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Mohammad Rami Koujan

dblp:220/1391 · DBLP profile ↗
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7ranked-venue papers
4as first author
2since 2021 · last 2022
0000-0002-8542-1693ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 77% Face, body and person analysis · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
facial expression analysis
0.112020
DeepFaceFlow: In-the-Wild Dense 3D Facial Motion Estimation · CVPR 2020
Visual content generation and editing › video generation
face video generation
0.112020
DeepFaceFlow: In-the-Wild Dense 3D Facial Motion Estimation · CVPR 2020

Methods — techniques the papers use, named apart from their topics

occlusion-aware loss · 0.93d-based loss · 0.9
YearPublicationVenuePosition
2022 Correction to: Automatic stress analysis from facial videos based on deep facial action units recognition
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
Pattern Anal. Appl.2
2022 Automatic stress analysis from facial videos based on deep facial action units recognition
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
Pattern Anal. Appl.2
2020 DeepFaceFlow: In-the-Wild Dense 3D Facial Motion Estimation
abstract
Dense 3D facial motion capture from only monocular in-the-wild pairs of RGB images is a highly challenging problem with numerous applications, ranging from facial expression recognition to facial reenactment. In this work, we propose DeepFaceFlow, a robust, fast, and highly-accurate framework for the dense estimation of 3D non-rigid facial flow between pairs of monocular images. Our DeepFaceFlow framework was trained and tested on two very large-scale facial video datasets, one of them of our own collection and annotation, with the aid of occlusion-aware and 3D-based loss function. We conduct comprehensive experiments probing different aspects of our approach and demonstrating its improved performance against state-of-the-art flow and 3D reconstruction methods. Furthermore, we incorporate our framework in a full-head state-of-the-art facial video synthesis method and demonstrate the ability of our method in better representing and capturing the facial dynamics, resulting in a highly-realistic facial video synthesis. Given registered pairs of images, our framework generates 3D flow maps at 60 fps.
Mohammad Rami Koujan, Anastasios Roussos, Stefanos Zafeiriou
CVPR1
2020 Automatic stress detection evaluating models of facial action units
abstract
Emotional stress detection can be performed analyzing different facial parameters. This paper focuses on the automated identification of facial Action Units (AU) as quantitative indices in order to discriminate between neutral and stress/anxiety state. Thus, a model for automatic recognition of facial action units is proposed being trained in two available annotated facial datasets, the UNBC and the BOSPHORUS datasets. Facial features, both geometric (non-rigid deformations of 3D shape of AAM landmarks) and appearance (Histograms of Oriented Gradients) were extracted. The intensity of each AU was regressed using Support Vector Regression (SVR). The corresponding models of each dataset were fused to a combined model. This combined model was applied to the experimental dataset (SRD'15) containing neutral states and inducing stressful states related to four types of stress. The results indicate that there are specific AU relevant to stress and the AU intensity are significant increased during stress leading to a more expressive human face.
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
FG2
2020 Real-time Facial Expression Recognition "In The Wild" by Disentangling 3D Expression from Identity
abstract
Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations, etc. Solutions for automatic emotion analysis have also benefited from the development of deep learning approaches and the availability of vast amount of visual facial data on the internet. This paper proposes a novel method for human emotion recognition from a single RGB image. We construct a largescale dataset of facial videos (FaceVid), rich in facial dynamics, identities, expressions, appearance and 3D pose variations. We use this dataset to train a deep Convolutional Neural Network for estimating expression parameters of a 3D Morphable Model and combine it with an effective back-end emotion classifier. Our proposed framework runs at 50 frames per second and is capable of robustly estimating parameters of 3D expression variation and accurately recognizing facial expressions from in the-wild images. We present extensive experimental evaluation that shows that the proposed method outperforms the compared techniques in estimating the 3D expression parameters and achieves state-of-the-art performance in recognising the basic emotions from facial images, as well as recognising stress from facial videos.
Mohammad Rami Koujan, Luma Alharbawee, Giorgos A. Giannakakis, Nicolas Pugeault, Anastasios Roussos
FG1
2020 Head2Head: Video-based Neural Head Synthesis
abstract
In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate individual frames, we propose a novel method that (a) exploits the special structure of facial motion (paying particular attention to mouth motion) and (b) enforces temporal consistency. We demonstrate that the proposed method can transfer facial expressions, pose and gaze of a source actor to a target video in a photo-realistic fashion more accurately than state-of-the-art methods.
Mohammad Rami Koujan, Michail C. Doukas, Anastasios Roussos, Stefanos Zafeiriou
FG1
2020 ReenactNet: Real-time Full Head Reenactment
abstract
Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system of our own implementation capable of fully transferring the human head 3D pose, facial expressions and eye gaze from a source to a target actor, while preserving the identity of the target actor. Our system produces high-fidelity, temporally-smooth and photo-realistic synthetic videos faithfully transferring the human time-varying head attributes from the source to the target actor. Our proposed implementation: 1) works in real time (~20 fps), 2) runs on a commodity laptop with a webcam as the only input, 3) is interactive, allowing the participant to drive a target person, e.g. a celebrity, politician, etc, instantly by varying their expressions, head pose, and eye gaze, and visualising the synthesised video concurrently.
Mohammad Rami Koujan, Michail C. Doukas, Anastasios Roussos, Stefanos Zafeiriou
FG1