Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chuan Li 0001
dblp:22/3837-1
· DBLP profile ↗
18ranked-venue papers
9as first author
1since 2021 · last 2022
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 9 first-author · 1 since 2021Artificial intelligence and machine learning · 8 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Visual content generation and editing · 27% Geometric modeling and processing · 20% Image and video processing · 19% | |
| Artificial intelligence
4 papers |
3D vision · 33% Generative modeling · 30% Probabilistic and Bayesian machine learning · 23% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
texture synthesis |
0.5 | 2 | 2016 | Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks · ECCV (3) 2016 Approximate Translational Building Blocks for Image Decomposition and Synthesis · ACM Trans. Graph. 2015 |
Machine learning › Generative modeling
image generation |
0.2 | 1 | 2016 | Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis · CVPR 2016 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field |
0.2 | 1 | 2016 | Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis · CVPR 2016 |
Rendering
non-photorealistic rendering |
0.2 | 2 | 2013 | Abstract Art by Shape Classification · IEEE Trans. Vis. Comput. Graph. 2013 RTcams: A New Perspective on Nonphotorealistic Rendering from Photographs · IEEE Trans. Vis. Comput. Graph. 2007 |
Image and video processing
image decomposition |
0.2 | 1 | 2015 | Approximate Translational Building Blocks for Image Decomposition and Synthesis · ACM Trans. Graph. 2015 |
Computer vision › 3D vision
shape from shading |
0.2 | 1 | 2013 | Water Surface Modeling from a Single Viewpoint Video · IEEE Trans. Vis. Comput. Graph. 2013 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
water surface reconstruction |
0.2 | 1 | 2013 | Water Surface Modeling from a Single Viewpoint Video · IEEE Trans. Vis. Comput. Graph. 2013 |
Computer animation and physical simulation
fluid simulation |
0.2 | 1 | 2013 | Water Surface Modeling from a Single Viewpoint Video · IEEE Trans. Vis. Comput. Graph. 2013 |
Geometric modeling and processing › shape analysis
shape classification |
0.2 | 1 | 2013 | Abstract Art by Shape Classification · IEEE Trans. Vis. Comput. Graph. 2013 |
Geometric modeling and processing › procedural modeling
tree modeling |
0.1 | 1 | 2011 | Modeling and generating moving trees from video · ACM Trans. Graph. 2011 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2016 | Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis · CVPR 2016 |
Computer vision › Image recognition and object detection › object detection › multi-scale object detection
feature pyramid |
0.1 | 1 | 2016 | Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis · CVPR 2016 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2016 | Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks · ECCV (3) 2016 |
Computational photography and imaging
camera model |
0.1 | 1 | 2007 | RTcams: A New Perspective on Nonphotorealistic Rendering from Photographs · IEEE Trans. Vis. Comput. Graph. 2007 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 2013 | Water Surface Modeling from a Single Viewpoint Video · IEEE Trans. Vis. Comput. Graph. 2013 |
Computer vision › 3D vision › camera calibration › camera model
perspective projection |
0.0 | 1 | 2007 | RTcams: A New Perspective on Nonphotorealistic Rendering from Photographs · IEEE Trans. Vis. Comput. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
markov random field · 1.0generative adversarial network · 0.5shape-from-shading · 0.3shallow water model · 0.3feature inversion · 0.2convolutional neural network · 0.2spectral embedding · 0.2shape classifier · 0.2image segmentation · 0.2probabilistic model · 0.1generative model · 0.1laplacian graph energy · 0.1multiperspective projection · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraitsabstractRecently, there has been an upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer (NST). However, the state of performance evaluation in this field is poor, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual, and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three-level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and NST) using the new benchmark dataset. Paul L. Rosin, Yukun Lai, David Mould, Ran Yi 0002, Itamar Berger, Lars Doyle, Seungyong Lee 0001, Chuan Li 0001, Yong-Jin Liu 0001, Amir Semmo, Ariel Shamir, Minjung Son 0001, Holger Winnemöller |
Comput. Vis. Media | 8 |
