Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alex Smolin
dblp:222/2446
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-4740-2376ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Theory of computation · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational finance and economics · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational finance and economics
pricing |
0.9 | 1 | 2025 | The Economics of Large Language Models: Token Allocation, Fine-Tuning, and Optimal Pricing · EC 2025 |
Algorithmic game theory and mechanism design › mechanism design › information design
bayesian persuasion |
0.6 | 1 | 2022 | Information Design in Concave Games · EC 2022 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
concave games |
0.6 | 1 | 2022 | Information Design in Concave Games · EC 2022 |
Algorithmic game theory and mechanism design › mechanism design
information design |
0.6 | 1 | 2022 | Information Design in Concave Games · EC 2022 |
Algorithmic game theory and mechanism design › mechanism design › information design
information structure design |
0.6 | 1 | 2022 | Information Design in Concave Games · EC 2022 |
Algorithmic game theory and mechanism design
equilibrium analysis |
0.2 | 1 | 2022 | Information Design in Concave Games · EC 2022 |
Methods — techniques the papers use, named apart from their topics
mechanism design · 1.7economic modeling · 0.9information design · 0.6bayesian game theory · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Economics of Large Language Models: Token Allocation, Fine-Tuning, and Optimal PricingabstractWe develop an economic framework to analyze the optimal pricing and product design of Large Language Models (LLM). Our framework captures several key features of LLMs: variable operational costs of processing input and output tokens; the ability to customize models through fine-tuning; and high-dimensional user heterogeneity in terms of task requirements and error sensitivity. In our model, a monopolistic seller offers multiple versions of LLMs through a menu of products. The optimal pricing structure depends on whether token allocation across tasks is contractible and whether users face scale constraints. Dirk Bergemann, Alessandro Bonatti, Alex Smolin |
EC | 3 |
| 2025 | Buyer-Optimal Algorithmic RecommendationsabstractWe study how recommendation algorithms affect trade and welfare in markets characterized by algorithmic consumption, such as e-commerce platforms and AI assistants. Our analysis begins with a model of bilateral trade in which a single product is exchanged between a buyer and a seller under uncertainty about product value and seller cost. An algorithm recommends the product based on its price and estimated buyer value, thereby steering purchasing decisions. We characterize the buyer-optimal algorithm and show that it deliberately biases recommendations to amplify buyer price sensitivity, inducing lower seller prices. This optimal algorithm strategically deviates from the ex post optimal rule to exploit price pressure and enhance buyer surplus. Shota Ichihashi, Alex Smolin |
EC | 2 |
| 2022 | Information Design in Concave GamesabstractWe study information design in games with a continuum of actions such that the payoff of each player is concave in his action. A designer chooses an information structure--a joint distribution of a state and a private signal of each player. The information structure induces a Bayesian game and is evaluated according to the expected designer's payoff under the equilibrium play. Alex Smolin, Takuro Yamashita |
EC | 1 |
| 2021 | The Optimality of Upgrade Pricing
Dirk Bergemann, Alessandro Bonatti, Andreas Alexander Haupt, Alex Smolin |
WINE | 4 |