Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jinwei Ren
dblp:223/4075
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0001-6036-1252ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 50% Rendering · 50% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.8 | 1 | 2024 | Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering · AAAI 2024 |
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d hand reconstruction |
0.8 | 1 | 2024 | Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering · AAAI 2024 |
Rendering
inverse rendering |
0.8 | 1 | 2024 | Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
neural rendering · 1.5inverse rendering · 1.5graph convolutional network · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingabstractReconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR. Qijun Gan, Wentong Li 0001, Jinwei Ren, Jianke Zhu |
AAAI | 3 |
| 2024 | Pyramid Deep Fusion Network for Two-Hand Reconstruction From RGB-D ImagesabstractAccurately recovering the dense 3D mesh of both hands from monocular images poses considerable challenges due to occlusions and projection ambiguity. Most of the existing methods extract features from color images to estimate the root-aligned hand meshes, which neglect the crucial depth and scale information in the real world. Given the noisy sensor measurements with limited resolution, depth-based methods predict 3D keypoints rather than a dense mesh. These limitations motivate us to take advantage of these two complementary inputs to acquire dense hand meshes on a real-world scale. In this work, we propose an end-to-end framework for recovering dense meshes for both hands, which employ single-view RGB-D image pairs as input. The primary challenge lies in effectively utilizing two different input modalities to mitigate the blurring effects in RGB images and noises in depth images. Instead of directly treating depth maps as additional channels for RGB images, we encode the depth information into the unordered point cloud to preserve more geometric details. Specifically, our framework employs ResNet50 and PointNet++ to derive features from RGB and point cloud, respectively. Additionally, we introduce a novel pyramid deep fusion network (PDFNet) to aggregate features at different scales, which demonstrates superior efficacy compared to previous fusion strategies. Furthermore, we employ a GCN-based decoder to process the fused features and recover the corresponding 3D pose and dense mesh. Through comprehensive ablation experiments, we have not only demonstrated the effectiveness of our proposed fusion algorithm but also outperformed the state-of-the-art approaches on publicly available datasets. To reproduce the results, we will make our source code and models publicly available at https://github.com/zijinxuxu/PDFNet. Jinwei Ren, Jianke Zhu |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2023 | End-to-end weakly-supervised single-stage multiple 3D hand mesh reconstruction from a single RGB image
Jinwei Ren, Jianke Zhu |
Comput. Vis. Image Underst. | 1 |