Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hugues Wattez
dblp:221/0931
· DBLP profile ↗
5ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-8264-8702ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Algorithms and data structures · 50% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint satisfaction
variable ordering heuristics |
0.6 | 1 | 2022 | Best Heuristic Identification for Constraint Satisfaction · IJCAI 2022 |
Algorithms and data structures › learning algorithms
best arm identification |
0.2 | 1 | 2022 | Best Heuristic Identification for Constraint Satisfaction · IJCAI 2022 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.2 | 1 | 2022 | Best Heuristic Identification for Constraint Satisfaction · IJCAI 2022 |
Methods — techniques the papers use, named apart from their topics
successive halving · 1.1multi-armed bandit · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Best Heuristic Identification for Constraint SatisfactionabstractIn constraint satisfaction problems, the variable ordering heuristic takes a central place by selecting the variables to branch on during backtrack search. As many hand-crafted branching heuristics have been proposed in the literature, a key issue is to identify, from a pool of candidate heuristics, which one is the best for solving a given constraint satisfaction task. Based on the observation that modern constraint solvers are using restart sequences, the best heuristic identification problem can be cast in the context of multi-armed bandits as a non-stochastic best arm identification problem. Namely, during each run of some given restart sequence, the bandit algorithm selects a branching heuristic and receives a reward for this heuristic before proceeding to the next run. The goal is to identify the best heuristic using few runs, and without any stochastic assumption about the constraint solver. In this study, we propose an adaptive variant of Successive Halving that exploits Luby's universal restart sequence. We analyze the convergence of this bandit algorithm in the non-stochastic setting, and we demonstrate its empirical effectiveness on various constraint satisfaction benchmarks. Frédéric Koriche, Christophe Lecoutre, Anastasia Paparrizou, Hugues Wattez |
IJCAI | 4 |
| 2020 | Perturbing Branching Heuristics in Constraint Solving
Anastasia Paparrizou, Hugues Wattez |
CP | 2 |
| 2020 | Learning Variable Ordering Heuristics with Multi-Armed Bandits and RestartsabstractIn constraint-based applications, the user is often required to be an expert as, for a given problem instance, many parameters of the used solver must be manually tuned to improve its efficiency. Clearly, this background knowledge burdens the spread of constraint programming technology to non-expert users. In order to alleviate this issue, the idea of "autonomous" constraint solving is to adjust the solver parameters and to efficiently handle any problem instance without manual tuning. Notably, the choice of the variable ordering heuristic can lead to drastically different performances. A key question arises then: how can we find the best variable ordering heuristic for a problem instance, given a set of available heuristics provided by the solver? To answer this question, we propose an algorithmic framework that combines multi-armed bandits and restarts. Each candidate heuristic is viewed as an arm, and the framework learns to estimate the best heuristic using a multi-armed bandit algorithm. The common mechanism of restarts is used to provide feedback for reinforcing the bandit algorithm. Based on a thorough experimental evaluation, we demonstrate that this framework is able to find the best heuristic for most problem instances; notably, it outperforms the state-of-the-art in terms of time and solved instances. Hugues Wattez, Frédéric Koriche, Christophe Lecoutre, Anastasia Paparrizou, Sébastien Tabary |
ECAI | 1 |
| 2019 | Refining Constraint WeightingabstractBacktracking search is a complete approach that is traditionally used to solve instances modeled as constraint satisfaction problems. The space explored during search depends dramatically on the order that variables are instantiated. Considering that a perfect variable ordering might result to a backtrack-free search (i.e., finding backdoors, cycle cutsets), finding heuristics for variable ordering has always attracted research interest. For fifteen years, constraint weighting has been shown to be a successful approach for guiding backtrack search. In this paper, we show how the popular generic variable ordering heuristic dom/wdeg can be made more robust by taking finer information at each conflict: the "current" arity of the failing constraint as well as the size of the current domains of the variables involved in that constraint. Our experimental results show the practical interest of this refined variant of constraint weighting. Hugues Wattez, Christophe Lecoutre, Anastasia Paparrizou, Sébastien Tabary |
ICTAI | 1 |
| 2018 | Data Analytics and Visualization for Connected Objects: A Case Study for Sleep and Physical Activity Trackers
Karim Tabia, Hugues Wattez, Nicolas Ydée, Karima Sedki |
IEA/AIE | 2 |