| 2016 | Combining Markov Random Fields and Convolutional Neural Networks for Image SynthesisabstractThis paper studies a combination of generative Markov random field (MRF) models and discriminatively trained deep convolutional neural networks (dCNNs) for synthesizing 2D images. The generative MRF acts on higher-levels of a dCNN feature pyramid, controlling the image layout at an abstract level. We apply the method to both photographic and non-photo-realistic (artwork) synthesis tasks. The MRF regularizer prevents over-excitation artifacts and reduces implausible feature mixtures common to previous dCNN inversion approaches, permitting synthesizing photographic content with increased visual plausibility. Unlike standard MRF-based texture synthesis, the combined system can both match and adapt local features with considerable variability, yielding results far out of reach of classic generative MRF methods. Chuan Li 0001, Michael Wand 0001 |
CVPR | 1 |
| 2016 | Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks
Chuan Li 0001, Michael Wand 0001 |
ECCV (3) | 1 |
| 2015 | Approximate 3D Partial Symmetry Detection Using Co-occurrence AnalysisabstractThis paper addresses approximate partial symmetry detection in 3D point clouds, a classical and foundational tool for analyzing geometry. We present a novel, fully unsupervised method that detects partial symmetry under significant geometric variability, and without constraints on the number and arrangement of instances. The core idea is a matching scheme that finds consistent co-occurrence patterns in a frame-invariant way. We obtain a canonical partition of the input shape into building blocks and can handle ambiguous data by aggregating co-occurrence information across both all building block instances and the area they cover. We evaluate our method on several benchmark data sets and demonstrate its significant improvements in handling geometric variability, including scanning noise, irregular patterns, appearance variation and shape deformation. Chuan Li 0001, Michael Wand 0001, Xiaokun Wu 0001, Hans-Peter Seidel |
3DV | 1 |
| 2015 | Approximate Translational Building Blocks for Image Decomposition and SynthesisabstractWe introduce approximate translational building blocks for unsupervised image decomposition. Such building blocks are frequently appearing copies of image patches that are mapped coherently under translations. We exploit the coherency assumption to find approximate building blocks in noisy and ambiguous image data, using a spectral embedding of re-occurrence patterns. We quantitatively evaluate our method on a large benchmark dataset and obtain clear improvements over state-of-the-art methods. We apply our method to texture synthesis by integrating building block constraints and their offset statistics into a conventional Markov random field model. A user study shows improved retargeting results even if the images are only partially described by a few classes of building blocks. Chuan Li 0001, Michael Wand 0001 |
ACM Trans. Graph. | 1 |
| 2014 | 3D Model Retargeting Using Offset StatisticsabstractTexture synthesis is a versatile tool for creating and editing 2D images. However, applying it to 3D content creation is difficult due to the higher demand of model accuracy and the large search space that also contains many implausible shapes. Our paper explores offset statistics for 3D shape retargeting. We observe that the offset histograms between similar 3D features are sparse, in particular for man-made objects such as buildings and furniture. We employ sparse offset statistics to improve 3D shape retargeting (i.e., Rescaling in different directions). We employ a graph-cut texture synthesis method that iteratively stitches model fragments shifted by the detected sparse offsets. The offsets reveal important structural redundancy which leads to more plausible results and more efficient optimization. Our method is fully automatic, while intuitive user control can be incorporated for interactive modeling in real-time. We empirically evaluate the sparsity of offset statistics across a wide range of subjects, and show our statistics based retargeting significantly improves quality and efficiency over conventional MRF models. Xiaokun Wu 0001, Chuan Li 0001, Michael Wand 0001, Klaus Hildebrandt, Silke Jansen, Hans-Peter Seidel |
3DV | 2 |
| 2014 | Appearance Stylization of Manhattan World BuildingsabstractAbstract We propose a method that generates stylized building models from examples (Figure ). Our method only requires minimal user input to capture the appearance of a Manhattan world (MW) building, and can automatically retarget the captured ‘look and feel’ to new models. The key contribution is a novel representation, namely the ‘style sheet’, that is captured independently from a building's structure. It summarizes characteristic shape and texture patterns on the building. In the retargeting stage, a style sheet is used to decorate new buildings of potentially different structures. Consistent face groups are proposed to capture complex texture patterns from the example model and to preserve the patterns in the retarget models. We will demonstrate how to learn such style sheets from different MW buildings and the results of using them to generate novel models. Chuan Li 0001, Philip J. Willis, Matthew Brown 0001 |
