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Luigi Pelliccia

dblp:225/8266 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 90% Health and well-being technologies · 10%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
haptic rendering
0.722018
A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback · VR 2018
HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator · VR 2018
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.412019
Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training · VR 2019
Haptics and multimodal interaction › haptic feedback
force feedback
0.312018
Using Industrial Robots as Haptic Devices for VR-Training · VR 2018
Haptics and multimodal interaction
haptic interface
0.312018
Using Industrial Robots as Haptic Devices for VR-Training · VR 2018
Health and well-being technologies › medical simulation
surgical simulation
0.112019
Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training · VR 2019
Virtual and augmented reality › immersive interaction
virtual reality training
0.112018
Using Industrial Robots as Haptic Devices for VR-Training · VR 2018

Methods — techniques the papers use, named apart from their topics

parallel haptic rendering · 0.7industrial robot force output · 0.7haptic rendering · 0.7collaborative robot control · 0.7qualitative assessment · 0.4
YearPublicationVenuePosition
2019 Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training
abstract
Surgical VR-simulators including haptic and tactile feedback can severely improve the training of surgeons. However, so far only minimally invasive surgery benefited from the capabilities of VR. For non-minimally invasive surgery, only one prototype to simulate the reaming of the acetabula during hip joint replacement surgery exists, which is unable to simulate the vibrations of the surgical reamer. By integrating electronic components, a tactile reamer, able to simulate the vibrations, could be developed. A qualitative assessment with orthopedic surgeons revealed that the simulated sound of the vibrations is realistic but the intensity of the vibrations needs to be improved.
David Weik, Mario Lorenz 0001, Sebastian Knopp, Luigi Pelliccia, Stefanie Feierabend, Christian Rotsch, Philipp Klimant
VR4
2018 HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
abstract
We present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal.
Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel
VR4
2018 A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
abstract
We present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal.
Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel
VR4
2018 Using Industrial Robots as Haptic Devices for VR-Training
abstract
Many VR-training application require the integration of haptics, i.e. for surgical training. However, surgical VR-training is still limited to minimal invasive surgeries. For surgeries where high forces occur, like hip replacement, no VR-training applications have been developed. One cause for this is the lack of appropriate haptic devices which can deliver high forces. Novel industrial collaborative robots can provide high forces. Although, they lack control interfaces allowing to use them as haptic devices. We present 4 approaches for using these robots as general, multipurpose haptic input and output devices. The implemented approach was integrated into a VR hip replacement training application. An initial assessment demonstrates the general feasibility of our solution.
Sebastian Knopp, Mario Lorenz 0001, Luigi Pelliccia, Philipp Klimant
VR3