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Shengqiu Huang

dblp:224/0682 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › virtual cinematography
camera motion planning
0.312018
Creating and chaining camera moves for quadrotor videography · ACM Trans. Graph. 2018
Computer animation and physical simulation
trajectory optimization
0.312018
Creating and chaining camera moves for quadrotor videography · ACM Trans. Graph. 2018
Mathematical optimization
combinatorial optimization
0.112018
Creating and chaining camera moves for quadrotor videography · ACM Trans. Graph. 2018
Mathematical optimization › combinatorial optimization › vehicle routing
traveling salesman problem
0.112018
Creating and chaining camera moves for quadrotor videography · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

view quality field · 0.7set traveling salesman problem · 0.7
YearPublicationVenuePosition
2018 Uncut Aerial Video via a Single Sketch
abstract
Abstract Nowadays UAV filming is getting popular, more and more stunning aerial videos appearing online. Nonetheless, making a good uncut aerial video with only one‐long‐shot for the large‐scale outdoor scenes is still quite challenging, no many eye‐catching pieces available yet. It requires users to have both consummate drone controlling skill and good perception of filming aesthetics. If totally manual, the user has to simultaneously adjust the drone position and the mounted camera orientation during the whole flyby while trying to keep all operation changes executed smoothly. Recent research has proposed a number of planning tools for automatic or semi‐automatic aerial videography, however, most requires rather complex user inputs and heavy computations. In this paper, we propose a user‐friendly system designed to simplify the input and automatically generate continuous camera moves to capture compelling aerial videos that users prefer to see without any post cutting or editing. Assume a rough 2.5D scene model that includes all the regions of interest are available, users are only required to casually draw a single sketch on the 2D map. Our system will analyze this rough sketch input, compute the corresponding quality views in 3D safe flying zone, and then create a globally optimal camera trajectory passing through regions of user interest via solving a combinatorial problem. At end, we optimize the drone flying speed locally to make the resulting aerial videos more visually pleasing.
Ke Xie 0001, Shengqiu Huang, Hui Huang 0004
Comput. Graph. Forum3
2018 Creating and chaining camera moves for quadrotor videography
abstract
Capturing aerial videos with a quadrotor-mounted camera is a challenging creative task, as it requires the simultaneous control of the quadrotor's motion and the mounted camera's orientation. Letting the drone follow a pre-planned trajectory is a much more appealing option, and recent research has proposed a number of tools designed to automate the generation of feasible camera motion plans; however, these tools typically require the user to specify and edit the camera path, for example by providing a complete and ordered sequence of key viewpoints. In this paper, we propose a higher level tool designed to enable even novice users to easily capture compelling aerial videos of large-scale outdoor scenes. Using a coarse 2.5D model of a scene, the user is only expected to specify starting and ending viewpoints and designate a set of landmarks, with or without a particular order. Our system automatically generates a diverse set of candidate local camera moves for observing each landmark, which are collision-free, smooth, and adapted to the shape of the landmark. These moves are guided by a landmark-centric view quality field, which combines visual interest and frame composition. An optimal global camera trajectory is then constructed that chains together a sequence of local camera moves, by choosing one move for each landmark and connecting them with suitable transition trajectories. This task is formulated and solved as an instance of the Set Traveling Salesman Problem.
Ke Xie 0001, Shengqiu Huang, Dani Lischinski, Marc Christie, Kai Xu 0004, Minglun Gong, Daniel Cohen-Or, Hui Huang 0004
ACM Trans. Graph.3