Comput. Graph. Forum | 1 |
| 2014 | Spectrum-Based Kernel Length Estimation for Gaussian Process ClassificationabstractRecent studies have shown that Gaussian process (GP) classification, a discriminative supervised learning approach, has achieved competitive performance in real applications compared with most state-of-the-art supervised learning methods. However, the problem of automatic model selection in GP classification, involving the kernel function form and the corresponding parameter values (which are unknown in advance), remains a challenge. To make GP classification a more practical tool, this paper presents a novel spectrum analysis-based approach for model selection by refining the GP kernel function to match the given input data. Specifically, we target the problem of GP kernel length scale estimation. Spectrums are first calculated analytically from the kernel function itself using the autocorrelation theorem as well as being estimated numerically from the training data themselves. Then, the kernel length scale is automatically estimated by equating the two spectrum values, i.e., the kernel function spectrum equals to the estimated training data spectrum. Compared with the classical Bayesian method for kernel length scale estimation via maximizing the marginal likelihood (which is time consuming and could suffer from multiple local optima), extensive experimental results on various data sets show that our proposed method is both efficient and accurate. Liang Wang 0001, Chuan Li 0001 |
IEEE Trans. Cybern. | 2 |
| 2013 | User-aided single image shadow removalabstractThis paper presents a novel user-aided method for texture-preserving shadow removal from single images which only requires simple user input. Compared with the state-of-the-art, our algorithm addresses limitations in uneven shadow boundary processing and umbra recovery. We first detect an initial shadow boundary by growing a user specified shadow outline on an illumination-sensitive image. Interval-variable intensity sampling is introduced to avoid artefacts raised from uneven boundaries. We extract the initial scale field by applying local group intensity spline fittings around the shadow boundary. Bad intensity samples are replaced by their nearest alternatives based on a log-normal probability distribution of fitting errors. Finally, we use a gradual colour transfer to correct post-processing artefacts such as gamma correction and lossy compression. Compared with state-of-the-art methods, we offer highly user-friendly interaction, produce improved umbra recovery and improved processing given uneven shadow boundaries. Han Gong, Darren Cosker, Chuan Li 0001, Matthew Brown 0001 |
ICME | 3 |
| 2013 | Water Surface Modeling from a Single Viewpoint VideoabstractWe introduce a video-based approach for producing water surface models. Recent advances in this field output high-quality results but require dedicated capturing devices and only work in limited conditions. In contrast, our method achieves a good tradeoff between the visual quality and the production cost: It automatically produces a visually plausible animation using a single viewpoint video as the input. Our approach is based on two discoveries: first, shape from shading (SFS) is adequate to capture the appearance and dynamic behavior of the example water; second, shallow water model can be used to estimate a velocity field that produces complex surface dynamics. We will provide qualitative evaluation of our method and demonstrate its good performance across a wide range of scenes. Chuan Li 0001, David Pickup, Thomas Saunders, Darren Cosker, David Marshall 0001, Peter Hall 0001, Philip J. Willis |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Abstract Art by Shape ClassificationabstractThis paper shows that classifying shapes is a tool useful in nonphotorealistic rendering (NPR) from photographs. Our classifier inputs regions from an image segmentation hierarchy and outputs the "best" fitting simple shape such as a circle, square, or triangle. Other approaches to NPR have recognized the benefits of segmentation, but none have classified the shape of segments. By doing so, we can create artwork of a more abstract nature, emulating the style of modern artists such as Matisse and other artists who favored shape simplification in their artwork. The classifier chooses the shape that "best" represents the region. Since the classifier is trained by a user, the "best shape" has a subjective quality that can over-ride measurements such as minimum error and more importantly captures user preferences. Once trained, the system is fully automatic, although simple user interaction is also possible to allow for differences in individual tastes. A gallery of results shows how this classifier contributes to NPR from images by producing abstract artwork. Yi-Zhe Song, David Pickup, Chuan Li 0001, Paul L. Rosin, Peter Hall 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2012 | Robust visual tracking using structural region hierarchy and graph matching
