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Mohammad Al Ja'afreh

dblp:220/4469 · also Mohammad Al Jaafreh, Mohammad Alja'Afreh · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-6024-9623ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic communication
0.412019
Haptic Codecs for the Tactile Internet · Proc. IEEE 2019

Methods — techniques the papers use, named apart from their topics

tactile signal compression · 0.8perceptual coding · 0.8
YearPublicationVenuePosition
2019 Haptic Codecs for the Tactile Internet
abstract
The Tactile Internet will enable users to physically explore remote environments and to make their skills available across distances. An important technological aspect in this context is the acquisition, compression, transmission, and display of haptic information. In this paper, we present the fundamentals and state of the art in haptic codec design for the Tactile Internet. The discussion covers both kinesthetic data reduction and tactile signal compression approaches. We put a special focus on how limitations of the human haptic perception system can be exploited for efficient perceptual coding of kinesthetic and tactile information. Further aspects addressed in this paper are the multiplexing of audio and video with haptic information and the quality evaluation of haptic communication solutions. Finally, we describe the current status of the ongoing IEEE standardization activity P1918.1.1 which has the ambition to standardize the first set of codecs for kinesthetic and tactile information exchange across communication networks.
Eckehard G. Steinbach, Matti Strese, Mohamad A. Eid, Amit Bhardwaj, Qian Liu 0001, Mohammad Al Ja'afreh, Toktam Mahmoodi, Rania Hassen, Abdulmotaleb El Saddik, Oliver Holland
Proc. IEEE7
2013 An efficient object discovery and selection protocol in 3D streaming-based systems over thin mobile devices
abstract
3D streaming over thin mobile devices is considered challenging due to the mobile devices' limited capabilities such as limited energy lifetime, processing power, storage capacity, and graphics' hardware and accelerator capabilities, that make it very difficult for mobile devices to render and process large and complex 3D scenes. To address this issue, 3D streaming techniques have been proposed that aim at reducing the resolution of 3D objects to make it easy to deliver and render. However, streaming all of the 3D objects in a given virtual environment (VE) is not considered efficient. In this paper, we propose a novel object selection technique for 3D streaming based systems over thin mobile devices, which we refer to as OCTET. Our protocol, which is based on multi-level area of interest (AOI), allows for the selection of the 3D objects required for the user's virtual scene, taking into account the user's interests, the location of the 3D objects in the multi-level AOI, and the mobile device's available resources.
Mohammad Al Ja'afreh, Haifa Maamar, Azzedine Boukerche
WCNC1