Demo Data from SIGIR 2026 / reviewers in the wild / expert
Evrard Garcelon
dblp:223/4768
· DBLP profile ↗
11ranked-venue papers
7as first author
6since 2021 · last 2023
0009-0005-4600-532XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 7 first-author · 5 since 2021Security and privacy · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 80% Planning, search and constraint satisfaction · 7% Learning theory · 7% | |
| Network and information security
2 papers |
Cryptographic primitives and cryptanalysis · 77% Privacy and data protection · 23% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration › exploration strategies
conservative exploration |
1.0 | 2 | 2022 | A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning · ICLR 2022 Improved Algorithms for Conservative Exploration in Bandits · AAAI 2020 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
0.9 | 2 | 2020 | Adversarial Attacks on Linear Contextual Bandits · NeurIPS 2020 Improved Algorithms for Conservative Exploration in Bandits · AAAI 2020 |
Cryptographic primitives and cryptanalysis › cryptanalysis
machine learning-based cryptanalysis |
0.7 | 1 | 2023 | SalsaPicante: A Machine Learning Attack on LWE with Binary Secrets · CCS 2023 |
Cryptographic primitives and cryptanalysis
post-quantum cryptography |
0.7 | 1 | 2023 | SalsaPicante: A Machine Learning Attack on LWE with Binary Secrets · CCS 2023 |
Machine learning › Reinforcement learning
regret minimization |
0.6 | 2 | 2021 | Local Differential Privacy for Regret Minimization in Reinforcement Learning · NeurIPS 2021 No-Regret Exploration in Goal-Oriented Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning › multi-armed bandit
conservative bandits |
0.6 | 1 | 2022 | A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning · ICLR 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.6 | 1 | 2022 | A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning · ICLR 2022 |
Privacy and data protection › differential privacy
local differential privacy |
0.5 | 1 | 2021 | Local Differential Privacy for Regret Minimization in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Trustworthy machine learning › robustness
adversarial attack |
0.4 | 1 | 2020 | Adversarial Attacks on Linear Contextual Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2020 | No-Regret Exploration in Goal-Oriented Reinforcement Learning · ICML 2020 |
Machine learning › Reinforcement learning › bandit
linear bandits |
0.4 | 1 | 2020 | Improved Algorithms for Conservative Exploration in Bandits · AAAI 2020 |
Machine learning › Reinforcement learning › bandit › contextual bandit
linear contextual bandit |
0.4 | 1 | 2020 | Adversarial Attacks on Linear Contextual Bandits · NeurIPS 2020 |
Machine learning › Learning theory › online learning
regret bounds |
0.4 | 1 | 2020 | No-Regret Exploration in Goal-Oriented Reinforcement Learning · ICML 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
stochastic shortest path |
0.4 | 1 | 2020 | No-Regret Exploration in Goal-Oriented Reinforcement Learning · ICML 2020 |
Cryptographic primitives and cryptanalysis
homomorphic encryption |
0.2 | 1 | 2023 | SalsaPicante: A Machine Learning Attack on LWE with Binary Secrets · CCS 2023 |
Cryptographic primitives and cryptanalysis › post-quantum cryptography › lattice-based cryptography
ring-LWE |
0.2 | 1 | 2023 | SalsaPicante: A Machine Learning Attack on LWE with Binary Secrets · CCS 2023 |
Machine learning › Reinforcement learning
markov decision process |
0.1 | 1 | 2021 | Local Differential Privacy for Regret Minimization in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
episodic reinforcement learning |
0.1 | 1 | 2020 | No-Regret Exploration in Goal-Oriented Reinforcement Learning · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
optimistic algorithm · 1.0local differential privacy · 1.0machine learning attack · 0.7reduction-based framework · 0.6stopping rule · 0.4reward poisoning · 0.4regret analysis · 0.4empirical evaluation · 0.4adversarial perturbation · 0.4UC-SSP · 0.4LinUCB · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | SalsaPicante: A Machine Learning Attack on LWE with Binary SecretsabstractLearning with Errors (LWE) is a hard math problem underpinning many proposed post-quantum cryptographic (PQC) systems. The only PQC Key Exchange Mechanism (KEM) standardized by NIST [13] is based on module LWE [2], and current publicly available PQ Homomorphic Encryption (HE) libraries are based on ring LWE. The security of LWE-based PQ cryptosystems is critical, but certain implementation choices could weaken them. One such choice is sparse binary secrets, desirable for PQ HE schemes for efficiency reasons. Prior work SALSA[51] demonstrated a machine learning-based attack on LWE with sparse binary secrets in small dimensions (n ≤ = 128) and low Hamming weights (h ≤ = 4). However, this attack assumes access to millions of eavesdropped LWE samples and fails at higher Hamming weights or dimensions. Cathy Yuanchen Li, Jana Sotáková, Emily Wenger, Mohamed Malhou, Evrard Garcelon, François Charton, Kristin E. Lauter |
CCS | 5 |
