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Xinvu Zhana

dblp:225/8391 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.312018
A Realtime Virtual Grasping System for Manipulating Complex Objects · VR 2018
Virtual and augmented reality › immersive interaction › virtual object manipulation
virtual grasping
0.312018
A Realtime Virtual Grasping System for Manipulating Complex Objects · VR 2018

Methods — techniques the papers use, named apart from their topics

real-time simulation · 0.3grasp synthesis · 0.3
YearPublicationVenuePosition
2018 A Realtime Virtual Grasping System for Manipulating Complex Objects
abstract
With the introduction of new VR/AR devices, realistic and fast interaction within virtual environments becomes more and more appealing. However, the challenge is to make interactions with virtual objects accurately reflect interactions with physical objects in realtime. In this paper, we present a virtual grasping system for multi-fingered hands when manipulating complex objects. Humanlike grasping postures and realistic grasping motions guarantee a physically plausible appearance for hand grasping. Our system does not require any pre-captured motion data. Our system is fast enough to allow realtime interaction during virtual grasping for complex objects.
Chanabo Wana, Xinvu Zhana
VR3