Yi-Zhe Song, Chuan Li 0001, Liang Wang 0001, Peter Hall 0001, Peiyi Shen |
Neurocomputing | 2 |
| 2011 | Modeling and generating moving trees from videoabstractWe present a probabilistic approach for the automatic production of tree models with convincing 3D appearance and motion. The only input is a video of a moving tree that provides us an initial dynamic tree model, which is used to generate new individual trees of the same type. Our approach combines global and local constraints to construct a dynamic 3D tree model from a 2D skeleton. Our modeling takes into account factors such as the shape of branches, the overall shape of the tree, and physically plausible motion. Furthermore, we provide a generative model that creates multiple trees in 3D, given a single example model. This means that users no longer have to make each tree individually, or specify rules to make new trees. Results with different species are presented and compared to both reference input data and state of the art alternatives. Chuan Li 0001, Oliver Deussen, Yi-Zhe Song, Philip J. Willis, Peter Hall 0001 |
ACM Trans. Graph. | 1 |
| 2010 | Reconstructing Mass-Conserved Water Surfaces Using Shape from Shading and Optical Flow
David Pickup, Chuan Li 0001, Darren Cosker, Peter Hall 0001, Philip J. Willis |
ACCV (4) | 2 |
| 2010 | Finding Semantic Structures in Image Hierarchies Using Laplacian Graph Energy
Yi-Zhe Song, Pablo Andrés Arbeláez, Peter Hall 0001, Chuan Li 0001, Anupriya Balikai |
ECCV (4) | 4 |
| 2008 | Learning A Stable Structure To Describe Dynamic TextureabstractWe are interested in descriptors for dynamic textures that supports both further analysis and resynthesis applications. These tasks demand that the description encodes appearance and motion separably. This paper shows that a tree hierarchy which is built from nested image regions can be acquired via analysis of the first few frames of a video sequence. The tree is stable over space and time and leads to a measurably improved performance on the generic application of tracking the dynamic texture itself. The claim is supported by experimental data taken from a range of dynamic textures including trees and flowers. We conclude that both appearance and motion are better described using the stable structure rather than by a sequence of equivalent hierarchies each optimised for a single frame, because motion data helps to reduce clutter artefacts from trees built for static images. 1 Chuan Li 0001, Peter Hall 0001 |
BMVC | 1 |
| 2007 | Colour Constancy Based on Model SelectionabstractColour constancy is the problem of mapping colours in a scene as the lighting environment changes. This problem has been studied for many years, and linear solutions that give excellent results are available for Lambertian scenes. More complex reflective environments demand non-linear transforms, but the models are harder to fit and in some cases bring worse results due to over-fitting. We introduce a fully non-linear colour constancy model and a method to select an optimal model from amongst a family of discrete models, including linear models. Once given a set of colour matches our model selection is fully automatic. The selection method is experimentally verified, and is put to use in two applications: scene re-lighting and environment mapping. 1 Chuan Li 0001, Peter Hall 0001 |
BMVC | 1 |
| 2007 | RTcams: A New Perspective on Nonphotorealistic Rendering from PhotographsabstractAbstract-We introduce a simple but versatile camera model that we call the Rational Tensor Camera (RTcam). RTcams are well principled mathematically and provably subsume several important contemporary camera models in both computer graphics and vision; their generality is one contribution. They can be used alone or compounded to produce more complicated visual effects. In this paper, we apply RTcams to generate synthetic artwork with novel perspective effects from real photographs. Existing Nonphotorealistic Rendering from Photographs (NPRP) is constrained to the projection inherent in the source photograph, which is most often linear. RTcams lift this restriction and so contribute to NPRP via multiperspective projection. This paper describes RTcams, compares them to contemporary alternatives, and discusses how to control them in practice. Illustrative examples are provided throughout. Peter Hall 0001, John P. Collomosse, Yi-Zhe Song, Peiyi Shen, Chuan Li 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |