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Quinatei Lhemedu-Steinke

dblp:225/8396 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 44% Immersive interaction · 44% Games and playful interaction · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
driving simulator
0.112018
Comparing VR Display with Conventional Displays for User Evaluation Experiences · VR 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.3
YearPublicationVenuePosition
2018 Comparing VR Display with Conventional Displays for User Evaluation Experiences
abstract
The adoption of virtual reality in various industrial sectors other than gaming is spreading by the day. Many people are still sceptical regarding the potentials and advantages of virtual reality because this has not been made obvious enough to convince them. We investigated how virtual reality affects the concentration, involvement and enjoyment of users during evaluation sessions. Eighty four participants drove on a virtual automated driving simulator with and without the Oculus rift CV1. The experiment showed a statistically significant result for all variables that virtual reality enables better concentration, better involvement and enjoyment when compared with conventional displays.
Quinatei Lhemedu-Steinke, Gerrit Meixner, Michael Weber 0001
VR1