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Valentin Tertius Bickel

dblp:224/4059 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-7914-2516ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
image denoising
0.512021
Extreme Low-Light Environment-Driven Image Denoising Over Permanently Shadowed Lunar Regions With a Physical Noise Model · CVPR 2021
Image and video processing › image restoration › image denoising › real image denoising
low-light image denoising
0.512021
Extreme Low-Light Environment-Driven Image Denoising Over Permanently Shadowed Lunar Regions With a Physical Noise Model · CVPR 2021

Methods — techniques the papers use, named apart from their topics

physical noise model · 1.0metadata conditioning · 1.03d ray tracing · 1.0
YearPublicationVenuePosition
2025 Deep-Learning-Based Object Detection and Tracking of Debris Flows in 3-D Through LiDAR-Camera Fusion
Jacob Hirschberg, Valentin Tertius Bickel, Jordan Aaron
IEEE Trans. Geosci. Remote. Sens.2
2021 Extreme Low-Light Environment-Driven Image Denoising Over Permanently Shadowed Lunar Regions With a Physical Noise Model
abstract
Recently, learning-based approaches have achieved impressive results in the field of low-light image denoising. Some state of the art approaches employ a rich physical model to generate realistic training data. However, the performance of these approaches ultimately depends on the realism of the physical model, and many works only concentrate on everyday photography. In this work we present a denoising approach for extremely low-light images of permanently shadowed regions (PSRs) on the lunar surface, taken by the Narrow Angle Camera on board the Lunar Reconnaissance Orbiter satellite. Our approach extends existing learning-based approaches by combining a physical noise model of the camera with real noise samples and training image scene selection based on 3D ray tracing to generate realistic training data. We also condition our denoising model on the camera’s environmental metadata at the time of image capture (such as the camera’s temperature and age), showing that this improves performance. Our quantitative and qualitative results show that our method strongly outperforms the existing calibration routine for the camera and other baselines. Our results could significantly impact lunar science and exploration, for example by aiding the identification of surface water-ice and reducing uncertainty in rover and human traverse planning into PSRs.
Ben Moseley, Valentin Tertius Bickel, Ignacio G. Lopez Francos, Loveneesh Rana
CVPR2
2019 Automated Detection of Lunar Rockfalls Using a Convolutional Neural Network
abstract
This paper implements a novel approach to automatically detect and classify rockfalls in Lunar Reconnaissance Orbiter narrow angle camera (NAC) images using a single-stage dense object detector (RetinaNet). The convolutional neural network has been trained with a data set of 2932 original rockfall images. In order to avoid overfitting, the initial training data set has been augmented during training using random image rotation, scaling, and flipping. Testing images have been labelled by human operators and have been used for RetinaNet performance evaluation. Testing shows that RetinaNet is capable to reach recall values between 0.98 and 0.39, precision values between 1 and 0.25, and average precisions ranging from 0.89 to 0.69, depending on the used confidence threshold and intersection-over-union values. Mean processing time of a single NAC image in RetinaNet is around 10 s using a GeForce GTX 1080 Ti and GeForce Titan Xp, which is in orders of magnitudes faster than a human operator. The processing speed allows to efficiently exploit the currently available NAC data stack with more than 1 million images in a reasonable timeframe. The combination of speed and detection performance can be used to produce lunar rockfall distribution maps on large spatial scales for utilization by the scientific and engineering community.
Valentin Tertius Bickel, Charis Lanaras, Andrea Manconi, Simon Loew, Urs Mall
IEEE Trans. Geosci. Remote. Sens.1