| 2022 | Top K Ranking for Multi-Armed Bandit with Noisy EvaluationsabstractWe consider a multi-armed bandit setting where, at the beginning of each round, the learner receives noisy independent, and possibly biased, evaluations of the true reward of each arm and it selects $K$ arms with the objective of accumulating as much reward as possible over $T$ rounds. Under the assumption that at each round the true reward of each arm is drawn from a fixed distribution, we derive different algorithmic approaches and theoretical guarantees depending on how the evaluations are generated. First, we show a $\widetilde{O}(T^{2/3})$ regret in the general case when the observation functions are a genearalized linear function of the true rewards. On the other hand, we show that an improved $\widetilde{O}(\sqrt{T})$ regret can be derived when the observation functions are noisy linear functions of the true rewards. Finally, we report an empirical validation that confirms our theoretical findings, provides a thorough comparison to alternative approaches, and further supports the interest of this setting in practice. Evrard Garcelon, Vashist Avadhanula, Alessandro Lazaric, Matteo Pirotta |
AISTATS | 1 |
| 2022 | Encrypted Linear Contextual BanditabstractContextual bandit is a general framework for online learning in sequential decision-making problems that has found application in a wide range of domains, including recommendation systems, online advertising, and clinical trials. A critical aspect of bandit methods is that they require to observe the contexts –i.e., individual or group-level data– and rewards in order to solve the sequential problem. The large deployment in industrial applications has increased interest in methods that preserve the users’ privacy. In this paper, we introduce a privacy-preserving bandit framework based on homomorphic encryption which allows computations using encrypted data. The algorithm only observes encrypted information (contexts and rewards) and has no ability to decrypt it. Leveraging the properties of homomorphic encryption, we show that despite the complexity of the setting, it is possible to solve linear contextual bandits over encrypted data with a $\widetilde{O}(d\sqrt{T})$ regret bound in any linear contextual bandit problem, while keeping data encrypted. Evrard Garcelon, Matteo Pirotta, Vianney Perchet |
AISTATS | 1 |
| 2022 | Privacy Amplification via Shuffling for Linear Contextual BanditsabstractContextual bandit algorithms are widely used in domains where it is desirable to provide a personalized service by leveraging contextual information, that may contain sensitive information that needs to be protected. Inspired by this scenario, we study the contextual linear bandit problem with differential privacy (DP) constraints. While the literature has focused on either centralized (joint DP) or local (local DP) privacy, we consider the shuffle model of privacy and we show that it is possible to achieve a privacy/utility trade-off between JDP and LDP. By leveraging shuffling from privacy and batching from bandits, we present an algorithm with regret bound $\widetilde{\mathcal{O}}(T^{2/3}/\varepsilon^{1/3})$, while guaranteeing both central (joint) and local privacy. Our result shows that it is possible to obtain a trade-off between JDP and LDP by leveraging the shuffle model while preserving local privacy. Evrard Garcelon, Kamalika Chaudhuri, Vianney Perchet, Matteo Pirotta |
ALT | 1 |
| 2022 | A Reduction-Based Framework for Conservative Bandits and Reinforcement Learning
Yunchang Yang, Tianhao Wu 0002, Han Zhong 0001, Evrard Garcelon, Matteo Pirotta, Alessandro Lazaric, Liwei Wang 0001, Simon S. Du |
ICLR | 4 |
| 2021 | Local Differential Privacy for Regret Minimization in Reinforcement LearningabstractReinforcement learning algorithms are widely used in domains where it is desirable to provide a personalized service. In these domains it is common that user data contains sensitive information that needs to be protected from third parties. Motivated by this, we study privacy in the context of finite-horizon Markov Decision Processes (MDPs) by requiring information to be obfuscated on the user side. We formulate this notion of privacy for RL by leveraging the local differential privacy (LDP) framework. We establish a lower bound for regret minimization in finite-horizon MDPs with LDP guarantees which shows that guaranteeing privacy has a multiplicative effect on the regret. This result shows that while LDP is an appealing notion of privacy, it makes the learning problem significantly more complex. Finally, we present an optimistic algorithm that simultaneously satisfies $\varepsilon$-LDP requirements, and achieves $\sqrt{K}/\varepsilon$ regret in any finite-horizon MDP after $K$ episodes, matching the lower bound dependency on the number of episodes $K$. Evrard Garcelon, Vianney Perchet, Ciara Pike-Burke, Matteo Pirotta |
NeurIPS | 1 |
