Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

David Gerhard

dblp:22/6222 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-9050-6408ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
0.112006
RITZ: a RealTime interactive tool for spatialization · ACM Multimedia 2006
Interaction techniques and input
musical interface
0.012006
RITZ: a RealTime interactive tool for spatialization · ACM Multimedia 2006
YearPublicationVenuePosition
2020 The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts
abstract
This study explored the hypothesis that students using virtual reality (VR) education tools learn more effectively and efficiently when compared to conventional teaching methods. We investigated the specific situation of a course in digital logic design, and the task of simplifying Karnaugh maps. The students using VR observed the Karnaugh map as a higher-dimensional structure, while the students in the control group used a traditional pen-and-paper method. The 15 participants in the trial were administered either the VR education mechanism or the traditional education mechanism. Participants were asked to report their perceived level of comfort with various levels of solving K-maps. Preliminary results demonstrated that participants assigned to the VR test groups reported an increased level of understanding of Karnaugh maps after the trial. Further, participants using a desktop based headset were able to complete the experience quicker on average than the group using a phone based headset.
Wil J. Norton, Jacob Sauer, David Gerhard
iLRN3
2009 A Gestural Interface for Orchestral Conducting Education
Lijuan Peng, David Gerhard
CSEDU (1)2
2006 RITZ: a RealTime interactive tool for spatialization
abstract
In this paper we discuss the use of sound spatialization in western classical music and attempt to explain a potential reason why it is not found in current popular music. We argue that the barriers limiting the use of musical sound spatialization are nearly gone and attempt to facilitate the return by providing a computer interface for musical spatialization. The interface is described in detail and is briefly compared to the few currently available interfaces. The paper focuses on real-time sound spatialization and includes a discussion of real-time spatialization versus spatial choreography.
J. J. Nixdorf, David Gerhard
ACM Multimedia2
2002 Perceptual features for a fuzzy speech-song classification
abstract
Human speech and song seem disparate, but a range of utterances between speech and song are evident, such as poetry, chant, and rap, which have features of both singing and speaking. This work seeks to identify and characterize the perceptual features relevant for a fuzzy classification of utterances between speech and singing. The speech-ness or song-ness of an utterance depends on the speech or song features evident in that utterance. This paper presents a brief discussion of the collection and annotation of the corpus of sound clips used in this work, followed by a description of the perceptual features expected to be useful, and presentation of preliminary results for two of these features.
David Gerhard
ICASSP1