influence of visual scene content on wetness perception. This leads to our second user study, which investigates how visual context impacts wetness perception. The results demonstrate a strong link between visual content and wetness perception, offering valuable insights for designing immersive virtual reality experiences that enhance sensory perception. Yatharth Singhal, Daniel Honrales, Hsin-Ni Ho, Jin Ryong Kim |
ISMAR | 3 |
| 2024 | Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and WaterabstractWe control the temperature of materials in everyday interactions, recognizing temperature’s important influence on our bodies, minds, and experiences. However, thermal feedback is an under-explored modality in human-computer interaction partly due to its limited temporal (slow) and spatial (small-area and non-moving) capabilities. We introduce hydroptical thermal feedback, a spatial thermal feedback method that works by applying visible lights on body parts in water. Through physical measurements and psychophysical experiments, our results show: (1) Humans perceive thermal sensations when visible lights are cast on the skin under water, and perceived warmth is greater for lights with shorter wavelengths, (2) temporal capabilities, (3) apparent motion (spatial) of warmth and coolness sensations, and (4) hydroptical thermal feedback can support the perceptual illusion that the water itself is warmer. We propose applications, including virtual reality (VR), shared water experiences, and therapies. Overall, this paper contributes hydroptical thermal feedback as a novel method, empirical results demonstrating its unique capabilities, proposed applications, and design recommendations for using hydroptical thermal feedback. Our method introduces controlled, spatial thermal perceptions to water experiences. Sosuke Ichihashi, Masahiko Inami, Hsin-Ni Ho, Noura Howell |
UIST | 3 |
| 2007 | Development and evaluation of a thermal display for material identification and discriminationabstractThe objective of this study was to develop and evaluate a thermal display that assists in object identification in virtual environments by simulating the thermal cues associated with making contact with materials with different thermal properties. The thermal display was developed based on a semi-infinite body model. Three experiments were conducted to evaluate the performance of the display. The first experiment compared the ability of subjects' to identify various materials, which were presented physically or simulated with the thermal display. The second experiment examined the capacity of subjects to discriminate between a real and simulated material based on thermal cues. In the third experiment, the changes in skin temperature that occurred when making contact with real and simulated materials were measured to evaluate how these compare to theoretical predictions. The results indicated that there was no significant difference in material identification and discrimination when subjects were presented with real or simulated materials. The changes in skin temperature were comparable for real and simulated materials and were related to the contact coefficient of the material palpated, consistent with the semi-infinite body model. These findings suggest that a thermal display is capable of facilitating object recognition when visual cues are limited. Hsin-Ni Ho, Lynette A. Jones |
ACM Trans. Appl. Percept. | 1 |