Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yunjin Zhang
dblp:223/7587
· DBLP profile ↗
3ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0003-3582-8900ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 44% Image and video processing · 44% Virtual and augmented reality · 13% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Energy-efficient computing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image enhancement › contrast enhancement
color contrast enhancement |
0.6 | 1 | 2022 | Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering
real-time rendering |
0.6 | 1 | 2022 | PowerNet: Learning-Based Real-Time Power-Budget Rendering · IEEE Trans. Vis. Comput. Graph. 2022 |
Virtual and augmented reality › augmented reality
optical see-through head-mounted display |
0.2 | 1 | 2022 | Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
synthesized datasets · 1.1neural network · 1.1constrained optimization · 0.6complementary color shift · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | PowerNet: Learning-Based Real-Time Power-Budget RenderingabstractWith the prevalence of embedded GPUs on mobile devices, power-efficient rendering has become a widespread concern for graphics applications. Reducing the power consumption of rendering applications is critical for extending battery life. In this paper, we present a new real-time power-budget rendering system to meet this need by selecting the optimal rendering settings that maximize visual quality for each frame under a given power budget. Our method utilizes two independent neural networks trained entirely by synthesized datasets to predict power consumption and image quality under various workloads. This approach spares time-consuming precomputation or runtime periodic refitting and additional error computation. We evaluate the performance of the proposed framework on different platforms, two desktop PCs and two smartphones. Results show that compared to the previous state of the art, our system has less overhead and better flexibility. Existing rendering engines can integrate our system with negligible costs. Yunjin Zhang, Rui Wang 0004, Yuchi Huo, Wei Hua 0002, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted DisplaysabstractMost commercially available optical see-through head-mounted displays (OST-HMDs) utilize optical combiners to simultaneously visualize the physical background and virtual objects. The displayed images perceived by users are a blend of rendered pixels and background colors. Enabling high fidelity color perception in mixed reality (MR) scenarios using OST-HMDs is an important but challenging task. We propose a real-time rendering scheme to enhance the color contrast between virtual objects and the surrounding background for OST-HMDs. Inspired by the discovery of color perception in psychophysics, we first formulate the color contrast enhancement as a constrained optimization problem. We then design an end-to-end algorithm to search the optimal complementary shift in both chromaticity and luminance of the displayed color. This aims at enhancing the contrast between virtual objects and the real background as well as keeping the consistency with the original displayed color. We assess the performance of our approach using a simulated OST-HMD environment and an off-the-shelf OST-HMD. Experimental results from objective evaluations and subjective user studies demonstrate that the proposed approach makes rendered virtual objects more distinguishable from the surrounding background, thereby bringing a better visual experience. Yunjin Zhang, Rui Wang 0004, Yifan Peng 0001, Wei Hua 0002, Hujun Bao |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | On-the-Fly Power-Aware RenderingabstractAbstract Power saving is a prevailing concern in desktop computers and, especially, in battery‐powered devices such as mobile phones. This is generating a growing demand for power‐aware graphics applications that can extend battery life, while preserving good quality. In this paper, we address this issue by presenting a real‐time power‐efficient rendering framework, able to dynamically select the rendering configuration with the best quality within a given power budget. Different from the current state of the art, our method does not require precomputation of the whole camera‐view space, nor Pareto curves to explore the vast power‐error space; as such, it can also handle dynamic scenes. Our algorithm is based on two key components: our novel power prediction model, and our runtime quality error estimation mechanism. These components allow us to search for the optimal rendering configuration at runtime, being transparent to the user. We demonstrate the performance of our framework on two different platforms: a desktop computer, and a mobile device. In both cases, we produce results close to the maximum quality, while achieving significant power savings. Yunjin Zhang, Marta Ortín-Obón, Victor Arellano, Rui Wang 0004, Diego Gutierrez, Hujun Bao |
Comput. Graph. Forum | 1 |