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Itay Rosenberg

dblp:222/2631 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 92% Mathematical optimization · 8%
Databases, data mining, and information retrieval
3 papers
Recommender systems · 52% Information retrieval · 48%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.412020
Content Provider Dynamics and Coordination in Recommendation Ecosystems · NeurIPS 2020
Information retrieval › retrieval models › decision-theoretic retrieval
probability ranking principle
0.412019
Convergence of Learning Dynamics in Information Retrieval Games · AAAI 2019
Information retrieval
ranking
0.412019
Convergence of Learning Dynamics in Information Retrieval Games · AAAI 2019
Algorithmic game theory and mechanism design › non-cooperative game
facility location game
0.412019
From Recommendation Systems to Facility Location Games · AAAI 2019
Algorithmic game theory and mechanism design › learning in games
learning dynamics
0.412019
Convergence of Learning Dynamics in Information Retrieval Games · AAAI 2019
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
nash equilibrium convergence
0.412019
Convergence of Learning Dynamics in Information Retrieval Games · AAAI 2019
Mathematical optimization
combinatorial optimization
0.112020
Content Provider Dynamics and Coordination in Recommendation Ecosystems · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

game theory · 0.9combinatorial optimization · 0.9mediator design · 0.8equilibrium analysis · 0.8better-response dynamics · 0.8
YearPublicationVenuePosition
2020 Content Provider Dynamics and Coordination in Recommendation Ecosystems
abstract
Recommendation Systems like YouTube are vibrant ecosystems with two types of users: Content consumers (those who watch videos) and content providers (those who create videos). While the computational task of recommending relevant content is largely solved, designing a system that guarantees high social welfare for \textit{all} stakeholders is still in its infancy. In this work, we investigate the dynamics of content creation using a game-theoretic lens. Employing a stylized model that was recently suggested by other works, we show that the dynamics will always converge to a pure Nash Equilibrium (PNE), but the convergence rate can be exponential. We complement the analysis by proposing an efficient PNE computation algorithm via a combinatorial optimization problem that is of independent interest.
Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz
NeurIPS2
2019 From Recommendation Systems to Facility Location Games
abstract
Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as points in some semantic space, may yield low social welfare. This is due to the fact that content providers are strategic and optimize their offered content to be recommended to as many users as possible. Motivated by modern applications, we propose the widely studied framework of facility location games to study recommendation systems with strategic content providers. Our conceptual contribution is the introduction of a mediator to facility location models, in the pursuit of better social welfare. We aim at designing mediators that a) induce a game with high social welfare in equilibrium, and b) intervene as little as possible. In service of the latter, we introduce the notion of intervention cost, which quantifies how much damage a mediator may cause to the social welfare when an off-equilibrium profile is adopted. As a case study in high-welfare low-intervention mediator design, we consider the one-dimensional segment as the user domain. We propose a mediator that implements the socially optimal strategy profile as the unique equilibrium profile, and show a tight bound on its intervention cost. Ultimately, we consider some extensions, and highlight open questions for the general agenda.
Omer Ben-Porat, Gregory Goren, Itay Rosenberg, Moshe Tennenholtz
AAAI3
2019 Convergence of Learning Dynamics in Information Retrieval Games
abstract
We consider a game-theoretic model of information retrieval with strategic authors. We examine two different utility schemes: authors who aim at maximizing exposure and authors who want to maximize active selection of their content (i.e., the number of clicks). We introduce the study of author learning dynamics in such contexts. We prove that under the probability ranking principle (PRP), which forms the basis of the current state-of-the-art ranking methods, any betterresponse learning dynamics converges to a pure Nash equilibrium. We also show that other ranking methods induce a strategic environment under which such a convergence may not occur.
Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz
AAAI2