Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ananya Yarramreddy
dblp:224/1534
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Cyber-physical and IoT security · 50% Usable security · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cyber-physical and IoT security
virtual reality security |
0.5 | 1 | 2021 | Immersive Virtual Reality Attacks and the Human Joystick · IEEE Trans. Dependable Secur. Comput. 2021 |
Virtual and augmented reality › virtual reality
consumer-oriented virtual reality |
0.1 | 1 | 2021 | Immersive Virtual Reality Attacks and the Human Joystick · IEEE Trans. Dependable Secur. Comput. 2021 |
Methods — techniques the papers use, named apart from their topics
proof-of-concept · 0.5proof of concept · 0.5human-participant study · 0.5human participant study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Immersive Virtual Reality Attacks and the Human JoystickabstractThis is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and walls. Finally, we illustrate through a human participant deception study the success of being able to exploit VR systems to control immersed users and move them to a location in physical space without their knowledge. We term this the Human Joystick Attack. We conclude our work with future research directions and ways to enhance the security of these systems. Peter Casey, Ibrahim M. Baggili, Ananya Yarramreddy |
IEEE Trans. Dependable Secur. Comput. | 3 |