| 2020 | Improved Algorithms for Conservative Exploration in BanditsabstractIn many fields such as digital marketing, healthcare, finance, and robotics, it is common to have a well-tested and reliable baseline policy running in production (e.g., a recommender system). Nonetheless, the baseline policy is often suboptimal. In this case, it is desirable to deploy online learning algorithms (e.g., a multi-armed bandit algorithm) that interact with the system to learn a better/optimal policy under the constraint that during the learning process the performance is almost never worse than the performance of the baseline itself. In this paper, we study the conservative learning problem in the contextual linear bandit setting and introduce a novel algorithm, the Conservative Constrained LinUCB (CLUCB2). We derive regret bounds for CLUCB2 that match existing results and empirically show that it outperforms state-of-the-art conservative bandit algorithms in a number of synthetic and real-world problems. Finally, we consider a more realistic constraint where the performance is verified only at predefined checkpoints (instead of at every step) and show how this relaxed constraint favorably impacts the regret and empirical performance of CLUCB2. Evrard Garcelon, Mohammad Ghavamzadeh, Alessandro Lazaric, Matteo Pirotta |
AAAI | 1 |
| 2020 | Conservative Exploration in Reinforcement LearningabstractWhile learning in an unknown Markov Decision Process (MDP), an agent should trade off exploration to discover new information about the MDP, and exploitation of the current knowledge to maximize the reward. Although the agent will eventually learn a good or optimal policy, there is no guarantee on the quality of the intermediate policies. This lack of control is undesired in real-world applications where a minimum requirement is that the executed policies are guaranteed to perform at least as well as an existing baseline. In this paper, we introduce the notion of conservative exploration for average reward and finite horizon problems. We present two optimistic algorithms that guarantee (w.h.p.) that the conservative constraint is never violated during learning. We derive regret bounds showing that being conservative does not hinder the learning ability of these algorithms. Evrard Garcelon, Mohammad Ghavamzadeh, Alessandro Lazaric, Matteo Pirotta |
AISTATS | 1 |
| 2020 | No-Regret Exploration in Goal-Oriented Reinforcement LearningabstractMany popular reinforcement learning problems (e.g., navigation in a maze, some Atari games, mountain car) are instances of the episodic setting under its stochastic shortest path (SSP) formulation, where an agent has to achieve a goal state while minimizing the cumulative cost. Despite the popularity of this setting, the exploration-exploitation dilemma has been sparsely studied in general SSP problems, with most of the theoretical literature focusing on different problems (i.e., fixed-horizon and infinite-horizon) or making the restrictive loop-free SSP assumption (i.e., no state can be visited twice during an episode). In this paper, we study the general SSP problem with no assumption on its dynamics (some policies may actually never reach the goal). We introduce UC-SSP, the first no-regret algorithm in this setting, and prove a regret bound scaling as $\widetilde{\mathcal{O}}( D S \sqrt{ A D K})$ after $K$ episodes for any unknown SSP with $S$ states, $A$ actions, positive costs and SSP-diameter $D$, defined as the smallest expected hitting time from any starting state to the goal. We achieve this result by crafting a novel stopping rule, such that UC-SSP may interrupt the current policy if it is taking too long to achieve the goal and switch to alternative policies that are designed to rapidly terminate the episode. Jean Tarbouriech, Evrard Garcelon, Michal Valko, Matteo Pirotta, Alessandro Lazaric |
ICML | 2 |
| 2020 | Adversarial Attacks on Linear Contextual BanditsabstractContextual bandit algorithms are applied in a wide range of domains, from advertising to recommender systems, from clinical trials to education. In many of these domains, malicious agents may have incentives to force a bandit algorithm into a desired behavior For instance, an unscrupulous ad publisher may try to increase their own revenue at the expense of the advertisers; a seller may want to increase the exposure of their products, or thwart a competitor’s advertising campaign. In this paper, we study several attack scenarios and show that a malicious agent can force a linear contextual bandit algorithm to pull any desired arm T − o(T) times over a horizon of T steps, while applying adversarial modifications to either rewards or contexts with a cumulative cost that only grow logarithmically as O(log T). We also investigate the case when a malicious agent is interested in affecting the behavior of the bandit algorithm in a single context (e.g., a specific user). We first provide sufficient conditions for the feasibility of the attack and an efficient algorithm to perform an attack. We empirically validate the proposed approaches on synthetic and real-world datasets. Evrard Garcelon, Baptiste Rozière, Laurent Meunier, Jean Tarbouriech, Olivier Teytaud, Alessandro Lazaric, Matteo Pirotta |
NeurIPS | 1 |
| 2018 | Bandits with Side Observations: Bounded vs. Logarithmic Regret
Rémy Degenne, Evrard Garcelon, Vianney Perchet |
UAI | 2 |