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Richard Webb

dblp:221/4894 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0001-5386-8397ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 91% Image and video coding · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › video quality assessment
foveated video quality assessment
0.612022
FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022
Multimedia systems and quality of experience › video quality assessment
no-reference video quality assessment
0.612022
FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022
Multimedia systems and quality of experience
video quality assessment
0.612022
FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022
Image and video coding › video compression › perceptual video coding
foveated video compression
0.212022
FOVQA: Blind Foveated Video Quality Assessment · IEEE Trans. Image Process. 2022

Methods — techniques the papers use, named apart from their topics

radial basis feature · 0.6generalized gaussian distribution · 0.6
YearPublicationVenuePosition
2022 FOVQA: Blind Foveated Video Quality Assessment
abstract
Previous blind or No Reference (NR) Image / video quality assessment (IQA/VQA) models largely rely on features drawn from natural scene statistics (NSS), but under the assumption that the image statistics are stationary in the spatial domain. Several of these models are quite successful on standard pictures. However, in Virtual Reality (VR) applications, foveated video compression is regaining attention, and the concept of space-variant quality assessment is of interest, given the availability of increasingly high spatial and temporal resolution contents and practical ways of measuring gaze direction. Distortions from foveated video compression increase with increased eccentricity, implying that the natural scene statistics are space-variant. Towards advancing the development of foveated compression / streaming algorithms, we have devised a no-reference (NR) foveated video quality assessment model, called FOVQA, which is based on new models of space-variant natural scene statistics (NSS) and natural video statistics (NVS). Specifically, we deploy a space-variant generalized Gaussian distribution (SV-GGD) model and a space-variant asynchronous generalized Gaussian distribution (SV-AGGD) model of mean subtracted contrast normalized (MSCN) coefficients and products of neighboring MSCN coefficients, respectively. We devise a foveated video quality predictor that extracts radial basis features, and other features that capture perceptually annoying rapid quality fall-offs. We find that FOVQA achieves state-of-the-art (SOTA) performance on the new 2D LIVE-FBT-FCVR database, as compared with other leading Foveated IQA / VQA models. we have made our implementation of FOVQA available at: https://live.ece.utexas.edu/research/Quality/FOVQA.zip.
Yize Jin, Anjul Patney, Richard Webb, Alan C. Bovik
IEEE Trans. Image Process.3
2004 Improved high-definition video by encoding at an intermediate resolution
abstract
In this paper, we consider the compression of high-definition video sequences for bandwidth sensitive applications. We show that down-sampling the image sequence prior to encoding and then up-sampling the decoded frames increases compression efficiency. This is particularly true at lower bit-rates, as direct encoding of the high-definition sequence requires a large number of blocks to be signaled. We survey previous work that combines a resolution change and compression mechanism. We then illustrate the success of our proposed approach through simulations. Both MPEG-2 and H.264 scenarios are considered. Given the benefits of the approach, we also interpret the results within the context of traditional spatial scalability.
C. Andrew Segall, Michael Elad, Peyman Milanfar, Richard Webb, Chad Fogg
VCIP4