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John Schreiner

dblp:22/3785 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape correspondence
inter-surface mapping
0.012004
Inter-surface mapping · ACM Trans. Graph. 2004
Geometric modeling and processing
surface mapping
0.012004
Inter-surface mapping · ACM Trans. Graph. 2004
Geometric modeling and processing
surface parameterization
0.012004
Inter-surface mapping · ACM Trans. Graph. 2004

Methods — techniques the papers use, named apart from their topics

symmetric distortion metric · 0.0coarse-to-fine refinement · 0.0
YearPublicationVenuePosition
2006 A Preliminary Study of Peer-to-Peer Human-Robot Interaction
abstract
The Peer-To-Peer Human-Robot Interaction (P2P-HRI) project is developing techniques to improve task coordination and collaboration between human and robot partners. Our work is motivated by the need to develop effective human-robot teams for space mission operations. A central element of our approach is creating dialogue and interaction tools that enable humans and robots to flexibly support one another. In order to understand how this approach can influence task performance, we recently conducted a series of tests simulating a lunar construction task with a human-robot team. In this paper, we describe the tests performed, discuss our initial results, and analyze the effect of intervention on task performance.
Terrence Fong, Jean Scholtz, Julie A. Shah, Lorenzo Flueckiger, Clayton Kunz, David Lees, John Schreiner, Michael D. Siegel, Laura M. Hiatt, Illah R. Nourbakhsh, Reid G. Simmons, Robert O. Ambrose, Robert R. Burridge, Brian Antonishek, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton
SMC7
2004 Inter-surface mapping
abstract
We consider the problem of creating a map between two arbitrary triangle meshes. Whereas previous approaches compose parametrizations over a simpler intermediate domain, we directly create and optimize a continuous map between the meshes. Map distortion is measured with a new symmetric metric, and is minimized during interleaved coarse-to-fine refinement of both meshes. By explicitly favoring low inter-surface distortion, we obtain maps that naturally align corresponding shape elements. Typically, the user need only specify a handful of feature correspondences for initial registration, and even these constraints can be removed during optimization. Our method robustly satisfies hard constraints if desired. Inter-surface mapping is shown using geometric and attribute morphs. Our general framework can also be applied to parametrize surfaces onto simplicial domains, such as coarse meshes (for semi-regular remeshing), and octahedron and toroidal domains (for geometry image remeshing). In these settings, we obtain better parametrizations than with previous specialized techniques, thanks to our fine-grain optimization.
John Schreiner, Arul Asirvatham, Emil Praun, Hugues Hoppe
ACM Trans. Graph.1