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Heikki Heiskanen

dblp:225/8360 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Visual content generation and editing · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
avatar
0.312018
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification · VR 2018
Visual content generation and editing › avatar generation
full body avatars
0.312018
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification · VR 2018
Virtual and augmented reality › embodiment
virtual body ownership
0.112018
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification · VR 2018
YearPublicationVenuePosition
2018 Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification
abstract
Virtual reality avatars and the illusion of virtual body ownership are increasingly attracting attention from researchers [1] [2]. As a continuation to our previous work with avatars [3], we updated our existing RUIS for Unity toolkit [4] with new capabilities that facilitate the creation of virtual reality applications with adaptive and customizable avatars.
Tuukka M. Takala, Heikki Heiskanen
VR2