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Nette Schultz

dblp:22/568 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
text entry
0.112006
An intuitive text input method for touch wheels · CHI 2006
Geometric modeling and processing › deformable models
deformable templates
0.012000
A General Scheme for Training and Optimization of the Grenander Deformable Template Model · CVPR 2000
Geometric modeling and processing
shape modeling
0.012000
A General Scheme for Training and Optimization of the Grenander Deformable Template Model · CVPR 2000
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
maximum likelihood estimation
0.012000
A General Scheme for Training and Optimization of the Grenander Deformable Template Model · CVPR 2000

Methods — techniques the papers use, named apart from their topics

prototype · 0.1evaluation · 0.1supervised learning · 0.1maximum likelihood estimation · 0.1filter-based initialization · 0.1
YearPublicationVenuePosition
2006 An intuitive text input method for touch wheels
abstract
In this paper we describe a new method for doing text input with touch sensitive wheels. The method is called Transparent User guided Prediction (TUP). With TUP all characters are assigned to fixed positions on the wheel. A language prediction algorithm is used to make it easy to select the most likely characters. The use of the prediction algorithm is transparent for the users, which makes the use of TUP very intuitive. A prototype of TUP is evaluated against the date stamp method for doing wheel text input. Text entry speed for TUP is about 6-7 words per minute for novice users. This is approximately 30% faster than the date stamp method.
Morten Proschowsky, Nette Schultz, Niels Ebbe Jacobsen
CHI2
2000 A General Scheme for Training and Optimization of the Grenander Deformable Template Model
abstract
General deformable models have reduced the need for hand crafting new models for every new problem, but still most of the general models rely on manual interaction by an expert, when applied to a new problem, e.g. for selecting parameters and initialization. We propose a full and unified scheme for applying the general deformable template model proposed by (Grenander et al., 1991) to a new problem with minimal manual interaction, beside supplying a training set, which can be done by a non-expert user. The main contributions compared to previous work are a supervised learning scheme for the model parameters, a very fast general initialization algorithm and an adaptive likelihood model based on local means. The model parameters are trained by a combination of a 2D shape learning algorithm and a maximum likelihood based criteria. The fast initialization algorithm is based on a search approach using a filter interpretation of the likelihood model.
Rune Fisker, Nette Schultz, Jens Michael Carstensen, Nicolae Duta
CVPR2
1998 2D vector-cycle deformable templates
Nette Schultz, Knut Conradsen
Signal Process.1