Demo Data from SIGIR 2026 / reviewers in the wild / expert
Elodie Bouzbib
dblp:222/6455
· DBLP profile ↗
7ranked-venue papers
6as first author
5since 2021 · last 2026
0000-0002-5221-2991ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Haptics and multimodal interaction · 75% User interface design and tools · 16% Immersive interaction · 9% | |
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 78% Visualization and visual analytics · 22% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
force feedback |
1.4 | 2 | 2026 | Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026 CoVR: A Large-Scale Force-Feedback Robotic Interface for Non-Deterministic Scenarios in VR · UIST 2020 |
Haptics and multimodal interaction › haptic feedback
cutaneous haptic feedback |
1.0 | 1 | 2026 | Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026 |
User interface design and tools
visualization |
1.0 | 1 | 2026 | Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026 |
Virtual and augmented reality › 3d display
volumetric display |
0.9 | 1 | 2025 | FlexiVol: a Volumetric Display with an Elastic Diffuser to Enable Reach-Through Interaction · CHI 2025 |
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics |
0.7 | 1 | 2023 | When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task · IEEE Trans. Vis. Comput. Graph. 2023 |
Haptics and multimodal interaction › haptic interface
encountered-type haptic device |
0.6 | 1 | 2022 | "Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR · VR 2022 |
Immersive interaction › 3d object manipulation
virtual grasping |
0.2 | 1 | 2023 | When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › haptics
haptic feedback |
0.2 | 1 | 2022 | "Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR · VR 2022 |
Immersive interaction
virtual reality interaction |
0.1 | 1 | 2020 | CoVR: A Large-Scale Force-Feedback Robotic Interface for Non-Deterministic Scenarios in VR · UIST 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 3.4failure mode and effects analysis (FMEA) · 1.1technical evaluation · 0.8perceptual threshold estimation · 0.7user intention modeling · 0.4trajectory generation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip HapticsabstractData visualization benefits from non-visual cues to enable people to understand information by engaging with it through multimodality, yet most approaches rely on cumbersome technologies or large scale artifacts, making them difficult to adapt to dynamic or complex datasets. In this paper, we explore the use of cutaneous haptics as a lightweight quantitative channel for visualization tasks, allowing users to feel data and interact with it dynamically. We present Haptixel, an open-source DIY encountered-type wearable providing force-feedback on the users’ fingertips’ pulp. We propose an interaction framework illustrating how Haptixel can be used to complement visualization tasks through combinations of force levels and contact types. We evaluate our approach in a pixel-art-like VR user study (n=16) where pixels color/height are associated to forces as a univariate value mapping. Results show that participants can retrieve information with Haptixel, and significantly discriminate 3D-data with at least four levels of forces; suggesting that cutaneous force-feedback can function for quantitative distinctions in visualization tasks. Elodie Bouzbib, Louis Badr, Claudio Pacchierotti, Anatole Lécuyer, Arnaud Prouzeau |
CHI | 1 |
| 2025 | FlexiVol: a Volumetric Display with an Elastic Diffuser to Enable Reach-Through InteractionabstractInternational audience Elodie Bouzbib, Iosune Sarasate Azcona, Unai J. Fernández, Ivan Fernández, Manuel López-Amo, Iñigo Fermín Ezcurdia, Asier Marzo Pérez |
CHI | 1 |
| 2024 | PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton GlovesabstractHaptic exoskeleton gloves are a widespread solution for providing force-feedback in Virtual Reality (VR), especially for 3D object manipulations. However, they are still lacking an important feature regarding in-hand haptic sensations: the palmar contact. In this paper, we present PalmEx, a novel approach which incorporates palmar force-feedback into exoskeleton gloves to improve the overall grasping sensations and manual haptic interactions in VR. PalmEx's concept is demonstrated through a self-contained hardware system augmenting a hand exoskeleton with an encountered palmar contact interface - physically encountering the users' palm. We build upon current taxonomies to elicit PalmEx's capabilities for both the exploration and manipulation of virtual objects. We first conduct a technical evaluation optimising the delay between the virtual interactions and their physical counterparts. We then empirically evaluate PalmEx's proposed design space in a user study (n=12) to assess the potential of a palmar contact for augmenting an exoskeleton. Results show that PalmEx offers the best rendering capabilities to perform believable grasps in VR. PalmEx highlights the importance of the palmar stimulation, and provides a low-cost solution to augment existing high-end consumer hand exoskeletons. Elodie Bouzbib, Marc Teyssier 0002, Thomas Howard, Claudio Pacchierotti, Anatole Lécuyer |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping TaskabstractPseudo-Haptic techniques, or visuo-haptic illusions, leverage user's visual dominance over haptics to alter the users' perception. As they create a discrepancy between virtual and physical interactions, these illusions are limited to a perceptual threshold. Many haptic properties have been studied using pseudo-haptic techniques, such as weight, shape or size. In this paper, we focus on estimating the perceptual thresholds for pseudo-stiffness in a virtual reality grasping task. We conducted a user study (n = 15) where we estimated if compliance can be induced on a non-compressible tangible object and to what extent. Our results show that (1) compliance can be induced in a rigid tangible object and that (2) pseudo-haptics can simulate beyond 24 N/cm stiffness (k > 24N/cm, between a gummy bear and a raisin, up to rigid objects). Pseudo-stiffness efficiency is (3) enhanced by the objects' scales, but mostly (4) correlated to the user input force. Taken altogether, our results offer novel opportunities to simplify the design of future haptic interfaces, and extend the haptic properties of passive props in VR. Elodie Bouzbib, Claudio Pacchierotti, Anatole Lécuyer |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | "Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VRabstractEncountered-type of Haptic devices (ETHD) are robotic interfaces physically overlaying virtual counterparts prior to a user interaction in Virtual Reality. They theoretically reliably provide haptics in Virtual environments, yet they raise several intrinsic design challenges to properly display rich haptic feedback and interactions in VR applications. In this paper, we use a Failure Mode and Effects Analysis (FMEA) approach to identify, organise and analyse the failure modes and their causes in the different stages of an ETHD scenario and highlight appropriate solutions from the literature to mitigate them. We help justify these interfaces’ lack of deployment, to ultimately identify guidelines for future ETHD designers. Elodie Bouzbib, Gilles Bailly |
VR | 1 |
| 2020 | CoVR: A Large-Scale Force-Feedback Robotic Interface for Non-Deterministic Scenarios in VRabstractWe present CoVR, a novel robotic interface providing strong kinesthetic feedback (100 N) in a room-scale VR arena. It consists of a physical column mounted on a 2D Cartesian ceiling robot (XY displacements) with the capacity of (1) resisting to body-scaled users' actions such as pushing or leaning; (2) acting on the users by pulling or transporting them as well as (3) carrying multiple potentially heavy objects (up to 80kg) that users can freely manipulate or make interact with each other. We describe its implementation and define a trajectory generation algorithm based on a novel user intention model to support non-deterministic scenarios, where the users are free to interact with any virtual object of interest with no regards to the scenarios' progress. A technical evaluation and a user study demonstrate the feasibility and usability of CoVR, as well as the relevance of whole-body interactions involving strong forces, such as being pulled through or transported. Elodie Bouzbib, Gilles Bailly, D. Sinan Haliyo, Pascal Frey |
UIST | 1 |
| 2018 | Activity Recognition by Classification Method for Weight Variation Measurement with an Insole Device for Monitoring Frail People
Eric Campo, Damien Brulin, Yoann Charlon, Elodie Bouzbib |
ICOST | 4 |